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This paper reports developments on a best description template for teaching methods, whose descriptive elements will eventually be mapped to the elements of the IMS learning design specification. The template was created based on (a) previous approaches to describing teaching methods devised by various international projects and (b) information requirements of teachers during different phases of understanding...
In this paper, we propose a track analysis process about the activity in learning systems that helps teachers to benefit of the experience and the knowledge of the community in the usage analysis.We also propose a language for calculation of teachers' observation needs. This language will be implemented in tracks' analysis tools, which support teachers to establish their tracking needs in order to...
Most of the online courses nowadays are offered mainly in asynchronous mode, enabling students with the freedom of time and distance. Nonetheless, the drop-out rate for online courses is high. With online synchronous instruction students have both freedom of distance and punctuality of regular progress and the drop-out rate is found to be greatly reduced. However, there is a lack of online synchronous...
This paper focuses on Did@cTIC, a CoP of university teachers, and addresses the issue of capitalizing their teaching experience as well as that of reifying their practices in the form of structured documents. This paper first presents the theoretical framework describing the reification process along with the instrumental approach for tool development. Then, the contextual background and the reification...
E-Learning is relatively new emerging technology that spans the universities and other institutions. It concentrates on utilizing Knowledge of teachers in a way that academic courses can be delivered anywhere and anytime. As time passes, the growth of knowledge imposed new requirements for a better use of this asset. Knowledge management (KM) is the way to a better utilization of the knowledge. The...
Studies indicate that understanding the contexts in which design patterns are to be used is one of the most (if not the most) difficult challenge in applying design patterns, yet little research on the topic attempts to solve the problem of better teaching the contexts. This paper discusses a new paradigm through which the teaching of design patterns can be viewed, one which focuses on conceptual...
Technical education is being seen in countries around the world as an important contributor to the creation of a 21st century workforce. An important component to learning in technical education is the use of hands-on activities. This study seeks to broaden the understanding of teacher methods and techniques used during hands-on activities in Cisco Networking Academies in ten countries. Fourteen instructors...
Project-based learning, a constructivist teaching method, is gaining in popularity in language classrooms. This paper explores the influence of project-based learning on the deep approach of learning among language learners. Through an empirical study combining qualitative and quantitative research methods, it is revealed that project-based learning has a positive effect on the deep motivation and...
In this paper, it is presented a study concerning about the use of the three-dimensional virtual world Second Life (SL) to visualize and contextualize the learning of computer programming. SL allows students to use avatars to create 3D objects and program their behaviours, process data, and interact with external servers, using Linden Scripting Language (LSL), a language with C-like syntax and a state...
Requirements engineering (RE) is traditionally taught in academia using an RE process which starts from a well-defined problem. Our approach focuses on the early stages of requirements discovery where students have to learn both about the application domain and about what stakeholders feel is the problem. The approach comprises all the basic elements of requirements, and ways to discover them using...
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