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This paper discusses the current practices of assessing students' Java programming language concepts and skills by using educational multiplayer online role playing game. Some of the pitfalls of course design have been identified which need to be addressed to increase students' motivation and to reduce students' difficulties in grasping Java programming concepts. As a solution, a game based assessment...
This paper presents investigations on formal and informal requirements for personal learning environments taking into account students' personal and social learning practices. The potential of global Web 2.0 educational service bundles and informal learning communities, as well as their recommendation by educators are addressed. A scenario showing how these new paradigms can be integrated in engineering...
The ability to judge the relevance of topics and related sources in information-rich environments is a key to success when scanning online learning environments. A Learner may be looking for learning materials explaining given topic or exercises on the topic. Any learning material may cover multiple topics related to multiple subject domains. This paper presents ontological approach for identifying...
With the information technology development, distant learning of the network develops continuously. The paper carries out a new form (OpePicus) of modern distant learning of the network which has beyond space with real time and non-real time interactive features based on hypertext preprocessor. Implementation of the large scale distant learning of the network is imperative. It sees that the OpePicus...
Various studies propose that robots can be an effective tool for language teaching and learning. Especially they have been remarkably successful in elementary English classes . The purpose of this study was to investigate some effects of a teaching assistant robot, Langbot, in elementary English classes in Korea. We adopted IROBIQ as Longbot for a pilot study. We designed some activities for elementary...
Theoretically speaking, the highly developed information, the network, the handy knowledge have profound influence on both teachers and students: the traditional teachers' superiority in knowledge and information is losing, and the teachers must adjust themselves to a higher request proposed to him in the informational society; The students ' traditional way of learning has been passive, but using...
In this paper, we present several examples of using computer technology to make teaching and learning physics more effectively and efficiently. One example is using MATLAB to help students to resolve high-level physics problems, another example is using EXCEL to enhance efficiency of physics experimental data processing, the third example is using ANSYS to simulate physics phenomenon and help students...
Mathematics as a subject has remained difficult and unpopular for most students. This is despite its importance in almost all careers, especially in the science and technological fields. This is partially due to the teaching methods employed by educators which place students in the spectator role. With the availability of the ever advancing and improving Information Communication Technologies, the...
In general, content-based recommender systems use a keyword vector to locate recommendations. However, this method does not consider relations of each keyword and it is also inscrutable to users, who may have a hard time determining which words in their profiles are important and which may be skewing their results to irrelevant recommendations. In contrast, the method proposed in this paper automatically...
Summary form only given. Education has been rated by Nobel laureate Prof. R. E. Smalley as one of the top ten challenges to be faced by humanity in the next 50 years. Many attempts have been made by several researchers and policy makers to address the issue of effective education. T. Grotzer from Harvard Graduate School of Education (HGSE) emphasized that the teachers, along with teaching scientific...
To assist faculty in using instructional technology, I have created, piloted, and implemented a hybrid training course designed to take potential online instructors from curious to comfortable and competent in three months. This course design is based upon secondary research into adult learning and ten years of grant supported primary research in professional development instructional technology.
Despite wide literature on ICT in education, inclusion and development, most empirical interventions focus on the technology as a starting point of their interventions, e.g. individuals must learn to use the computer. Only later they localize the digital tool and reflect upon how this technology can be useful for the individuals in their own environment. Instead, our approach focuses first on understanding...
The METASCHOOL project aims to improve the training of school teachers and school ICT staff on topics related to the organisation, sharing, use and re-use of digital learning resources that can be accessed online through learning repositories.. For Web 2.0 technologies is main focus on active using Wiki based principles. For geospatial technologies there are two selected cases. First use case is focused...
In this paper, we present Zuzie2, a computer application designed to help people extend their interpretation of the meaning of their activities, and propose that Zuzie2 is effective in cultivating the power of understanding and expression. In an earlier paper we presented the Constructive Scrapbook computer application which has the potential to make the user analyze expressions, extract significances...
The set theory of fuzzy has been introduced to the network education evaluation in order to determine the grade standard and weights of performance evaluating indicator. And the implementation of network education evaluation is discussed.
Most of college freshmen feel frustrated in using learning strategies when they start taking college courses. Therefore, this study developed an online workshop for learning strategies for Tamkang University freshmen to help them learn in college. This 3-year project was based on instructional design model and produced 4 units online workshop. The material was evaluated by Corporate Synergy Development...
This paper reports on some of the experiences of user involvement and requirements capture for the project to build a virtual research environment to serve the humanities division at the University of Oxford. Users have been placed at the centre through two separate phases of the development, analysing the needs of this broad user base, and building a pilot system to support the work of one specialised...
This article describes the use of a service-oriented architecture to bridge the gap between different environments in the context of game-based learning. This is verified by a combination of face-to-face scenarios with online tools and virtual worlds. Results of a prototypical evaluation are stated to verify the validity of the approach. Furthermore, the applications and possible extensions of the...
With the development of clothing industry production, the template design and technology has marched from traditional hand-made into manufacturing production characterized by modernization and mechanization. In order to adapt to the needs of future production, the template design and technology teaching must change. Not only do we need standard basic teaching and teaching content change which is brought...
We report on the recent activities of PRISM, an electronic hub to support integration of digital resources into 6th - 12th-grade STEM classrooms for Indiana teachers. Specifically, this presentation gives a description and a preliminary assessment of the efficacy of integrating a course management system (Moodle) into a range of 6th - 12th grade content courses.
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