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Parallax Scrolling Interface is being widely used with the popularization of computers touch-screen. Using simple design patterns and less development cost, developers can create perfect 3D visual effects with this kind of interface. Surprisingly, very little research about parallax Scrolling interface has been done. This paper addresses this need through two separate studies. First, a methodological...
Multimedia applications make researchers focus on the simultaneous effect of visual and auditory stimulation. Previous research revealed many facts about visual-auditory interaction. But the relationship between colors and pitch discrimination was hardly discussed. In this paper, the influence of colors on pitch discrimination of pure tones was investigated. Different color stimuli were used in subjective...
Dyslexia or reading disability is a disorder manifested by difficulty in learning to read despite conventional instruction, adequate intelligence, and sociocultural opportunity. In this paper we focus on the potential benefits of the use of Information and Communication Technology (ICT) especially for students with dyslexia. For this purpose, we present a brief overview of the most representative...
Many previous studies have shown that both infants and adults are skilled statistical learners. Because statistical learning is affected by attention, learners' ability to manage their attention can play a large role in what they learn. However, it is still unclear how learners allocate their attention in order to gain information in a visual environment containing multiple objects, especially how...
Joint attention is one of the most important cognitive function for establishing successful communication in human interaction. It is even appeared during the interaction of the human infant with its caregiver, and plays essential roles for childhood development [1], [2], [3]. In the field of developmental psychology, cognitive science and even interactional robotics, studies on these behaviours have...
Understanding the integration of user-proximal robots in the body schema of their human users has a distinct potential to improve human-robot interaction. Robotic devices can help to investigate the psychological fundamentals of body schema integration. While the Rubber Hand Illusion experiment indicates how artifacts can be perceived as a part of the own body, it relies on a passive limb that does...
While online learning is already a part of university education and didactics, not all students have the necessary self-regulation competency to really learn on their own efficiently and effectively. In classroom a teacher can take over a moderating part, set intermediate goals and give feedback to one's progress, but participants of online learning courses (e.g. in blended scenarios or Massive Open...
At present time, in connection with development of new technological directions and productions, the buildings, constructions, including architecture monuments, are influenced negatively, in particular, from dust sedimentation due to polluted atmospheric air. As the physical and psycho emotional state of urban resident's health directly depends on observance level of visual ecology aspects, it is...
Architecture is considered as a visual stimulus which can affect the people physically and psychologically. Researchers have shown that human have a preference on images of natural related building and have a restorative effect improving cognition and affection level. In this paper, an original study has been thoroughly carried out to objectively and quantitatively prove the ecological designed military...
This demo showcases our recent work on assisting CPG (Consumer Packaged Goods) companies with their product packaging designs by providing color palettes that are visually appealing, novel and consistent with targeted brand messages. Specifically, we start by mining a large collections of images of different products and brands to learn about colors and color combinations that frequently appear among...
The trend Gamification occurred several years ago in the context of digital teaching and training aka e-learning. Looking closer at the development of game-based learning and gamification in computer science, it has to be admitted, that game-based learning seems to have ended in an impasse point where the instructionally smooth integration of learning and gaming has not really been realizable, yet...
Since the world we live in consists of objects that can be experienced through multiple senses simultaneously, there are advantages offered by a multisensory learning paradigm. Though advances are being made in the fields of neuroscience, cognitive science and psychology regarding multisensory learning, there is a gap that exists between these advances and the ability of current computational models...
Regular physical activity are vital for prevention and treatment of chronic diseases, which are highly prevalent among older workers aged 50 years old and above. However, maintaining active lifestyle was challenging for older workers due to prolong hours of sedentary behaviour at workplace. In this study, we attempt to identify design requirements of a persuasive smartphone application aiming to encourage...
By analyzing the generation of fragmentized reading environment in the age of multimedia information and the changes in reading psychology and reading purpose of the cognitive behaviors under such environment, it is discussed in this paper that under the fragmentized reading environment, the reading psychology of users changes from "linearity" to "nonlinearity", and the reading...
Is there a common neural code underlying the representation of different quantity dimensions? In a high resolution fMRI protocol, we compared the activation evoked by the presentation of lines with different lengths, and sets of different numbers. We contrasted the results obtained with standard univariate analyses with a multivariate approach comparing the representational similarities within and...
Experts on human-computer interaction (HCI) are required to establish communication media for a broad variety of users in consequence of the expanding services offered to the market and the changing technology landscapes. Software developers need suitable criteria to handle computer interfaces because of the diversity within the ‘digital population’ and it seems natural that educators should answer...
Virtual Reality is used in fields of cognitive sciences to study participants' reactions. In such cases, existence of other avatars in the virtual environment is a crucial factor. In this study we investigate whether agents have social influence on the participants by performing the Asch conformity experiment (1951) in an immersive virtual environment. Findings are demonstrating that participants'...
Visual perspective taking plays a fundamental role in both human-human interaction and human-robot interaction (HRI). In three experiments, we took a novel approach to the topic of visual perspective taking in HRI, examining whether, and under what conditions, people spontaneously take a robot's visual perspective. Using two different robot models, we found that specific behaviors performed by a robot—namely,...
Infographic design, as a new field of design integrated with information and visual communication, is gradually incorporated into the design curriculum system. Infographic design runs through the whole process of information expression, identification and communication. It has shown the more complexity and diversity than other design courses, so it is very important to establish the macro framework...
Holograms Technology gives tremendous interactive surface in collaborations' atmosphere. This technology is becoming increasingly affordable medium as it inherited characteristics of a conventional workspace, a projected personal computer and touching capabilities. Holograms Technology offers a world of possibilities task engagement neither face-to-face collaboration nor remote collaboration in 3...
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