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By using the method of theory combining with practice, under the guidance of the constructivist learning theory, this article puts forward the sports blended-learning strategy supported by computer and it is a kind of interactive teaching method and process fully reflects the teacher domination and the student main body. This teaching strategy achieved an optimized combination of P.E. class team cooperative...
There are many advantages in using multi-media technology in college English teaching, meanwhile problems exist. Teachers depend on the multi-media technology too much, and the learning motivation of the students is weakened. How to solve these problems is very important. The main solutions are to let students listen to more English; pay attention to the connection between the textbook and the courseware...
There are hundreds or thousands of web data sources providing data of relevance to a particular domain on the Web, so how to find a suitable set of sources quickly to integrate from a number of sources is becoming more and more important. Traditional data sources selection methods that are based on data quality do not consider quality characteristics of data sources under the different domains, but...
Augmented Reality is one of the futuristic technologies that will be universally used given its potential and fascination. The innovation underpinning this research is the Augmented Reality 3-Dimentional pop-up book namely “the Seed Shooting Game”, for Grade three students, in Bangkok, Thailand. This Augmented Reality (AR) 3D pop-up Book employed a research and development process through storytelling...
Students at the Department of Software Engineering spend copious amounts of their time using computers both for studying by means of the Internet and for leisure. Having spent much time within the complex multimedia environment and being intimately familiar with software tools, our Software Engineering students meet new challenges in the form of critical computer literacy. In this paper we present...
This paper proposes a new solution for simultaneous functional verification system of multiple Set-Top Boxes based on Black Box Testing (BBT). In our work, a methodology and system is proposed, with specially developed software and hardware modules. The proposed framework for simultaneous testing for Set-Top Boxes is implemented with device under test (DUT) preview window. The proposed methodology...
Recently, immense multimedia information is exchanged on the Internet, where 3DCG, video, image, sound, and text are involved in various circumstances with different terminal devices, networks, and users with different knowledge and competence on using computers. This fact may easily lead to so called edigital divide' unless any special support is given to the users with few knowledge. We have already...
Fairy Tales exist for centuries and have intrigued educators who have been utilizing their "magical power of affection", especially when teaching young children. In the current paper, story creation is examined with the perspective of the children as authors. A web 2.0 service, Tikatok, which provides several facilities for creating stories in a book-like format, is utilized in order to...
Development of computer game for teaching and learning become popular nowadays. In order to develop a game that able to contribute to the teaching and learning process and at the same time, fun to be played by the users, a comprehensive evaluation technique is needed. Experts' involvement in the evaluation process able to help developers detect usability problem before the game can be used by users...
Computers and educational multimedia courseware have the potential in helping dyslexic children in education and self development. There are still not many educational multimedia courseware, games and web sites that were designed specifically for those with learning difficulties. We conducted a preliminary research that collected information on how these children feel and react when they interacting...
This article presents the design and evaluation of an interactive multimedia courseware for Network Cable Installation Course at the Community College. The limitations that exist in the conventional learning approach are described. This led to the development of an interactive multimedia courseware to be used in the teaching and learning process. The developed courseware was then evaluated on its...
Recently, immense multimedia information is exchanged on the Internet, where 3DCG, video, image, sound, and text are involved in various circumstances with different terminal devices, networks, and users with different knowledge and competence on using computers. This fact may easily lead to so called edigital divide' unless any special support is given to the users with few knowledge. We have already...
Recently, there are many volunteer activities and contributions for disaster recovery. However, if these activities are not controlled, there will be a lot of troubles. During the Earthquake of Tohoku Area in Japan on March 2011, there were many problems caused by volunteer activities. In order to deal with these problems, we propose a coordinate system considering both demands on the disaster area...
The essay is devoted to the analysis of how constructivism theory is applied in the teaching of college English listening and speaking in the multimedia network environment from the perspectives of learners, environment and teachers. Meanwhile, some problems are put forward to raise awareness of these problems.
Public screens can now be found in many places, from shopping malls and airports to museums and restaurants, and even in the outside walls of tall buildings. These public screens usually convey contextual information to the public, and even though some of them support interactivity via touchscreen, the same information is always displayed to all its users regardless of their interests or preferences...
Recently, immense multimedia information is exchanged on the Internet, where 3DCG, video, image, sound, and text are involved in various circumstances with different terminal devices, networks, and users with different knowledge and competence on using computers. This fact may easily lead to so called edigital divide' unless any special support is given to the users with few knowledge. We have already...
Integration of information technology and College English curriculum is a new way of teaching, which means combination of information technology, information resource, information method and College English course content effectively. Based on the theory of constructivism, combined with information technology and the authors' teaching practice, this paper presents a new teaching mode — the computer-...
The purposes of this research were to develop the digital game-based learning and to examine the effects on elementary students' science learning. We incorporated the game factors and science contents including “Oxygen and Carbon Dioxide” and “Electromagnetic World” into the game-based learning system. The quasi-experimental research was implemented for eight weeks. Fifty-four sixth-graders from two...
The current prevailing trend in education strives to incorporate technology as much as possible into the English curriculum. In electronic environments, there is much more accessible mode to build up teaching and learning settings that develop collaborative skills. More attention is paid to discuss how computer-assisted language learning (CALL) environments are used in English learning. This paper...
Together with the form of teaching innovation, diversification requirements, and multimedia technology on language teaching at the university has been widely used. But its existence does not mean the demise of the traditional teaching methods, traditional language teaching needs good cooperation with the media, in order to better guide and optimize the work of university language teaching.
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