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Augmented reality becomes mature enough to create various applications for end users especially in education field. This is also supported by the presence of more affordable smart phones. The features offered by augmented reality applications could make students more easily understand the lessons and the learning process more fun. Most of current augmented reality applications still present information...
The demand of people for television is higher than before, in the hope that the television becomes more intelligent. This requires that TV not only has reasonable functions and can be induced to the user's intention, actively to finish the task. But the existing problem is the interaction obstacle between the Interface on the TV, the people and the remote control, it is hard to get through the precise...
Former literature reviews or research syntheses on digital game-based learning have provided important results, but little is known about the use of digital games in specific learning domains, with language education being one fertile area for additional research. While the use of digital games for educational purposes varies in different contexts, understanding the emerging trends of how digital...
Elementary school students' mathematical ability plays an important role in the development of their future, but the proportion of low-achieving elementary students in mathematics in Taiwan is high due to their aversion to mathematics. The aim of this study is to establish a learning system to help low-achieving students' learning in mathematics. A 3D game-based learning system was developed in this...
In this paper, the authors present an investigative process which can be used to enhance the design of mathematics learning games. Several techniques such as mathematics pedagogy and game design lenses [12] were studied in the development of this investigative process. Game design lenses are tools developed for examining game designs. The game design lenses were analyzed and mapped to several mathematics-specific...
The use of digital games in education is already a reality, but their use in this area has been hampered by the lack of consolidated resources for evaluation of game-based learning. This paper reports a computational architecture for learning analytics in game-based learning that is based on relational analysis and data mining of data containing evidences of learning collected during the game play...
Retrieving, recalling, processing, organising and storing information are integral parts of the human information seeking process and many socio-cognitive theories suggest that the approach of the seekers is closely related to their cognitive processing styles and abilities. The aim of this study is to investigate the impact of wholistic-analytic cognitive style to players' behaviour in the context...
This paper describes the development of an educational adventure game which aims to be useful in learning arithmetic. The main game platform communicates with several arithmetic mini games. A student modeling component is used to create a profile for every student and grant adaptive features to the main game platform. Additionally, an error diagnosis component is also useful for evaluating students'...
Gamification and in particular game-based learning is significantly gaining ground during the latest decades. It expresses a different approach to education that is mixing education with gaming, aiming to enhance the learning experience with game mechanics and rules and to provide stronger motivations for lifelong learning. Many works have illustrated the benefits of learning while playing. This work...
In this study, we will present the novel application of Type-2 (T2) fuzzy control into the popular video game called flappy bird. To the best of our knowledge, our work is the first deployment of the T2 fuzzy control into the computer games research area. We will propose a novel T2 fuzzified flappy bird control system that transforms the obstacle avoidance problem of the game logic into the reference...
Lumen is an exciting way of explaining and demystifying energy and electricity. By modifying the popular computer game Minecraft, electric blocks can be used to create physically representative constructions. Minecraft is essentially turned into a real-time interactive grid simulator. Sources such as solar panels and combustion engines can be connected with cables to loads such as multicolored LEDs...
As the rate of information growth intensifies, so has the study of cloud resource management because cloud computing can generate powerful online resource convergence. This paper presents a new cloud computing resource allocation model based on combinatorial double auction mechanism (CDA-CCRA) for more effective resource utilization. The CDA-CCRA model can simultaneously satisfy the requirements of...
This paper presents a human-computer cooperative brain storm optimization algorithm, which is based on an improved brain storm optimization algorithm with human intelligence in computer game. In our algorithm, the initial population is provided with some better ideas obtained by computer game. Moreover, converging operation and diverging operation also employ the solutions from different players to...
Memetic Multi-Agent System (MeMAS) has recently emerged as a combination of memetic automaton and multi-agent system (MAS), wherein all meme-inspired agents acquire increasing learning capacity and intelligence through meme evolution. This paper further presents a study of MeMAS in developing human-like non-player characters in complex first-person shooter (FPS) games. In particular, we consider a...
Man-machine game is an important component in the field of artificial intelligence. Game tree search algorithms and chess situation evaluation functions are mostly applied in the traditional chess game system. When the game tree method is used, the response time will be extended as the depth of tree. This paper proposes to use the stochastic weight assignment neural network (SWAN), trained by Extreme...
The human-computer cooperative approaches for handling the combinatorial optimization problems are introduced. In this paper we propose the human-computer cooperation approach for combinatorial optimization problems. Firstly, the initial solutions are seen as the sampling in human cognition by computer games. The games are developed for special combinatorial optimization problems. Then fuzzy decomposition...
In this work two different decomposition approaches for multi-player dynamic games are proposed. A game decomposition is sought which considerably reduces the time complexity of the solution. The run-time complexity of both the decomposed and the full game are compared. This is done by defining a two-pursuer one-evader pursuit-evasion game (PEG) with unmanned aerial vehicles (UAVs) with three different...
The act of applying game mechanics and dynamics (which have been traditionally used in video games) into business applications is being widely trialled in an effort to make conventional business software a bit more participative, fun and engaging. This new trend, named ‘gamification’ has its believers and of course, its critics who still need convincing that the concept is an effective and beneficial...
Computer programming is one of the main skills that students gain when they graduate from computer science programs. However, students often have significant difficulties with their programming skills. This paper is based on a survey study that summarizes the primary reasons for students difficulties in this area. In addition, methodologies, such as seeing the software big picture and pair programming,...
The research presented in this paper contributes to the advancement of the educational game design through the provision of empirical experience close to the real life environment in the selected field - digital forensics. The game was developed and designed to incorporate the learnability properties originating from the recently upgraded serious game taxonomy. The learnability properties of the game...
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