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This article discusses the challenges of co-operative degree programmes for the eLearning infrastructures of universities. Existing interfaces of Learning Management Systems are insufficient to support the required workflows, and the handling of the virtual identities of the students is all but trivial. Existing solutions are compared and the chosen solution, the CampusConnect infrastructure, explained...
The definition and development of parameters for adaptive e-leaming systems is complex and time consuming. In this paper an option for user modelling is proposed that supports the identification of users' motivation for learning. Also cognitive features are hard to identify they represent very stable user parameters for adaptive systems. The Collaborative Analysis Lab (CoALa) is an empirical instrument...
Measuring competencies may serve as a feedback mechanism as well as a judgment device for a lecturer. As measuring every competency from a catalogue of competencies is not very viable, the to-be-measured competencies are grouped in competency profiles. Further, assessment practices are shown and applied to a course in a study program. A discussion of useful practices concludes this contribution.
Bioengineering and Medical Informatics (BE&MI) is the one of the fastest growing engineering disciplines in leading regions and countries worldwide. In addition to redesigning and modernizing of existing dedicated study programs, new are developing rapidly as the response to the national needs. Such needs are built-in as priorities and developmental pillars in many national strategies, and coordinated...
A prototype based on SCADA system was developed as a result of the final project of the discipline entitled Applied Microcontrollers to Control and Automation Engineering. This course has project based learning (PBL) methodology. The prototype has a drive unit and a computer program. This device was developed using a PIC18F4550 microcontroller and various electronic components: resistors, capacitors,...
Online laboratories have been effective in bridging the gaps between theory and practice particularly in situations not covered by traditional hands on laboratories. Together with secondary school students we aim to develop 3 laboratory setups including a novel approach to seamlessly plug these setups to the cloud and make them available to other peers. Students will strongly be involved in the research...
Dropout in ICT studies is a big problem all over the world. This paper gives an overview of research in Estonian ICT student dropout and shows that progress in mathematics and programming courses is important in preventing dropout. Online tools could be used for making these kinds of courses more attractive and effective for students. Possibilities of online tools and two different conceptual remote...
The paper examines the applicability of implementing gamification in the disciplines of fundamental and professional cycles of training engineering students. It also gives an example of development of mechanics, dynamics, and content of a game for the “Mathematical modeling” discipline.
This Work in Progress (WIP) paper analyzes the motivation of high school students and teachers to use a free online Augmented Reality (AR) application as a tool for learning/teaching basic concepts of direct-current (dc) circuits. The work also analyzes how students predict, observe and explain phenomena, such as open/closed circuit and parallel and series components. The results show that such an...
The benefits of using SPOC platforms into face-to-face education are yet to be completely analysed. In this work we propose to use SPOCs and video contents to flip the classroom. The objective is to improve the involvement and satisfaction of students with the course, to reduce the drop-out rates and to improve the face-to-face course success rate. We apply these ideas to an undergraduate first year...
This paper analyses how students familiarize themselves and cope with novel competence-based approach to learning in online e-learning environment where the focus is on personal learning. Learners have freedom to mark their own path through the courses without deadlines by choosing themselves what, when and how much they learn. That methodology concentrates on measuring what a person can actually...
The purpose of this study was to analyze the factors affecting motivation and whether these factors support students' autonomy. Students were interviewed in order to study the impact of collaborative learning study arrangements on the their motivation. The data was then analyzed using self-determination theory. The study showed that it is possible to build structured courses utilizing collaborative...
Considering the claim of furthering self-directed learning in higher education in general and in Software Engineering education in particular, this paper deals with a new approach on understanding and facilitating self-directed learning. This approach involves the concept of subjective theories, which are expected to influence students' self-directed learning. Therefore this paper presents the intended...
In the light of the anticipated and much-discussed shortage of skilled labor and university graduates in the STEM fields, attracting students for technological studies is an important strategic aim of German universities and engineering faculties. Currently, the so-called “doppelter Abiturjahrgang” (a result of reducing school years from 13 to 12) plays into their hands by releasing twice the amount...
Collegiate competitions provide a way for University students to gain a multi-discipline and multi-cultural experience while working on a real-world engineering project. These competitions rely on the natural competitive drive of students to force them to move beyond their comfort bounds to work with individuals from different educational and cultural backgrounds.
India is a highly populated nation. The diversity in terms of geography, weather conditions and languages is phenomenal across the country, although, the culture remains the same. It is believed that a large majority of the people in the country belong to middle or low income group. Traditionally the school education in the country is considered to be powerful for training the students in mathematics...
The use of mobile devices in the classroom generates a continuous debate. Even if it involves some risks, there is no doubt that they are part of daily lifes of students, as well as the educational community. At higher education the use of these resources is even more relevant, as they all have at least one smart device. In this paper we show four experiences in the use of mobile devices for learning...
To provide teachers and students with more usable, desirable and useful online labs, the foremost step is to understand their existing usage patterns and experiences with such labs. This step was implemented with two online surveys, one targeting teachers and the other students. Altogether 915 respondents from 23 European countries were involved. Results indicate that the prevalence of online labs...
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