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This paper describes the VAT Simulator, a simulator that mimics the Portuguese official VAT form application. According to the Portuguese law, every month or quarters, each certified accountant should send VAT information of the companies of its responsibility to the Government, using the official VAT form application. However, it is not possible for accounting students to train their abilities using...
With quick upgrading of knowledge and high demand for all-round talents at the age of information, the integration of computer multimedia into college English course has altered traditional teaching model. The teaching focus is converted to learning process from content; teacher becomes the organizer and manager of class, the director and supervisor of students instead of the lecturer; students become...
Educational software is defined as a computer software primarily used by students for the purpose of self-learning, practice making and self-testing. Teaching software out of educational ones will be studied and contribution of fuzzy logic model, one of the artificial intelligence techniques, to educational software will be discussed in the study. Existing data is assessed with the aim of solving...
Making use of traditional relation database research ways, the paper puts forward new concepts, that is time filtration operator and temporal view, based on the C-TRDM (CAI-Temporal Relation Data Model), introduces time filtration operation among tables with a original Key-Time method, solves temporal queries more effectively, and provides illustrations.
We developed an educational method to design computer. In this method, students are given an example CPU circuit. They are required to find out improvement method of the CPU, implement them and evaluate the performance. Trough this process, they understand computer design actively. Students implement with NSL (Next Synthesis Language). NSL is a kind of HDL (Hardware Description Language) and has high...
Information technology course features decide that its construction and implementation have strong dependence on facilities and equipments. In China, the development of material and technical conditions is uneven; this condition makes the attempts that through a set of information technology teaching material adapt to all the demand of all areas unrealistic. The existing information technology teaching...
This paper presents an interactive computer system for teaching mechanical vibrations based on constructivist learning theory of learning, skills development and case-based learning strategy. This system features 3D animations to illustrate mechanical vibrations concepts while using a module for job skills development through the use of a computer simulations. Preliminary results indicate that users...
The use of games in the teaching-learning process has been proved to be useful, not only for a better understanding of the concepts, but also for students motivation through solving challenges and for developing the right professional aptitudes. In this paper the use of an ubiquitous game is proposed, this game is based in Near Field Communication technology, that it brings together the characteristics...
With the growth of the number of computer applications, all colleges and universities are bound to build their own computer rooms. There are many problems in previous room management means. This paper built a B/S structure-based IC card room management system utilizing the existing university campus network infrastructures and through network data transmission, which can uniformly manage all the rooms...
Advances in virtualization are making it possible to facilitate the learning of students at a distance. Instructors can teach complex skills with even greater ease than had been afforded in traditional classrooms. Virtualization provides opportunities for dealing with heterogeneous groups, facilitating instructional design possibilities for a diverse audience, and enhancing student - teacher interactions...
New possibilities in information technology and new challenges in higher education stimulate revising earlier concepts and methods in computer system based higher education processes. As a contribution to these activities, this paper makes an attempt to evaluate results in virtual classroom processes during the past decade in order to outline a concept for next future research. The authors cite and...
This paper describes a new tool - ASHAN ('Alphabets and Scripts by Hand and Audio, Naturally') - for learning scripts and languages. The problem of illiteracy is universal affecting about 16% of the human race. Only technological tools can accelerate the process of meeting the millennium goals as the paradigms of learning and teaching are changing. ASHAN - a computer with a touch screen and special...
While there have been many studies on instructional and on-task side of computer supported collaborative learning (CSCL), social and non-task side of the CSCL has received less attention. This paper observes and studies the pattern of non-task social messaging over a period of time in online Seminar rooms -designed for learning activities- as well as Coffee shops- designed for informal conversations...
Music is an integral part of high school students' daily lives, and most use digital music devices and services. The one-week Summer Music Technology (SMT) program at Drexel University introduces underclassmen high school students to music technology to reveal the influence and importance of engineering, science, and mathematics. By engaging participants' affinity for music, we hope to motivate and...
Spatial ability is not only the daily necessity of our life but also an important skill for mechanists, architects, chemists, surgeons, surveyors and cartographers. At present, whether within our country or abroad, the mathematical programs of elementary and junior high schools both list spatial ability as one of the geometry course materials. Spatial ability correlates with the concept of volume,...
We have developed a platform for exposing high school students to machine learning techniques for signal processing problems, making use of relatively simple mathematics and engineering concepts. Along with this platform we have created two example scenarios which give motivation to the students for learning the theory underlying their solutions. The first scenario features a recycling sorting problem...
Management Information System (MIS) is the core course of management specialty in colleges and universities. However, during the process of developing teaching activities, the effect of experimental teaching is not perfect due to the limitations of teaching mode and teaching means. The paper analyzes characteristics and content of MIS course and discusses network multimedia technology and advantages...
Using computers in ESL classroom is important for both teachers and learners. Modern technologies dramatically changed global communication and had a profound effect on all aspects of language use. Teaching English in Iranian EFL context, however, fails to develop English proficiency for communication. This study set out to explore the impact of computer-assisted instruction on reading comprehension...
E-learning is a subject of interest in HCI research where issues of design and usability are heavily addressed. However, the strategic implementation of e-learning goes beyond design and usability issue and has to take into account broader issues that are of relevance to business and management of the education provider. This view is also a concern of the MIS interest group of HCI who seeks to understand...
Usability testing has traditionally been conducted in dedicated laboratory. Alternatively, field study can be an option to conduct the usability testing. As HCI researchers who work with children, we have experiences in conducting usability tests in both natural and laboratory environments. We tested two different children applications in two different environments: testing drawing applications at...
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