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Research addressing learning of individual database topics is much more common than research that attempts to address broader issues in learning of database. This paper proposes a lesson planning approach for an introductory database course based on selected principles of the minimalist instructional design and the ARCS model of motivational design. The basic idea is to design action oriented lessons...
With the rapid growth of network technologies, Web-based learning conquers the limits of time and location in traditional teaching and is increasing its popularity. However, most of the learning websites lacks of the convenient tools in packaging the information users are interested in. Therefore, the information posted and exchanged in the websites is not easy to be extracted and reused somewhere...
Meuruno is a simple mobile learning system that enables a teacher to nudge their students to review previously taught materials. Meuruno relies on the very basic SMS technology for its service that makes it especially suited for mobile-connected developing countries like Indonesia. A pilot study of Meuruno, in a real world learning situation, not only produced an increase in students' understanding...
The significance of technology in today's education is inevitable for teachers to design interactive environments based on learning methodologies and for learners to interact, explore and create personal animations, stories and games to learn a topic. Even with rapid advances in the field of end-user programming and software engineering, teachers/learners often spend considerable effort for using...
With the advancement of information and communication technologies, a great deal of learning resources can be easily accessed over the Internet, especially video-based materials. Most of them are recordings of speeches and instructions. Learners can also provide their feedback on a specific website or a learning management system. Besides, natural user interface (NUI) has become affordable which sheds...
It is inevitable to make use of technology to support 287 million adult illiterates of India spread across 22 Indian Languages and dialects. How to reduce the complexity during the creation and maintenance of adult literacy instructional design (goals, process, context, content and so on) while addressing large scale and variety? In this paper, we motivate the need for ontologies to address this inherent...
As more and more developed ICT devices appear more and more frequently, these become natural attributes of life for the contemporary “digital generation”. For the generation which grew up in the e-world, it was natural that their everyday activities were tied to the possibilities offered by the networks. These challenges could not leave the pedagogical science cold either. It tried to comply with...
The purpose of this study was to gain greater insights into the habit factors that contribute to one's learning effectiveness. Therefore, present study developed the "Learner's Digest" blog (i.e., a learning blog) with relevant features including information retrieval, user friendly context and learner-learner interaction. It was designed to provide interesting blog posts to facilitate meaningful...
A competence is the effective performance in a domain at different levels of proficiency. Educational institutions apply competences to understand whether a person has a particular level of ability or skill. Educational resource enriched with competence information allows learners identifying, on a fine-grained level, which resources to study with the aim to reach a specific competence target. However,...
This paper describes the use of the flipped classroom approach for an Introduction to Electromagnetics course. Video lectures were created on a tablet PC, and uploaded to YouTube. Students watched the videos before coming to class. Class time was used for problem solving strategy (using homework as the problems) and engineering applications of the concepts. Student satisfaction scores (course evaluations)...
This paper describes an applications for supporting the cooperative learning by applying the Jigsaw method. Cooperative learning is the process which people gather in groups to teach each other what they know and understand. One of the famous method of cooperative learning is Jigsaw. But, using Jigsaw method need much time, hard to divide students into some groups and evaluation the learning process...
Software engineering project courses where student teams are geographically distributed can effectively simulate the problems of globally distributed software development (DSD). However, this pedagogical model has proven difficult to adopt or sustain. It requires significant pedagogical resources and collaboration infrastructure. Institutionalizing such courses also requires compatible and reliable...
The questions that are proposed as the basis for academy panel sessions are important ones to ask. In the aggregate, they cover an enormous expanse of the software engineering landscape. The reality of undergraduate computing education is that the vast majority of students do not go through software engineering curricula where there is time to address the academy questions in some depth. Instead,...
This paper describes a dynamic blocks platform, called ARBlocks, which is based on projective augmented reality and tangible user interfaces aiming early childhood educational activities development. This tool was conceived specifically for children, applying design techniques to determinate the best shape, material and typography for young students. The content is displayed by projectors, which exhibit...
Free and Open Source Software (FOSS) has become an important segment of the computing industry and a source of innovation in software development. The open culture of FOSS projects where all project artifacts are accessible and communication is visible provides computing educators with an array of unique opportunities for student learning. However, FOSS projects can also present hurdles to instructors...
In this paper we are exploring how a process of collaborative learning evolves in an academic wiki space. In order to trace the potential of such a technological environment, we assume a comparative perspective by analyzing its specific structural features in comparison to other similar solutions designed to facilitate communication in project based activities (discussion boards, instant messaging...
The optical microscope is a very important tool in the teaching and learning of body tissues. However, such tool is not always available in undergraduate, graduate and, in particular, in basic education level. Thus, the creation of a Virtual Atlas of Histology, coupled with broad accessibility to the Internet, allow an alternative source of information on the construction of scientific knowledge....
Substantiated by scientific studies, it appears that Information and Communication Technologies (ICT) have allowed the construction of a set of support tools that complement classroom teaching and enable its users greater interaction and ease in communication. This paper contains a reflection on the behavior of students in undergraduate Computer Engineering who attended Differential and Integral Calculus,...
This article aims to present the results of an investigation of a young with special educational needs, institutionalized in a special education school in Alto Alentejo, with a diagnosis of Rett syndrome (RS). Characterization of young and contexts, we set off for structured intervention in a dynamic planning, action, evaluation and reflection, generating differentiated educational practices and driving...
Nowadays, we talk about the information society and knowledge, globalization, innovation, and, more particularly, skills, learning outcomes and the Bologna Process. These areas of knowledge are interconnected and large changes have happened very quickly. The aim of this work consists in the presentation of an identification model and skills' classification and learning outcomes, based on the official...
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