The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
We will demonstrate a multi-user interaction system that uses Kinect and Wii Remote for manipulating windows in both desktop and wall-sized environment. This system combines the gesture information collected by Kinect and other sensor information such as acceleration from Wii Remote, therefore providing a more accurate control and a more nature experience for users.
Online tutoring system is one of the approaches used in today's private education which allows the tutors and students to communicate each other in a real time. However, some of the private colleges are still using the learning process in the classroom with a large number of students. Online tutoring system with objective to upgrade the conventional system to computer oriented learning to students...
Most students learn from a traditional form of teaching called instructor-led approach where students are passive but with the advancement in technology and the popular use of computer, students can become more active. A survey conducted by teachers showed a topic in the application of integration was found to be the most difficult in Calculus. This topic in the application of integration was constructed...
In allusion to the development of modern network technology and the characteristics of “The Basis of College Computer ” course, this paper puts forward the teaching mode of autonomic learning based on the network environment, and gives elaboration on the construction of this mode and its practice in teaching for one year. Through analyzing the data after implementation, which includes the analysis...
Weiser, and Brown predicted the era of Ubiquitous Computing but what they called the most profound change has been almost completely abandoned, overlooked or misrepresented. Designing calm technology requires a deeper understanding of how we multi-task, but it has the potential to becalm human computer interaction, decreasing stress, and mitigating human error as a cause of accidents.
This study proposes an ontology-based system which takes the non-structured/semi-structured heterogeneous TV content in heterogeneous Web resources and converts it to the structured form in a semantic data model. The TV content is discovered and redefined after aligning in semantic base according to client requirements by a semantic search agent. Through a system that is intuitive and semantic, semantic...
Today, the rapid development of technology and Internet use has become widespread. In addition, the use of internet in education has become mandatory. The advantages provided by distance education, distance learning educational opportunities regardless of time and place has become attractive. Web-Based Training, Distance learning and remains popular. The purpose of this study is to examine the affects...
In this paper we present the integration of multimedia contents in the teaching of Digital Electronic Circuits and Computer Structure, of the first course of Computer Engineering at the University of Seville. Different tools for screenshot and video recording have been used for the preparation of audiovisual material, integrated in the learning platform currently used at the University of Seville...
The purpose of this study is to evaluate the effectiveness of using Scratch Programming in science learning for 5th graders in Taipei. A quasi-experimental design with a single group was used in this study. 96 fifth graders at an elementary school in Taipei participated in 15 weeks of Scratch Programming activities to enrich computer learning during their science learning. Three research instruments...
The nature of operation of Thin Client computing makes their performance to be affected by both the quality of the network and the terminals. For the past few years, there are few analyses on the performance of Thin Clients that can produce reliable, valid, and up-to-date results collected in a well designed and evaluated experiment based research. This paper analyses the performance of Thin Clients...
We conducted two experiments to examine the effects that prior knowledge and different types of animation have on student understanding. Students were identified as either low or high prior knowledge from a series of questions asked in a prior knowledge survey conducted on computer science undergraduate students. The subject domain chosen for this study is a topic taught to undergraduates in the field...
Dyslexia is one of the specific learning disability in reading, writing, and listening. Identification of students with dyslexia symptoms is very important so they can attend classes with special learning method and not being left behind in learning. In most of the schools in Malaysia, screening dyslexic students is performed manually by the teachers using paper-based screening tool before they are...
The main intention of this research is to evaluate the effectiveness of IQRA' learning by using multimedia application for children between the age of 5 to 8 years. The researchers have adapted the Principles of Persuasive Technology into this application to increase its effectiveness. Persuasive Technology refers to any interactive computing system designed to change people's attribute or behavior...
In this paper we study the problem of transmitting different quality of service (QoS) data classes on a broadcast erasure channel where each data class is intended for a group of users depending on their erasure rate. For real-time applications such as multimedia, data block length is typically small. Over a small data block length, the behavior of the erasure channel may significantly differ from...
The purpose of this study is to explore the effect of applying game-based learning (GBL) in Chinese language learning for elementary school students in Taiwan. This study used the âMillionaire Language Gameâ was the research tool in the team competitions in Chinese language instruction. It then conducted survey on the students' attitudes and feedback regarding their usage experience, and interviews...
Nowadays, a lot of e-Learning systems are widely deployed in educational schools. Typical e-Learning systems are implemented as client-server model. In the client-server model, the number of clients affects on the load of the server. In order to reduce the load on the server, we developed a P2P-based distributed e-Learning system. The proposed system consists of a lot of mobile agents which manage...
In the present study we call attention to the close connection between languages and globalization and we emphasize the importance of the Internet and online websites in foreign language teaching and learning as unavoidable elements of computer assisted language learning (CALL). Most of the educators can notice the traditional teacher-centered teaching model has been unable to cater for the present...
Usability problems found in most of heuristic evaluation process normally being presented based on mean value of severity rating. In some cases, mean value of severity rating is not accurate to determine level of usability problems found. This is because mean value will ignore the most critical problems found in specific part. One of the possible solutions to overcome this problem is by analyzing...
Packet-Level Forward Error Correction (PL-FEC) techniques are widely applied to multimedia communications. To deal with the burst loss problem in packet transmissions over networks, PL-FEC 1-D interleaved parity codes are used in Real-time Transport Protocol (RTP), which uses User Datagram Protocol (UDP) to transport packets. However, the codes' error correction performance, encoding rate, decoding...
Since the birth of the concept of Content Based Image Retrieval, it has been a hot issue of computer vision and pattern recognition subject. In the information age, with the rapid growth of the data, how can we retrieval image quickly and accurately from the vast amounts of image data become a problem. This paper proposes a method of applying the Map/Reduce model in the Cloud Computing to Content...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.