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The reality interactive technology contributes to add some real interactive teaching concepts and phenomena in science, and the creation of an interactive learning environment for active SAFE mimic reality, so interactive Simulations in teaching science is a fundamental pillar for the development of understanding of the learners to the concepts of scientific facts more attractive and suspense of the...
The emergence of e-Learning technologies in educational environments has brought up the need for new approaches to the assessment of attained skills, such as e-Assessments, or computer-based examinations. Despite of many advantages to this approach of evaluating students' practical and technical skills and greater flexibility with respect to space and time, many educational institutions disregard...
Recently, internet technology is widely used in day-to-day life. It is an interconnected computer networks which uses internet protocol that transmits data. Now days, many colleges and universities used internet technology applications. It helps in solving problems. Such as, filling online application form, teaching through e-learning, providing live project knowledge with help of educational and...
Technology has made a significant impact on assessment, including its use to automate assignment submission. All processes in the workflow - submission of assignments, assessment, and feedback given are performed using electronic files. Online assignment submission was introduced at the College of Health Sciences (CHS), University of Bahrain (UoB) in 2008 through the Learning Management System. This...
In this paper we describe the second stage of developing new Situation Awareness Training and investigation of its effectiveness on improving cognitive intercommunication with e-learning system. Situation Awareness training enhance of attentiveness as well as increase of exam's GPA and nonverbal intelligence indexes had been observed. Improvement of the exam results, mediated by attention increase,...
The recent Research aims to Reach to A list of The Standards of Intelligent Collaborative E-Learning of E-Courses Based on Web, it contains (12 standards) each standard consists of a group of signs its sum was(136) signs.
The study aimed to evaluate the factors influencing the adoption of e-learning in Gezira University according to views of staff memb ers and recommended possible solutions to overcome challenges. Recently University of Gezira as well as some Sudanese Universi ties started to adopt e-learning as new me thods to facilitate teaching and learning. Sample of 150 staff members were selected randomly from...
Edutainment is gaining a lot of importance in education today. The term edutainment encompasses a wide array of activities such as videos, movies, games and game shows, yet the one that is gaining most in popularity is online video games. While online games have been shown to have definite advantages, they tend to promote individual learning or at the most, competing with other students in cyberspace...
Nowadays, university students are evaluatedusing paper-and-pencil tests in addition to e-tests. Ahundred university graduate and undergraduate studentsin a private university in Lebanon were surveyed to studytheir attitudes towards taking e-tests in comparison totaking paper-and-pencil tests. The results of this casestudy showed that the majority of the students felt lessanxious while taking e-tests,...
The current research aimed at revealing E-learning dimensions and subjects which should be used for determining E-learning efficiencies faculty of education teacher students should own, and therefore it aimed to explore the effectiveness of Education college programs in Al-Aqsa University. For fulfilling the research objectives, the researchers utilized the descriptive analytical method, analyzing...
The research aims at recognizing the effect of the electronic brainstorming method on developing the systematic thinking skills for the female students of the first-intermediate class in computer subject in Mosul city (semester 2013-2014 A. D). There searchers selected the research sample randomly form Al-Shaymaa intermediate school (70) Female students were selected randomly and divide into two groups...
Traditional e-learning approaches are not appropriate for in-classroom interactive learning due to lack of the on-line interaction attribute. With the card mode, reader/writer mode and peer-to-peer mode supported in NFC (near field communication) technology, the issues in traditional e-Learning methods can be largely enhanced. In this work, we propose an NFC-based interactive and ubiquitous learning...
E-learning is emerging as the new paradigm of modern education involves the information and communication technologies to deliver teaching and learning materials. Learning Management System (LMS) is becoming increasingly important in the delivery of higher education and enhances the learning efficiency and opportunities. E-learning systems provide more specific learning materials with required quality...
E-learning involves the use of information and communication technology to teach and deliver learning materials and it's becoming increasingly important in the higher education in Sri Lanka. Learners' readiness to use the University e-Learning system enhances the learning efficiency and opportunities. University e-learning system provides more specific learning materials of required quality. A survey...
Affective assessment is getting attention in education as it relates towards students' emotion in learning. Studies also showed that emotions play a vital role for students during learning session. Currently, there is no specific mechanism to access the affective value during the computer based learning environment. This paper presents the preliminary work done on the elements needed in order to assess...
Currently there is a large amount of educational resources available, developed by many educational institutions at all level. One of the main challenges is to make use of such wealth of material in a simple and effective way, especially when pre-university education is involved, ranging from primary schools to high schools. The main difficulties experienced by the teachers willing to tailor the available...
The use of virtual classrooms by blind users is hindered e.g. By inaccessible user interfaces, graphical and dynamical content, as well as synchronous communication. Based on a requirements catalogue for accessible virtual classrooms and existing concepts to eliminate barriers for blind learners, alternative concepts are presented for a two-dimensional Braille display. An evaluation using tactile...
The Project PP&S, Problem Posing & Solving, is part of a set of initiatives promoted by the General Directorate of the Italian Ministry of Education, Research and University, aimed to support the many innovations in the High School. Its main goal is to enhance teaching and learning Mathematics and Informatics using new methodologies and technologies, like an e-learning platform integrated...
Assessment of learning and assessment for learning are at the core of the research on new teaching strategies involving the use of new technologies recently performed by University of Turin. The practice of automated assessment in Mathematics using the grading system Maple T.A. Has been introduced in many undergraduate scientific courses and, after the initial success, it has been diffused in high-schools...
Initiatives based on learning style adaptation are often marked by a lack of experimental evaluation of their efficacy in general and of student satisfaction in particular. A high level of satisfaction can increase the motivation of students, their engagement and experience, and therefore improve their learning. This paper is concerned with the investigation of the effect of adaptation based on learning...
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