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This work presents a procedural modeling technique based on shape grammars for representing and rendering massive 3D CAD models in real time. Procedural modeling is an appealing approach to quickly generate massive scenes while maintaining compact representation. Until now, procedural modeling has not been explored in the domain of large industrial projects. Traditional procedural modeling techniques...
Fast and robust 3D reconstruction of facial geometric structure from a single image is a challenging task with numerous applications, but there exist two problems when applied "in the wild": the 3D estimates are unstable for different photos of the same subject; the 3D estimates are over-regularized and generic. In response, a robust method for regressing discriminative 3D morphable face...
In this paper we present a skeleton-free Kinect system to estimate body mass index (BMI) of human bodies. Unlike other systems in the literature, the proposed system does not require a scale to measure the weight. The weight of observed subjects are estimated using body surface area (BSA) regression. The proposed system employs the state-of-the-art deep residual network to extract meaningful features...
This paper develops a framework for complex shape modeling with geometrical primitives. A skeleton based approximation method called Adaptive Circular Generalized cylinders (ACGC) is proposed for the description of natural porous media cavities using nondestructive images. The cavities skeleton are first approximated by spline curve running through a set of balls centers. Then, the ACGCs surfaces...
We present a fully automatic pipeline to train 3D Morphable Models (3DMMs), with contributions in pose normalisation, dense correspondence using both shape and texture information, and high quality, high resolution texture mapping. We propose a dense correspondence system, combining a hierarchical parts-based template morphing framework in the shape channel and a refining optical flow in the texture...
In 3D reconstruction, the obtained surface details are mainly limited to the visual sensor due to sampling and quantization in the digitalization process. How to get a fine-grained 3D surface with low-cost is still a challenging obstacle in terms of experience, equipment and easyto-obtain. This work introduces a novel framework for enhancing surfaces reconstructed from normal map, where the assumptions...
Traditional approaches for learning 3D object categories use either synthetic data or manual supervision. In this paper, we propose a method which does not require manual annotations and is instead cued by observing objects from a moving vantage point. Our system builds on two innovations: a Siamese viewpoint factorization network that robustly aligns different videos together without explicitly comparing...
We present a new deep learning architecture (called Kdnetwork) that is designed for 3D model recognition tasks and works with unstructured point clouds. The new architecture performs multiplicative transformations and shares parameters of these transformations according to the subdivisions of the point clouds imposed onto them by kdtrees. Unlike the currently dominant convolutional architectures that...
We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn generative models from a large image database. The main challenge is to cope with the high variance in human pose, shape and appearance. For this reason, pure image-based...
The success of various applications including robotics, digital content creation, and visualization demand a structured and abstract representation of the 3D world from limited sensor data. Inspired by the nature of human perception of 3D shapes as a collection of simple parts, we explore such an abstract shape representation based on primitives. Given a single depth image of an object, we present...
Facial alignment involves finding a set of landmark points on an image with a known semantic meaning. However, this semantic meaning of landmark points is often lost in 2D approaches where landmarks are either moved to visible boundaries or ignored as the pose of the face changes. In order to extract consistent alignment points across large poses, the 3D structure of the face must be considered in...
Our objective is to create a system that enables users to interact with surrounding surfaces by using touch interactions. In this work, we propose a touch detection method that utilizes the shadows of a finger for use with a system featuring an infrared (IR) camera and two IR lights. Since the shape of a finger's shadow varies depending on the distance between the surface and the finger, the system...
The technique of Projection Mapping, which is useful for merging real-world geometry with an augmented appearance, is a promising core technology for augmented reality (AR). In recent years, dynamically changing environments, mainly a consequence of the growing demand for interactive user experiences, have contributed to a new style of AR applications. However, performance levels of current systems...
The traditional iterative closest point (ICP) algorithm could register two points sets well, but it is easily affected by local dissimilar. To deal with this problem, this paper proposes an isotropic scaling ICP algorithm with corner point constraint. First, an objective function is proposed under the guidance of the corner points, as the corner points can preserve the similar of the whole shapes...
Body surface area is an important measure in many clinical trials. It is a critical parameter that is used in estimating radiation and substance doses for human trials. Traditionally, these trials relied on skin-fold tests which are very invasive and uncomfortable to the subjects. In this paper we present a skeleton-free Kinect system to estimate body surface area of human bodies. The proposed system...
The recent boom in the field of virtual and augmented reality has dramatically increased the prevalence of spherical video. Given the enormous amount of data consumed by spherical video, it is critical to achieve efficient compression for storage and transmission. Prevalent approaches simply project (via different geometries) the spherical video onto planes for processing with traditional 2D video...
3D face recognition is a popular research area due to its vast application in biometrics and security. Local feature-based methods gain importance in the recent years due to their robustness under degradation conditions. In this paper, a novel high-order local pattern descriptor in combination with sparse representation based classifier (SRC) is proposed for expression robust 3D face recognition....
Telerobotic manipulation allows patients living with upper limb impairments to interact with a variety of environments and accomplish through teleoperation daily activities such as playing, feeding, self-care, and leisure, that would otherwise be difficult to perform. In this paper, we propose a nonlinear mapping between the patient's range of motion and the workspace of an environment being manipulated...
We introduce a new framework for learning dense correspondence between deformable 3D shapes. Existing learning based approaches model shape correspondence as a labelling problem, where each point of a query shape receives a label identifying a point on some reference domain; the correspondence is then constructed a posteriori by composing the label predictions of two input shapes. We propose a paradigm...
In this work we propose a novel model-based deep convolutional autoencoder that addresses the highly challenging problem of reconstructing a 3D human face from a single in-the-wild color image. To this end, we combine a convolutional encoder network with an expert-designed generative model that serves as decoder. The core innovation is the differentiable parametric decoder that encapsulates image...
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