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The purpose of this study was to develop an Expert System (ES) to evaluate Nuclear Power Plant (NPP) operators. The study included a review of the Artificial Intelligence (AI) literature relevant to the NPP and human resource management, knowledge acquisition, knowledge representation, knowledge encoding, and Inference engine. An expert system development tool FuzzyCLIPS6.1 was used to develop a fuzzy...
In the research field of augmented reality, many experimental systems have been introduced so far to provide natural interactions with a virtual character and a surrounded environment. To introduce a high level interaction, not only visual and auditory information but also other human sensations such as tactile sensations and somatosensory information should be presented to a user. In this study,...
Industrial engineering and higher education programs for engineers are difficult to harmonize because there are different points of view to consider and different demands must be coordinated. In this paper, the authors redefined their former works in definition of course model objects and course model processes in order to establish a possible object a process structure for better coordination of...
This paper examines the history of curriculum reforms designed to improve teacher efficiency and control the learning process. The process of continual reinvention of methods that are designed to support a transmission model of teaching and learning have failed. They also form a backdrop against which more recent moves to support learning with technology can be understood and evaluated. The results...
Knowledge visualization is a method which is increasingly used widely for representing, conveying, and accessing knowledge with all kinds of visual elements in recently years. This paper sets forth the definitions of knowledge visualization and related at first, and then elaborates the three categories of knowledge visualization, finally analysis and compares various classification methods of knowledge.
Enterprise-scale information systems are deeply entwined with the networks of social practice that use and support them. Yet “interoperability” between information systems and social communities of practice is not always easily achieved, because these disparate types of entities operate according to different logics and respond differently to innovation processes. In this paper we identify differences...
The impact of video games on minors has aroused general concern for decades. The amount of studies addressing violent video games is extensive. Previous research has well documented that playing violent video games is linked to increases in aggressive cognition, aggressive affect, and aggressive behavior, and decreases in prosocial behavior like empathy and helping behavior. In contrast, there has...
Our research addresses the question as to whether automatically collected quantitative data about people's behavior online can be analyzed to spot patterns that indicate behaviors of interest. Based on ethnographic studies, we find that people, going about their routine work, exhibit patterns in terms of their routine online activities and work rhythms. Such patterns can be comprised of many diverse...
Psychologists found that human eye gaze direction has a very strong influence on facial expression. However, there exist few researches that took eye gaze direction into consideration while recognizing facial expressions. This paper makes use of the combination of eye gaze and facial expression information to detect human emotion. First, eye gaze direction is categorized into direct gaze and avert...
With the tremendous growth of online shopping, this paper tries to figure out what factors influence consumer's shopping decisions online. Following the idea of a customer of both traditional market and e-market, his offline experience and online experience in each community may probably affect his decisions to buy a product in e-market, especially for experience goods. Therefore this paper theoretically...
Due to the development of technology, electronics have become intertwined with our daily lives. Because of our reliance on such products, they need to be user-friendly, thus, improving current technology products is critical. One example of an electronic product with an opportunity for improvement is the projector. In many places, projectors have become an indispensable instrument for presentations...
Unpredictable user behaviors in a physical process represent one of the fundamental obstacles to the realization of a Cyber-Physical System. In this paper, we propose the use of social cues such as body shape, expressions, and verbal timing to control user behaviors in the physical world. Social cues can control user behaviors in both their spatial and temporal aspects. As a result, user actions become...
Artificial immune system (AIS) is applied to intrusion detection systems (IDS). An IDS inspired by the danger theory of human immune system is proposed. The intelligence behind IDS is based on the functionality of dendritic cells in human immune systems and the danger theory. Antigens are profiles of system calls while corresponding behaviors are regarded as signals. This IDS is based on the dual...
Computer Language Courses are one kind of computer course that is very important to foster Chinese computer talents. The paper discusses author's some puzzle and thinking about courses offered, teaching and contents of textbooks in China.
Traditional educational methods often focus on the teacher's role and teaching form in the class is vary monotonous. This paper proposed a method to apply ICT into the human machine interface course, which can provoke the interests of students to this course. ICT makes the educational method become variable and colorful therefore promotes the quality of education. In addition, ICT is applied into...
CAED (Computer-Aided Ergonomics Design) is a hot spot of the current research. This thesis summarizes two parts of the virtual human: geometry and movement system. First the virtual human model must carry physical characteristics of the human body. At the same time the movement system should support the simulation we need. With two parts, we can achieve realistic motion control and certain extent...
The development of the virtual community has changed the way of human life and activities. This article focuses on the user behavior study in the virtual world. In this paper, the questionnaire investigation is used to analyze the characteristics of user behaviors in the virtual communities. Some problems, such as trust issue, self-disclosure, trust crisis, and relationship adjustment are discussed.
The modern information technology is based on the computer technology, the network communication technology and the multimedia technology, and the multimedia technology is based on modern information technology. Due to the intelligence, interaction, openness, and sharing of multimedia technology, the multimedia teaching has an increasing proportion, and plays a more important role in modern college...
In order to apply the web crawler's technology to the construction of video semantic information, this paper propose the video information collection architecture based on Web crawler after has analyzed the basic principles, key technologies and problems of the current crawler technology. The system framework divided to two parts. The background part mainly manage Web crawler; Foreground part mainly...
Optical character recognition (OCR) is a traditional task in image processing and pattern recognition. In recent years, some new technologies of character recognition have emerged, which greatly improved the effect of OCR. As the foundation of the task of character recognition, whether the characters can be split accurately is the key point. Many researchers have done a lot of work in the car license...
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