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The recent Research aims to Reach to A list of The Standards of Intelligent Collaborative E-Learning of E-Courses Based on Web, it contains (12 standards) each standard consists of a group of signs its sum was(136) signs.
Cognitive assessment in collaborative and social learning requires assessment processes that achieve significant effect on collaborative learning and engage learners through accountability and constructive feedback. In order to design a coherent and efficient assessment system for collaborative and social learning it is necessary to design an enriched learning experience that predisposes the feedback...
Based on deep analysis and research on the Lucene index mechanism, the paper uses memory as buffer to construct index file, combined with disk index storage, and carries on the collaborative index, forming an extensible search engine solution, which greatly alleviates the bottleneck problem of building index to search.
Microsoft SharePoint is an enterprise content management system that provides a collaborative platform for end users to design, monitor and execute business processes. This paper describes a workflow design methodology that if followed, end users can construct SharePoint workflows that implement a business process. As an example, we apply our methodology to a real-world business process, showing how...
As we all know, it is an era of information explosion, in which we always get huge amounts of information. Therefore, it is in urgent need of picking out the useful and interesting information quickly. In order to solve this serious problem, recommendation system arises at the historic moment. Among the existing recommendation algorithms, the item-based collaborative filtering recommendation algorithm...
Game-based learning systems or educational games have highly influenced the learning industry over the past decade. The modeling and development of an effective educational game has been a constant challenge for game developers in understanding the relationships between game play (rules and regulations), game environment, learning theories, and the subject-matter (learner's achievement to achieve...
Kanban is a method used in agile software development. It is a most important tool as it acts as a central communication hub among the members of an agile development team. In this research, the authors develop a prototype of a Kanban tool. The tool displays each developer's tasks across multiple horizontal rows. Therefore, users can assess the task assignment and workloads of team members in one...
Practical skills such as Programming Languages or Digital Systems Design are learned by experience. Such skills are not mechanical processes, but rather a creative ones. For this reason, students should practice repeatedly and receive constant feedback in order to further progress in their learning process. Nevertheless, it is difficult for instructors to give constant and individual feedback in this...
Recommender systems attempt to predict the preference/ratings that a user would give to an item. Traditional collaborative filtering give recommendation to a user based on its similarity of ratings with the ratings of other users in the system. But they face issues such as sparsity, cold start problem, first rater problem and scalability. In the proposed framework, a user is being recommended by filtering...
In computer supported cooperative work (CSCW), users work together from remote locations where each of them performs specific roles. However, their roles are dynamic and they change their roles more often as compare to co-located environments. The process of changing roles is known as role transition. Role transition process basically determines who is authorized to trigger for changes, who is mandated...
The present study describes a proposed multitable top system for supporting collaborative database design activities in the classroom. Additionally, two experiments were conducted to evaluate students' and teachers' perceptions of the proposed system potential on aspects of group work assessment such as: ease of grading individuals as well as groups, equality of students' participation, and, capability...
The use of virtual classrooms by blind users is hindered e.g. By inaccessible user interfaces, graphical and dynamical content, as well as synchronous communication. Based on a requirements catalogue for accessible virtual classrooms and existing concepts to eliminate barriers for blind learners, alternative concepts are presented for a two-dimensional Braille display. An evaluation using tactile...
There is considerable disagreement among researchers about chemistry learning approach. Some have been said to demonstrate an individual advantage, some a social advantage. While there is a great deal of general literature on this field, however, the specific web-based conductive learning is relatively unexplored. We proposed a Chemistry Online Argumentation Courseware (COAC) for enhancing 10th grade...
Living in the knowledge age, we acknowledge that new ideas and innovative products are the new sources of economic growth. Technologies play a critical role in knowledge-based economy in several ways For example, internet is one of the main conduits for learning new skills and information that are necessary in a knowledge-based economy. Technologies, at the same time, also drive changes in education...
MOOCs (Massive Open Online Courses), a new form of learning, are characterized by a large scale of subscription. Thus, appropriate assessment strategies should be implemented to support massive data flows. In this paper, we are interested in studying the Peer Assessment in MOOCs based on Inquiry Based Learning (IBL), iMOOCs. Our contribution is a continuation of our previous research work. In fact,...
Despite the well-known value of collaboration in highly subjective tasks and the support that technology can be provide in such tasks, there has been little discussion on the possibilities of Computer Supported Collaborative Marking as part of the broader Technology Enhanced Assessment. We argue that the marking process can be thought as a collaborative task, one in which markers collaborate towards...
Interactions between learners, especially collaborative interactions and their effect on learning achievements, are a topic of interest in the research area of learning. With the emergence of educational games as teaching tools another type of interaction comes into focus: Competitive interaction between learners. But the advantages and pitfalls of competitive interactions for teaching subjects are...
This paper presents an approach to utilize eye-tracking technology to analyze and understand complex collaborative competencies that are subsumed under the term learning to learn together (L2L2). One challenge here is to combine fruitfully analyses at different levels, ranging between gaze information, deliberate problem-solving actions, and complex collaborative interactions. Our analysis uses automated...
Our previous work has introduced the "Tsaap-Notes" platform to increase the motivation and engagement of students in the process of collaborative note taking during lectures. In this paper, we introduce the approach "Notes as Feedback" which consists of recycling interactive questions asked during a lecture in order to semi-automatically build computer based self-assessment tests...
The present study investigated EFL adolescents' perceptions of mobile-assisted post-reading tasks. Five group-based post-reading tasks were implemented succeeding the participants' reading of science-related assigned books in a ten-week mobile-assisted reading program. A questionnaire was administered after the participants carried out a post-reading task to survey their perceptions of the post-reading...
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