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Many computer users suffer varying degrees of visual impairment, which hinder their interaction with computers. In contrast with available methods of vision correction (spectacles, contact lenses, LASIK, etc.), this paper proposes a vision correction method for computer users based on image pre-compensation. The blurring caused by visual aberration is counteracted through the pre-compensation performed...
A pure vergence stimulus requires the two eyes to turn equally inward or outward theoretically resulting in a pure symmetrical vergence response. However, saccades, a rapid conjugate eye movement, are frequently observed in vergence responses. This investigation sought to systematically quantify whether the occurrence of saccades within symmetrical vergence responses is correlated to vergence peak...
Human Augmentics (HA) refers to technologies for expanding the capabilities, and characteristics of humans. One can think of Human Augmentics as the driving force in the non-biological evolution of humans. HA devices will provide technology to compensate for human biological limitations either natural or acquired. The strengths of HA lie in its applicability to all humans. Its interoperability enables...
Information technology currently supports the development of human interaction with virtual environment, this development will continue in developing in the form of Human Computer Interaction (HCI). In this study, how the environment 3D virtual computer should be able to recognize human hand as part as virtual object, so it can interact with virtual environment.
This paper explores the possibilities for believable game agents (NPCs) through the implementation of a Model Social Game Agent (MSGA). We present a high level model focusing on the conceptual framework for implementing MSGAs on a Second Life server.
Cheating in chess can take many forms and has existed almost as long as the game itself. The advent of computers has introduced a new form of cheating into the game. Thanks to the computational power of modern-day computers, a player can use a program to calculate thousands of moves for him or her, and determine the best possible scenario for each move and counter-move. These programs are often referred...
With the rapid development of the new medium, human society has entered the digital ages, which has a deeply influence on the development of display design. Today, the developmenting trend of display design shows digital, intelligent, humane will be the certain trend of display design. When it comes to display method and display design, it is more diversity. The utilization of digital technique to...
Computer controlled characters in games typically lack the ability to adapt to situations that were not envisaged by the game artificial intelligence (AI) programmer. Consequently game characters tend to be lifeless and susceptible to repetitive and predictable behaviour. The focus of this work is to provide practical approaches to in-game learning and thus produce NPCs that are more believable and...
Non-Player Characters (NPCs) are a vital part of computer games. Their behaviour is usually pre determined by the developers before a computer game is released. While these NPCs exist in a virtual environment in which they aim to achieve their objectives, these objectives might involve certain actions which should be both believable and add realism to games. In internet gameplay, these may range from...
With the popularization of computer technology in the period of rapid development of higher education, including artificial intelligence technology becomes more widely used. Based on the analysis of the status of education and information network technology application situation, by the theory of artificial intelligence and the study of hot issues, analysis of information technology in education and...
This paper is concerned the limitation of the knowledge and its discovery and propaganda processes. All the knowledge is the reflection of the world and knowledge itself. We can divide the knowledge into static and dynamic forms according by its object. Static knowledge can't be perfect as the Set theory has proved. Dynamic knowledge can't be Precise. All the knowledge can't handle the world as a...
In order to better ensure the Web security, we designed a CAPTCHA mechanism. It took the RIA areas flexibility combined with interaction design field and used to CAPTCHA design field. This kind of mechanism improves the safety of the CAPTCHA from four aspects. First, we used interactions of man - machines; Second, by comparing the server-side SessionID, random ID and flag variable, it prevents malicious...
Auto categorizing is very important in computer image recognition technology. Texture is one of the keys to resolve it. Similar to human's rational intelligence is one of way to approach auto category. In this paper, we describe the common texture by analysis and term in categories theory. It means categories are useful for textures and image recognition. The combination of categories and neural network...
Adaptive algorithms give a way to solve a problem through successive attempts, without needing much information about a solution. The purpose of a tower defense game is to place towers that will kill enemies before they can reach the end of a fixed path. Using adaptive algorithms for a tower defense game allows the AI to not require any information about the types of towers and the layout of the path...
Creating descriptive labels for pictures is an important task with applications in image retrieval, Web accessibility and computer vision. Automatic creation of such labels is difficult, especially for pictures of artworks. “Games With A Purpose” strive to create image descriptions by harnessing the intelligence of human players. Existing implementations are highly successful in terms of player count...
In current interaction design field, user-oriented research is identified as the main design approac. However, with the rapic development of computer science, human-centered design princple does no longer suffice the social needs. Since rapid growth of technology brings various social problems, a widespread social concern is caused. Axpert from different field, including psychologist, social scientists,...
Human chromosome structural changes are associated with many genetic diseases including cancers. The ability to identify different abnormal chromosomes is therefore important in genetics education. In this paper, we describe new algorithms for generating abnormal chromosomes to enrich the teaching resources.
Virtual environments and computer games incorporate music in order to enrich the audiovisual experience and further immerse users. Selecting musical content during design-time can have a controversial result based on the preferences of the users involved, while limiting the interactivity of the environment, affecting thus the effectiveness of immersion. In this work, we introduce a framework for the...
The design of interactive multimedia courseware will enable multimedia teaching to combine with the traditional teaching, and enhance the flexibility and interactivity of multimedia teaching. The design process of interactive multimedia courseware has been presented, structure design of the courseware has been analysed, the interactive design of the courseware has been discussed, and the policy and...
This paper describes a series of experiments involving rule learning for Samurai, a symmetric multiplayer strategy game. Rule based artificial intelligence is commonly used in a wide variety of computer strategy games. Automated rule learning processes have been used to derive rules both to improve the quality of AI play and to illuminate possible strategies and tactics for the games. This research...
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