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The search and gathering of potential digital evidence often includes taking images of hard-drives and other storage media. Instead of actually taking the physical hard-drive, only the data contained on the drive is mirrored, stored and then used for investigations. This article discusses the legal context in Germany and in the U.S. and compares the actual legal situation with the current practice...
Online examinations may be administered manually by teachers sending out questions through instant messaging, email, and forums, and students sending their replies to the questions. They may be also administered using existing online examination systems, which can automate the exam grading process depending on the exam question type. The University of the Philippines Open University (UPOU) uses Moodle...
Two big earthquakes happened in October 2011 in one of the city at Eastern Region of our country and all educational system affected negatively and the university in the city has to break down its education. In order to solve this problem, it was decided to use Moodle to continue education at the university. All students and instructors except for the medical and dental faculties were obliged to use...
The rapid proliferation of the concept of New Media and the attendant frequently controversial interpretations and research results motivate a scholarly overview of the possibilities of implementing the respective achievements in the teacher training process. Consequently, several issues have to be addressed: why is the respective term New Media written differently (it can appear either as a compound...
The utilization of e-learning is a part of teaching and learning activities for students at Universitas Siswa Bangsa International. This paper reports on an investigation into the issues and challenges from experiences of student at Faculty of education in Universitas Siswa Bangsa International using e-learning (USBI). The e-learning materials were developed particularly by the lecturers at Universitas...
Today's university students spend the majority of their time interacting with digital technologies. Their intensive interaction with digital environment also increases their interest in digital games. Graphic design is one of the areas in which especially computers are frequently used as a digital environment. Computers provide great convenience for today's graphic designers through various software...
The aim of this study is to examine the attitudes towards the use of an online learning management system (LMS) by Marshall Cavendish, MC Online among secondary school teachers for teaching purposes. A sample of 78 teachers in a Singapore secondary school was assessed for the MC Online attitude using a Likert type questionnaire with four factors: affect (liking), perceived usefulness, perceived ease...
As more and more sectors of life have become impacted by computers education institutions have followed this trend as well. In some cases the development of students' informatics potential begins in kindergarten and the process lasts through elementary, secondary and higher education too. In the beginning pupils become familiar with the basic aspects of computer use, acquire such skills as file processing,...
E-learning has become very popular in higher education institutions. Various educational technologies are being used to deliver courses and one of the most popular is e-learning. It is thus imperative that educators research on the perception of students toward e-learning in order to study the effectiveness of such offerings. The objective of the paper is to highlight a research carried out in a private...
We propose to illustrate a methodological approach aimed to establish a "Digital archive of the Italian Masters work in the second half of the 20th century". To this end, we consider the architectural project — from its graphic layout — as a cultural heritage. Being as part of the field of new representational forms investigation, this work aims at designing, analyzing and communicating...
Computer games have been recognized for their educational potential for some time now and the number of educational games available has steadily increased in recent years. As the number of educational games available increases, serious games are starting to face a similar dilemma to other types of educational resources: how can educators or parents easily find the most relevant games and share their...
The goal of this study was to investigate the efficient use of role-taking embodied conversational agents in the facilitation of creative cognition during collaborative activities. Two factors were investigated through an experimental design addressing the number of conversational agents (one vs. two), and method of communication (voice vs. text). Participants engaged in a simple interpretation game...
Project work is an important part of university education and workplace activities. However, cooperation problems are common in the learning process. The purpose of the study we present is to address these challenges by designing a Cooperation Technology course and studying its outcomes. We applied social constructivist and reflective learning approaches and used various technologies as platforms...
Mobile games are different from traditional computer games in terms of their social interactions. Pervasive game (PG) is among one of the mobile games. It has been identified that all computer games have some functions facilitating learning, so as PG. However, it has also been identified that for low prior knowledge and/or less enthusiastic learners, educational games had no more effective than traditional...
This paper begins with a brief introduction of digital signage and information distribution system, and then proposed a new cloud-based wireless signage network system, and described designing process of the system. Finally, it gave out the future prospects of the application of the system.
Future, wearable, digital devices are constantly emerging and celebrated in the mainstream news media. We are gradually embracing the idea that our future digital life will involve watch computers, heads-up displays, brain-computer interfaces, body sensors, and digital tattoos, to name a few examples. In keeping with the Google Glass phenomenon, these devices are often talked about long before they...
As the practitioner uses the Internet and the cloud infrastructure to facilitate online media and entertainment streaming services in large scale, it is urgent to have the quantitative analysis for the service design. The purpose of the quantitative analysis is to facilitate a high-standard service quality of such cloud-based streaming services. Naturally the service level is related to the following...
This paper discusses the need for technology education for physicians. A discussion of a series of technology related medical accidents is presented first, followed by a discussion of the types of technologies a physician uses on a daily basis. A set of technology education competencies is presented in a hierarchical format.
The importance of IT security is out of doubt. Data, computer and network security are essential for any business or organization. Software security often remains out of focus, from an organization's, a developer's and from an end-user's point of view. We will consider security terminology, security bugs, security flaws, and mitigation issues.
Online social networking can influence and support holistic health, by supporting social communication. People have different health conditions at different ages of life. To maintain healthy living, it is necessary to increase health services for people. Hence, this research tries to find out user adoption of online social networking, regarding health information. We apply the Unified Theory of Acceptance...
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