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We present the conceptual integration of two previously implemented prototypes. The result is twofold: the use of the student model in an adaptive e-learning course is extended to support choosing exercise activities, and the reputation and skills gained during social-collaborative activities is used to update the student model. LECOMPS is a webbased e-learning environment aiming at automating construction...
PBL (Project Based Learning) in the field of medical education has been introduced earlier. These learning methods are to be effective to improve problem-solving ability. Recently, this method has been applied in many other field of medical education. For example, other fields are the economics, the literature, the engineering, and the science in university. This learning method is highly dependent...
Navigation of a student over learning objects can be solved by using concept space of a domain which contains information about structural and dependency relations between concepts. Every learning object has defined relations to several concepts. Relations which exist in the learning object space also exist in the concept space between the corresponding concepts. We present an evaluation of controlled...
The tracks analysis concerning students' actions logged by Technology Enhanced Learning systems can help teacher to improve their pedagogical scenarios making them relevant to students. Besides, sharing and reusing teachers' know-how and experience in the session analysis of learning systems also facilitate their scenario enhancement. In this paper, we present our proposal for obtaining these goals...
In China, the number of online learners who attend formal education has quadrupled in the last 5 years to 8.2 millions until the end of 2008. How can online teachers build and update web-courses for such a large numbers of online students - courses that ideally respect the different requirements of the students? In this paper we describe an automatic course generation System (ACGS) developed at the...
Summary form only given. This panel presentation provides a brief overview of the National Science Foundation's research and education activities in the program area of Cyber-enabled Energy Systems. Examples of these activities are numerous and while this contribution cannot claim to provide an exhaustive survey, this presentation will review some of the recent workshops, funding initiatives and awards.
The field of technology-enhanced learning has been blessed with interdisciplinarity. At the same time, this heterogeneity is also its curse, as each of the participating scientific communities brings along its own research tradition, and established as well as innovative tools to support the research process. Within this contribution, we propose a framework that will help to leverage this plurality...
This paper presents a web tool that uses Java Server Faces to design questions graphically, to test the outcome in a learning environment and to export them using the QTI v2.1 specification in order to ensure interoperability between different learning systems.
In the context of a theoretical model on process and product legitimacy of Learning technology standards development and adoption proposed by the authors in 2008, this paper discusses recent activity and progress in the Learning, Educational and Training (LET) standards domain. In January 2010 experts from Europe and USA gathered in the United Kingdom to discuss the “Future of Interoperability and...
Semantic metadata are not yet fully integrated in most learning metadata profiles. Moreover, when it is supported it is only used to improve the quality of results returned by search engines in LOR (learning object repositories) and LMS (Learning Management Systems). Within the framework of APOGE project, we want to demonstrate the usability of semantic metadata, when they are provided, during the...
Data mining techniques have been applied to educational research in various ways. Given a large sample of learning logs, it is common for sequential mining to return a large number of patterns, only a portion of which are educationally meaningful. In this paper, we proposed a constraint-based pattern filtering method to help researchers discover meaningful, interpretable, and relevant patterns by...
The integration of existing educational computer-based tools is a current research trend aimed at increasing the range of learning situations that can be supported by most widely adopted Virtual Learning Environments (VLEs). Nevertheless, due to the technological and functional heterogeneity of both tools and VLEs, there is an integration cost that must be assumed and that varies depending on several...
This paper presents a prototype for an augmented-reality based toy. Toys++ is grounded on the concept that the actual activity of building tangible artifacts can speed up learning processes. Toys ++ aims at assembling a framework that will allow the use of existing physical components of the toy as triggers. When the toy is placed under the webcam, a pre-trained 3D feature recognition system scans...
This work presents a CSCL case study, for evaluating the Collage editor (an IMS-LD compliant authoring tool for collaboration scripts). 21 postgraduate students were guided to work in dyads and design their own CLFP-based collaboration scripts using Collage editor. The study objective was to provide additional evaluation data regarding the usability and efficiency of Collage editor as a tool for supporting...
An important aspect in the context of personalized learning is providing adapted suggestions to the learner. These suggestions consist in resources that are either specially designed for learning purposes or not, notably in the case of blog articles, forum discussions, etc. However, the objective is to help the learner in better understanding a concept, with any kind of additional resources. The offered...
Researchers and educational technologists are striving to achieve e-learning solutions that offer choice and flexibility in the time, place and mode of learning. Developments that centre on user preference and personalisation have yet to make a significant impact on institutional learning environments and this limitation has given rise to the concept of the Personal Learning Environment. This paper...
Within an educational context, adaptation could improve the learning's quality. Many researches are done in the learning-situations adaptation field. The Educational Modeling Languages (EML) and tools provided currently to the teacher for a learning design, as preexistent means in our sense, remain useless by practitioners. In our work we aim to support the practitioner teacher to design and adapt...
E-learning has made considerable progress in the last decades allowing different kinds of adaptation to the student profile or the learning objectives. But few E-learning standards take accessibility into account, making learners with disabilities find difficulties taking full advantage of E-learning platforms. Besides, most E-learning platforms present tests in a traditional format regardless of...
To respond to individual learning needs, it is crucial to select instructional information and to systematise knowledge construction processes. We discuss the gradual development of context-sensitive technologies to meet the requirements of ambient learning environments. In so doing, we develop a framework of a learning continuum to assist learners immersed in ambient learning environments. We introduce...
This paper reports on the design of a Second Life campus for a new innovative post-graduate research programme at the Open University, UK, a world leader in supported distance higher education. The programme, launched in October 2009, is a part-time Master of Philosophy (MPhil) to be delivered at a distance, supported by a blend of synchronous and asynchronous Internet technologies. This paper briefly...
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