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An interesting phenomenon of virtual communication in modern society is that people feel incongruity between virtuality and reality while using SNS. People lose interest in direct communication with their local community at shared places. To solve this social issue, we used visual ethnography to observe how people respond to certain factors and form empathy with their communities on both offline and...
This paper presented an initial experience in implanting a full CDIO (Conceive - Design - Implement - Operate) procedure in a mechatronics course. Students learnt and completed product development projects with the university community as users. The course was highly successful with the net promoter score of 81% from students while the lecturers were very pleased. The design thinking modules could...
In this paper, we present an AR Petite Theater, a story book that enables role-play using augmented reality (AR) technology. It provides an opportunity for children to learn the ability of empathy through interactive reading experience by thinking and speaking in accordance with the character's role of the story. In general, empathy is one of most important elements for children to make friends at...
This work represents the evolution for educational purposes of a video game designed for the measurement of perspective taking skills. The prototype of the game from which this study started has been developed by the University of Salerno and is aimed at assessing the age at which students develop perspective-taking and mental rotation skills. The shift from the scope of measurement to that of training...
Designing for others is a paramount focus of teaching user-centered engineering design. This paper presents a novel engineering design brief presented to undergraduate engineering students to design for extra-terrestrials scheduled to visit their collegiate campus. Through this alien-centered design approach, students are pushed to develop empathy for a group of users quite different from themselves...
We present the design of a haptic computer accessory that adds the experience of touch to online conversations. It enables dyads to exchange the physical experience of holding hands regardless of distance and location. Text, speech and video communication systems support the transmission of several nonverbal affective aspects of communication but not the impression of physical proximity which is essential...
This short paper is aiming at examining how empathy can be an engaging factor for a mutually beneficial exchange which could lead to a new social contract. Empathy has been discussed as the ability to see things from the other person's point of view, which will ensure a more effective communications, understandings and practices. Social contract is the individual's surrender of certain freedoms to...
This work is the first step of a research aimed at the creation of instruments for empathy measurement in the learning - teaching process. In this context, the present article contributes to investigation towards the phenomenological approach to empathy concept (spatial theory of empathy[1]) and to the relationship between empathy and learning. The paper documents the choices made in the design stage...
Researches in Biometrics (B. M.) and Kansei engineering (K. E.) commonly utilize biological or physiological data as their major means. Therefore, it seems plausible to expect meaningful cooperation between B. M. and K. E. Aiming at exploring a possibility to materialize such an expectation, in the 1st part of the paper, we first discuss some fundamental issues of K. E. including the characteristic...
This paper aims at finding the answer to the essential question: Can people perceive a robot's presence as having a social existence? We attempt to apply a sociological and psychological approach to understand the influence of robot beings, by observing human emotion and perception changes while subjects watched a funny video clip in the presence of a robot or a human companion, each of which made...
We conducted an fMRI study to investigate emotionality in human-robot interaction. Subjects (N=14) were presented videos showing a human, a robot and an unanimated object, being treated in either an affectionate or a violent way. Violent interaction towards both the robot and the human resulted in similar neural activation patterns in classic limbic structures indicating that both the robot and the...
In this paper we discuss how the EMOTE project will design, develop and evaluate a new generation of artificial embodied tutors that have perceptive capabilities to engage in empathic interactions with learners in a shared physical space.
The role of environmental empathy indicators mentioned in this paper affect the empathy level of a country and shows how much a country is empathetic. We put forward a methodology to classify a country's empathy by dividing it into five labels: (1) apathetic; (2) less-empathetic; (3) empathetic; (4) more-empathetic;(5) future-empathetic, by mining the selected economic prosperity and environmental...
In this paper we adopt a network science approach to investigate empathy and its implications for online social networks. We demonstrate that empathy is closely linked to social capital - the findings suggest that individuals higher on cognitive empathic skill are overall likely to report both higher bridging and higher bonding social capital. On the other hand, attributes of network structure around...
Autism is a developmental disorder characterized by a decrease in social interaction, communication, creativity, imagination and organization of daily living activities of those who have this condition. Empathy is a skill related to understanding the feelings of other people, which is an important element of social relationships. Currently in Chile there are no software applications that support the...
Empathy is a key component of interpersonal interactions that is often neglected by modern communication technologies. This paper presents the theoretical basis, prototype, and preliminary user testing for an application of affective computing in mediating live human-to-human interactions. The proposed system uses facial expression recognition to identify the emotional state of a user's conversation...
Using robots to reward and stimulate children doing tasks together can be helpful in improving their social skills. Robots implemented 3 types of behavior scenarios — imitate, enhance and counteract — in a collaborative game of teaching robots perform movements shown by hand gestures. The paper presents a novel account of ASD symptoms based on the interplay of empathic concern and empathic accuracy...
No one can see your emotion but we can see your action. That is to say, we can't see emotion but can recognize the emotion from the action it triggers. We propose an emotion communication model that permits images to be exchanged and attendant algorithms that identify and mine "comparable" experiences from Life-Logs. In this paper, we show our approach to the emotion communication model...
In this era of increasing competition and financial crunch, service organizations are facing great pressure of cutting operating cost. Downsizing service employees is a widely used coping strategy. At service attribute level, a direct effect of downsizing is the reduced performance of the service attributes that are dependent on service personnel. However it is unknown whether this is a sustainable...
This chapter contains sections titled:
The Paradox of Mindfulness
The Background
The Mindfulness Intervention
A Mindfulness Metaphor
The Mindfulness Approach of Paradox and Inquiry
Science, Wisdom, and Practice
Mindfulness and Positive Psychology
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