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The rapid development in mobile and Internet technologies makes mobile devices powerful. Students use their mobile devices for communication, social interaction, entertainment and information access every day. In view of the phenomenon, educators start to think about the possibilities of student learning through mobile technologies. This paper investigates what influences student acceptance of mobile...
Game design demands a comprehensive understanding of the audience. Although recent developments in the video game industry have heightened the need to involve players in the design process, the research to date has tended to focus on participatory design with children rather than older adults. Moreover, due to the lack of information regarding gamers' social context and their experiences, there has...
Why do some programs of study build lab work into the curriculum? Although courses across a wide variety of disciplines traditionally include lab work, there is little consistency in how those labs (even within the same discipline) are configured and even less conversation about the value of lab work to student learning. Generally speaking, labs are typically intended to help students develop procedural...
Three dimensional virtual worlds (3DVW) have experienced a large growth in number of users, and are being used for collaboration activities. In parallel, the research field of Computer Supported Cooperative Work (CSCW) has developed taxonomies to classify systems that support collaboration. However, the CSCW perspective presents a bias towards traditional user interface paradigms, whose affordances...
In this paper, we presenting our proposed recommending hotels for the users based on the userexperience reviews in blog. Usually, hotel recommendation systems recommend hotels based on non-spatial attributes of hotels such as price and rating and do not utilize surrounding environments well. In contrast, we consider the existing of much information in blogs that have a substantial input of surrounding...
The objectives of this study are i) to assess the students' cognitive enhancements, specifically in logical thinking skills in introductory programming via Online Collaborative Learning System (OCLS) and ii) to identify the students' cognitive levels in their early stage in learning programming via online platform. To achieve this, forty Diploma in Computer Science students from Universiti Teknologi...
Crowdsourcing is a new distributed computing paradigm that leverages the wisdom of crowd and the voluntary human effort to solve problems or collect data. In this paradigm of soliciting user contributions, the trustworthiness of contributions becomes a matter of crucial importance to the viability of crowdsourcing. Prior mechanisms either do not consider the trustworthiness of contributions or assess...
Trust-aware recommender systems are intelligent technology applications that make use of trust information and user personal data in social networks to provide personalized recommendations. Trust clearly elevates accuracy of prediction rating for users; especially, when the user's preferences are insufficient, trustworthy friend or people viewpoints can be confidence referenced. However in previous...
We present a work in progress for a paradigm of wall-top displays for future offices, where instead of a small desktop, we treat the available walls as the desktop. Multiple projector-camera units, mounted on pan-tilt units (PTU), allow for the creation of the conglomeration of one or more high resolution displays, whose position, size, and aspect ratio can be changed by the user. This can be achieved...
When users are interacting collaboratively in a virtual environment it cannot be guaranteed that every user has the same input device or that they have access to the same information. Our research aims at understanding the effects of such asymmetries on the user embodiment in collaborative virtual environments (CVEs). In order to do this, we have developed a prototyping platform for cooperative interaction...
This paper concentrates on the methodology-oriented components of remote laboratory arrangement in the field of electrical drive. An active learning approach proposed to support online experimentation on the servo-drives, step drives, and induction motor drives helps the students to employ novel online tools and devices, to face real-world situations, and to interact with peers in circumstances that...
The aim of this work was to develop and compare recommendation systems which use the item-based collaborative filtering algorithm, based on Hadoop and Spark. Data for the research were gathered from a real social portal the users of which can express their preferences regarding the applications on offer. The Hadoop version was implemented with the use of the Mahout library which was an element of...
A recommendation system can personalize a website for a user by suggesting items that are according to the user's liking. Recommendation systems predict the rating that a user would give to an item and recommend the top N items to the user. Collaborative Filtering algorithms are a class of knowledge discovery algorithms that give recommendations to a user based on the ratings of other similar users...
Open government is an approach that purposefully emphasizes and re-invigorates the basic principle of a "government of the people, for the people, and by the people."
In a collaborative learning environment, people face obstacles including low participation, distractions and inefficiency. With the development of collaborative systems, people in distributed group prefer Computer Supported Collaborative Learning (CSCL), making the obstacles even harder than obstacles in face to face meetings. Although Collaborative Support System (CSS), which is developed on Collaboration...
Despite the widespread dissemination of the electronic health record, the paper medical record remains an important central artefact in modern clinical work. A number of new technological solutions have been proposed to mitigate some of the configuration, mobility and awareness problems that emerge when using this dual record setup. In this paper, we present one such technology, the HyPR device, in...
Today, many people spend a lot of time online. Their social interactions captured in online social networks are an important part of the overall personal social profile, in addition to interactions taking place offline. This paper investigates whether relations captured by online social networks can be used as a proxy for the relations in offline social networks, such as networks of human face-to-face...
Collaboration is an integral element of the scientific process that often leads to findings with significant impact. While extensive efforts have been devoted to quantifying and predicting research impact, the question of how collaborative behavior influences scientific impact remains unaddressed. In this work, we study the interplay between scientists' collaboration signatures and their scientific...
In this work we present an interactive video conferencing system specifically designed for enhancing the experience of video teleconferencing for a pilot user. We have used an Embodied Telepresence System (ETS) which was previously designed to enhance the experience of video teleconferencing for the collaborators. In this work we have deployed an ETS in a novel scenario to improve the experience of...
With the advances in communication and technologies, the World Wide Web is becoming an important and rich source for information. The amount and variety of information available makes customization and personalized recommendations of utter importance. In this paper, we present a framework for the next page prediction that exploits users' access history combined with his semantic interests to generate...
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