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In this paper, we set out to explore the level of programming experience present among the masses (the last mile end-user programmers), the influence of various factors such as early exposure to software, as well as age, on programming experience, their effects on the types of software people mightwant to create, and the software development approaches they prefer.
Along with the widespread use of technology, there have been many studies on human-computer relation recently. Study of the effects of computer systems on human education can be shown as an example of this. In this paper, a reliable and real time tangible user interface system developed for the air drum game which is used both for game and computer based training programs is presented. A user can...
Big data technology is used to integrate, clean up and analyze the data of student management system, educational administration system, and campus card consumption system and so on in this paper. The characteristics of high risk students are extracted and selected, and the prediction model is constructed, which can be used to predict the high risk students scientifically, reasonably and effectively,...
This paper investigates the use of deception in combating the deceiving attack in IEEE 802.22 cognitive radio networks. The deceiving attack is a coordinated combination of diverse jamming attacks sourced by the same malicious platform. In this paper, a deception-based defense scheme is proposed to counteract the deceiving attack. The non-existence of the pure strategy Nash equilibrium was proven...
This paper presents the design of a computerized serious game suite called the “Smart Thinker”, which is used to enhance core cognitive skills. The focus is specifically on memory and attention skills. Smart Thinker empowers older adults to exercise their brains and achieve their maximum cognitive performance. To achieve this objective, a thorough study was completed on 59 older adults who were randomly...
To simulate a realistic game server environment, we utilized open source software libraries to create automated players (bots) for the globally renowned online game: Minecraft. The fairly simple design of the Minecraft server as well as its massive development and support community facilitates considerable research and analysis prospects. As such, the goal of our investigation was to emulate and then...
Invariant discovery is one of the central problems in software verification. This paper reports on an approach that addresses this problem in a novel way; it crowdsources logical expressions for likely invariants by turning invariant discovery into a computer game. The game, called Binary Fission, employs a classification model. In it, players compose preconditions by separating program states that...
We describe a collaborative software engineering course between sighted college students and high school students with visual impairments. We designed the course as a mentorship experience, in which one college student mentor is connected to one high school student mentee. Each pair of students is responsible for a programming project. The students must learn to communicate programming concepts and...
This paper considers the problem of detecting changes in utility maximizing behaviour of agents in online social media. Such changes in utility maximizing behaviour in online social media occur due to the effect of marketing, advertising, or changes in ground truth. In contrast to traditional signal processing techniques, our approach is data-centric. We use the framework of revealed preference to...
We investigated whether a deep neural network (DNN)-based source enhancement function can be self-optimized by reinforcement learning (RL). The use of a DNN is a powerful approach to describing the relationship between two sets of variables and can be useful for source enhancement function design. By training the DNN using a huge amount of training data, sound quality of output signals are improved...
We consider the setting in which generators compete in scalar-parameterized supply functions to serve an inelastic demand spread throughout a transmission constrained power network. The market clears according to a locational marginal pricing mechanism, in which the independent system operator (ISO) determines the generators' production quantities so as to minimize the revealed cost of meeting demand,...
Creating immersive and aesthetic auditory spaces in virtual reality primarily focuses on enhancing the quality of an interactive experience for the user by utilizing a sophisticated combination of advanced immersive audio techniques and tools. While emerging Virtual Reality (VR) audio design and development best practices are documented herein, specific real world examples are also presented which...
The need to utilize English in daily international communications within broad settings, such as business and academia, is accelerated by Information and Communications Technologies (ICT) and internationalisation. Internationalisation introduces the increased need (through ICT) to communicate through a common language (global language) and English has evolved into such a ‘global language’. Students...
Millions of people play online computer games every day. Massive Multiplay Online (MMO) Games suffer a great problem: Developing new content for games (especially for Role Play Games-RPG) is an highly expensive and time consuming task. On the other hand, Players usually complain of static and repetitive contents of games and a rapid decrease of their interest in the games is evident after main patches...
As technology becomes a larger part of everyday life, it becomes increasingly more important for CS and CIT students to learn about cyber security during their education. While many cyber security oriented courses exist, it is also necessary that students must be able to work and learn in an environment that resembles a real world context. To address this problem it has become common to adapt cyber...
To alleviate greenhouse effect, high network energy efficiency (EE) has increasingly become an important research target in wireless communication systems. In this paper, the investigation for resource blocks (RBs) and transmit power allocation to mitigate co-tier interference in small cell networks is provided. In view of the drawbacks for considerable computational loadings and the acquisition for...
The learning style in these day has been changed since the traditional style has been replaced by the modern style of learning processes using new technology such as social media, smart phone or edutainment. Nowadays, simulation game plays an important role in educational ground because its characteristic can enhances the learners' motivation. The paper aims to purpose the novel idea of how to identify...
The upper extremities of the human body have a high probability of getting injured during lifetime. Injury in the upper extremity, especially in the hand usually affects motor control ability, leading to difficulties in performing the daily life activities. This research studied the development of a digital solution for hand rehabilitation using serious games to aid patients in rehabilitating their...
Traditional way of learning programming is often tedious and fearsome to students, especially to kids. In most cases this results reluctance and uptake, while programming is the core of modern technology. Game is the signature of immersion. With its intense power of engaging players, it can wipe out the aversion and motivate students on coding. Here we have described a better way of learning programming...
The scope for doing physical exercises in daily life is declining day by day. But, the importance of human physical exercise for a healthy life, remains the same. It is necessary to generate a solution to simulate the outdoor experience of physical exercises and sports inside our home. In this paper, we propose an idea of recognizing the activities of a badminton game which has the potential to be...
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