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Mobile devices are increasingly being adopted in educational institutions to help students in their learning process. These technologies significantly affect the motivation of and the collaboration among students in their learning activities. These technologies bring numerous benefits to the students, teachers, and school administrators, which have greatly contributed to their increasing popularity...
This paper tried to examine the students' acceptances for the use of Blackboard Learning System using Technology Acceptance Model (TAM) as an analysis approach. Four factors of TAM namely Perceived Ease of Use, Perceived Usefulness, Attitude, Behavior Intention, and Perceived Interactivity as an additional factor were used as the evaluation model factors to measure the students' technology acceptance...
E-learning materials were first introduced at the university level education in last years of previous century in Slovenia. From the initial steps and pilot projects we learned the trade and participate in many e-learning material developments for primary and secondary schools. But in the recent years we regretful discovered that the university's e-learning materials are not in the same league as...
One of the major challenges in the implementation of e-learning systems is motivating students to use it. E-learning systems are mostly unadapted to mobile platforms because they do not use responsive web design and progressive enhancement based on browser, device or feature detection. This paper presents the evolutionary cycle, current status and potential development of new platforms for e/m-learning...
ICT can contribute to the development and efficiency of education management and administration. Efforts to introduce ICT in teaching, learning and assessment aim to help meet a wide variety of goals in the education sector. This paper is based on a research project that was carried out in Strathmore University by @iLabAfrica, funded by the Kenya Education Network (KENET). The research was driven...
Approximately more than eight hundred (800) First Year Students at the University of Namibia in 2010 and 2011 were enrolled in Mathematics class against a few teaching staff. As such this resulted in a challenge to individual students' attention, which yielded low passing rate. To improve that, the students in their spare time tried to make use of computer services to revise and practice their Mathematics...
The purposes of this study are to identify students' perceptions on social presence on online learning and to investigate students' social presence in online learning. Next, this study will also identify students' social presence in online learning in relation to their academic performance. The respondents for this study will be 33 undergraduate students who enrolled in Authoring Language course....
Advancement of technology has made it possible to facilitate the delivery of education through an e-learning system almost anywhere and anytime beyond a physical space. To achieve learners' satisfaction and increase acceptance of e-learning among students, an investigation of the technological aspects of e-learning system is urgently needed. The purpose of this study was to identify the most important...
In this paper we carried out a bibliographic research concerning distance learning, pedagogical indexing and integration of accessibility in e-Learning platforms. Then, to achieve the goals we have chosen “IMS AccessForALL” as standard to realize our model. The model that we realized is consistent with the standard followed. We also taken into consideration the guidelines of the WAI (Web accessibilty...
This study aims, first, to propose a model and to test an acceptance model to identify the students' intention to use e-learning system and to identify the use of e-learning used as a supplementary tool in a conventional learning context. A TAM model proposed includes System Functionality (SF), System Interactivity (SI), Usability (U), Self-Efficacy (SE), Internet and Computer Experience (ICE), Socio-Environment...
Professional students are having experience of what they find more enjoyable in using Android games using internet and how they are learning through various application gives valuable information for the design of new model intended for them. In this paper, we explore new concept consist of games application design model in E-learning cloud using Cloud as a medium to reach end user students. What...
Most e-learning systems provide course materials in a variety of formats, such as text, image, and video, and allow students to interact with their classmates and teachers by means of discussion forums, chat rooms, or e-mail. However, most interactions between students seeking technical support are in textual format. To promote effective discussion and interaction between users, e-learning systems...
Assessment is integral to any learning environment in the present era of 'Information and Computer Technology' (ICT), where numerous and different e-Learning environments are on offer. For assessment of these environments, Computer Based Testing (CBT) is the norm that now eases the path for both learning and assessment in student-centered e-Learning environments. Current implementation of CBT in Saudi...
With the rapid development of technology, more and more network courses, supported by computer technology, are designed and developed in colleges and universities in China. It is a significant revolution which reshapes traditional teaching and learning. These user-friendly network courses facilitate instructional settings or learning environment for students' self-learning, sharing information, asking...
The primary purpose of this study was to provide validity evidence for the items used to measure the intention to use an Online Discussion Site (ODS). Seventy seven students participated in this study. The extended Technology Acceptance Model (TAM) model was adapted for this study. With the use of the Rasch analysis, the item validity in extended TAM model was evaluated. There are a few aspects of...
One of the challenging issues in teaching foundation level university engineering courses is that such courses are often organized and taught in large classrooms with little opportunity for interactions and student participation. The course material is typically presented in abstract forms such as equations and one-line diagrams. This paper presents a case study where a substantially different approach...
Line up with the technology that many universities have reported an increase in the use of online educational tools worldwide. Therefore, the use of e-Learning systems is a success factor of any institution, and the main point is whether e-Learning is effective or not. By filling the gap of limited research, this study will help to identify whether existing online education system effectively helps...
It is significantly obvious that English learning requires personally adapting systems. In order to satisfy this need, measuring the degrees of understanding by image tracking is fairly important. This study investigated whether eye tracking could be employed as a measure of the effectiveness of an E-Learning material on reading. Learners' eye fixations were used as a means of noticing. Results showed...
Networked computers and the internet are among the ICTs initiatives of John B. Lacson Foundation Maritime University, Inc. Being one among the maritime university in Asia and the only maritime university in the Philippines, with its commitment on the “development of a culture of excellence in maritime education and training”, the University made advancement on the practical and operational use of...
This research formed part of a larger study concerning an investigation of the e-learning needs of students with disabilities, which involved the use of the Nominal Group Technique (NGT). The NGT is a highly structured consensus method which involves four phases, as follows: Silent generation; round-robin of sharing; open discussion and anonymous voting. The NGT has proven to be a student-friendly...
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