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Based on drawing "flipped classroom" experience of practitioners domestic and foreign, together with the full use of modern information tools and the reinforcement of the construction of discipline support system, we build the medical virtual simulation platform. On this basis, we perform reasonable instructional design and good application of "flipped classroom" in medical experimental...
More and more people express their personal views and opinions to an event through micro-blog at the same time they also convey their emotions. The micro-blog can reflect the relationship between the event and people's interests, the degree of influence. The emotional complexity of a text is to measure the variety of people's emotional response in a text. In this paper the text is the whole micro-blog,...
In recent years the field of haptic and gesture studies is expanding and improvements are being made by developing, testing and refining devices along with software to give a sense of touch or to use gestures to interact and "feel" three dimensional virtual objects. Such technologies have a significant role to play in education. The uses of modern devices based on gesture or haptic technologies...
In our paper we would like to introduce a three-dimensional virtual library model based on the system and presumable content of the ancient Library of Alexandria. We use the classification system elaborated by the famous librarian, poet and scholar Callimachus focusing primarily on the field of Greek poetry and drama in the 3rd century BC. Accordingly, we select those ancient and well-known authors...
According to Hungarian Central Statistical Office's 2011 data, there is nearly half million (490578 person) people living in Hungary with some kind of disability. Approximately half of the previously mentioned people are disabled. These data show that institutes, like the National Institute of Medical Rehabilitation (OORI) can provide a great help for the for the rehabilitation and supply of the injured...
Virtex is the acronym for VIRTual EXhibit. It is an innovative approach for museum storytelling, based on a tangible interface. This article illustrates how the Virtex and Virtex Light systems have been integrated in the international exhibition Keys to Rome and how tangible interfaces can be used to enhance visitor experience in the museum.
This work presents development of a prototype for the automatic engraving machine. The proposed system controlled using computer, by setting drawing for engrave. Constructed prototype consists of XYZ coordinates table (working area), where XY for position in the engraving area and Z axis for establish little driller. Arduino board has been chosen as a controller. Movements of the machine are generated...
The aim of the project is to design and develop a system, a framework and a “cultural heritage storytelling model” to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the reuse of European digital cultural assets. It will provide institutions and enterprises with a powerful environment to design and develop transmedia contents and to improve the promotion...
The 3D face morphable model is applied in the hearing and speech rehabilitation for hearing-impaired children, put forward to 3D face morphable model is the core of special human-computer interaction model. Including 3D face, sound, vibration, air, video, gestures, etc., through the computer generate realistic 3D face expressions and motions, with corresponding voice vibration flow feedback information...
In this paper, we introduce a case study of digital textbook-based education in professional school to educate nursing and care. Digital textbook is utilized on digital textbook viewer software installed on the table computer. In professional education, using digital textbook is one of promising field to enhance its quality since the detailed description can be easily understood. Further, instructors...
Serious games have been recognized in many application areas such as heath, education and training. Designing interactive games responsive to user emotions improves their effectiveness and user acceptances. A major factor in user interaction is the emotional reaction to game scenarios, which has motivated us to analyze immersive games using biofeedback. In this article, a graph-based model is presented...
The article deals with designing temporary bridges from the MMT Bridge set. It focuses on this particular bridge set closely and describes another temporary bridge constructions in general. The incorporation of the MMT Bridge set into the IPEC library is described either. Altogether all designed components create complex aid tool for designing temporary bridges from the MMT Bridge set. Moreover, two...
Brain computer interface based functional electrical stimulation is a comparatively newer technique which is being used for rehabilitative and assistive technologies these days. This process needs precise calculations of relative factors and repetitive testing of those factors to provide approximate efficiency and stability. It is required to perform modelling and simulation of such systems in order...
This paper proposes a 3D real-time video-teleconferencing system over IP broadband networks. The video capturing uses two synchronized cameras positioned side by side in front of the person who will communicate, in order to compute his or her three dimensional information to be transmitted to the remote side. The system also has a module for IP transmission of audio and video, and a module for 3D...
This paper presents the development of two applications elaborated by the Laboratory for Roman Provincial Archaeology (LARP-USP) named DOMUS R.A. and DOMUS REDUX: two mobile applications that allow the public to experience an ancient Roman house (domes, in Latin) in both Augmented and Virtual Realities environments. Starting from the discussion of our previous application (DOMUS, released in 2013),...
From the ancient age, gesture was the first mode of communication, after the evolution of human civilization they developed the verbal communication, but still non-verbal communication is equally significant. Such on-verbal communication is not only used for physically challenged person but also it can be efficiently used for various applications such as 3D gaming, aviation, surveying, etc. This is...
In this paper the developed structure and model based on the theory of Petri nets for telecommunication networks of intelligent building are shown. The model of telecommunication networks for intelligent building is implemented on low-cost single-board computer Raspberry Pi. Developed telecommunication networks is a cheap and functional solution for intelligent buildings. The model of telecommunication...
This paper presents methodology and theoretical bases of image-cluster method of data structuring of multiparameter objects monitoring of interactive computer systems. Models of Markov transitions of quasi-stationary objects, matrix estimations of normalized cross-correlation coefficients and matrixes of cluster transitions probability, global dispersion and entropy correlative measure of quasi-stationary...
The physical process modeling of an estuary is a complex mechanism that comes along with the existence of uncertainty. In contrast, due to significant variability of flows in space and time, an extensive modeling effort must be accommodated with the application of parallelization technology. Therefore, the implication of estuary model parallelization to the model result uncertainty must be examined...
This paper describes the evolution and integration of hybrid interfaces in the visualization of three-dimensional models, and presents the results of a preliminary study based on the profile and the student motivation. The study is conducted with first and second year Building Engineering degree students in order to incorporate the augmented reality technology in different subjects and case studies...
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