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Traditional puppet performances already have qualities of improvisation. In front of a large audience, the actors rely on the story outline and add their own creative improvisation to complete a perfect performance. In this study, with digital electronic mediums to construct actor-oriented interactive stage, set up the background screen, projector, stereo speakers, XBOX360 detectors, etc. Finally,...
In design education, basic design course has been taught as a fundamental course for years, which concentrates on skills using basic form elements (dots, lines and surfaces) and CMF ingredients (colors, materials and textures). Despite the fast-changing environments in the last hundred years, almost no one in the field of design education has ever challenged/ questioned the suitability of conventional...
Website button has become one of the most important elements for users to communicate with website, so website designer pay more and more attention to the feeling towards interaction between human and machine, this research will explore the feelings of users material design button brings to human so as to learn about (1) elements why material design button attracts people (2) the usage feeling of...
As technology improving, technological equipment can now be used to interact during entertainment activities. In this study, a semantic differential scale was used to investigate the feelings of viewers about combinations of shapes and colors, and refer it to produce interactive digital art work. Moreover, an electroencephalogram device was employed to measure the EEG signals of the viewers during...
Content-based Image Retrieval (CBIR) system search the images according to the image content such as color, texture, shape and others prominent features from the image. Among these features, shape can give visual structure and appearance of the image. In this paper, we propose a system for binary image retrieval, using Zernike moment, angular radial histogram together with horizontal and vertical...
Pointing gestures are an area of active research. Pointing methods were proposed in a standing posture or a sitting posture. Proposed methods in each posture have a potential to apply in different posture. However, it wasn't cleared that a gesture can apply in a different posture. We analyze difference of pointing gestures between a standing posture and a sitting posture. In the experiment, we used...
In this paper, we present pulse shaped OFDM as an enabler for a flexible PHY design of the air interface for 5G. After introducing the waveform details and its degrees of freedom provided for the system design, we describe the suitable parameterizations to be considered for addressing the diverse requirements envisaged for future 5G systems, which are derived from the broad range of services and frequencies...
This paper considers the Korean character detection problem. Unlike English where an alphabet constitutes a character, the Korean character is composed of more than two Korean alphabets, where they could be either connected or separated, relying on the Korean character font. Also, the Korean has two character structures which constitute a nested structure. These properties make the Korean character...
Although Mental Imagery based Brain-Computer Interfaces (MI-BCIs) seem to be very promising for many applications, they are still rarely used outside laboratories. This is partly due to suboptimal training protocols, which provide little help to users learning how to control the system. Indeed, they do not take into account recommendations from instructional design. However, it has been shown that...
This paper presents a machine learning approach to explore the phenetic relations of historical scripts and their glyphs. Its first step is the identification of the observable topological transformations in the development of the glyphs, and with the use of these transformations, the method collects the possible cognate glyphs by minimizing the necessary topological transformations between the glyphs...
Driving behaviour prediction is a challenging problem due to the nonlinearity of human behaviour. Linear and nonlinear techniques have been used to solve this problem, and they provide good results presented in the performance of the current autonomous cars. However, they lack the ability to adapt to abruptness that happens because of the human factor. In this paper, we introduce a method to extract...
Programmable matter i.e. matter that can change its physical properties, more likely its shape according to an internal or an external action is a good example of a cybermatics component. As it links a cyberized shape to real matter, it is a straight example of cyber-physical conjugation. But, this interaction between virtual and real worlds needs two elements. The first one is to find a way to represent...
Many skin detection approaches have been proposed in the image analysis literature. Some are simple and static; the others are dynamic and rely on complex machine learning algorithms and training data. Generally the simple approaches are preferred. We hypothesize that the developers' choice for the simple approaches are due to the reasonable quality of results and ease of implementation, since the...
Tactile graphics are widely used for blind people to access visual information such as maps, diagrams, and graphs and so on. Tactile graphics are usually produced by sighted people, but some of the blind people want to produce tactile graphics by themselves to express their ideas or opinions. A special writing utensil, called a raise-writer, is used when a blind person draw tactile graphics alone...
In this paper, we propose a new search strategy based on functional specialization for multi-objective optimization and a new multi-objective optimization method. The proposed strategy is based on two ideas. The first idea is the state evaluation and classification of search points to realize an advanced search structure. The second idea is to use operations with different features to achieve an efficient...
Hand shape classification is an important problem for the human computer interaction and the finger-spelling recognition. For this matter, what is needed is a real-time processing and scale invariance. To this end, we propose a feature vector for hand shape classification, which is fast, and robust to scale. The proposed method calculates an adaptive k-curvature which computes a curvature depending...
In a multi-view application, view synthesis is required to synthesize unavailable views using texture and depth information of the given views. In this paper, a compensation algorithm based on template matching for partial recovery of disocclusion regions is proposed. The shape of a template is dynamically adjusted, and a new reference mode which mimics pushing dominoes is also proposed. To find an...
This paper proposes an eye state detection system using Haar Cascade Classifier and Circular Hough Transform. Our proposed system first detects the face and then the eyes using Haar Cascade Classifiers, which differentiate between opened and closed eyes. Circular Hough Transform (CHT) is used to detect the circular shape of the eye and make sure that the eye is detected correctly by the classifiers...
This method achieves efficient random explorations of open and dynamic environments. It relies on two main assumptions: (1) moveable object are interesting, (2) focus on visually salient areas first, that are not specific to a particular scenario or experimental setup.
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