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Mobile payment is a natural evolution of e-payment scheme that facilitates the customer to make payments at anytime and anywhere. It provides excellent opportunities for mobile users, application developers, service providers and researchers for the development of new applications in Mobile Commerce. A study reveals that there are wide ranges of mobile payment solutions and systems available with...
Since the mobile devices, such as mobile phone, pocket PC and PDA, have been more and more popular with the development of Internet and mobile technology, the development of urban public transport navigating system becomes an important accessory and value-added service for people. In this paper, the urban public transport navigating inquiries system of Fuzhou is developed with Visual C #. NET and...
Privacy protection is a very important issue and solutions must be developed for wide acceptance of location based services (LBSs) in wireless applications. Current approaches rely mostly on the use of privacy policies to describe and solve this problem in an ad hoc way. In this paper, we propose a method based on the three-dimensional access control model to support privacy requirements. We show...
This study applies a developed Environment of ubiquitous learning with educational resources (EULER) and conducts a natural science learning to explore its educational affordances. The EULER helps teachers deliver lessons on site and cultivate student competency in adopting information technology to improve learning. To explore educational affordances, the proposed EULER is used for natural science...
The spread of the Internet throughout society has sparked a revolution in the way many areas of knowledge are promoted. Geographic information systems (GIS) are, potentially, such an area. By distributing geospatial information and ways to manipulate it across the Web, a universal broadcast service is achieved, allowing users to access data anywhere. Geographic information (GI) is usually the realm...
With appearance of mobile devices such as cell phones, PDAs and smart phones, context-aware applications are becoming increasingly popular. Therefore, developers are always seeking for new and powerful developing tools for context-aware programming. Developers prefer to use fast and convenient development tools that can support all required possibilities for implementing a complete and user-friendly...
This paper describes how a simple interactive mobile learning system, originally developed for the 2G system, evolved to a system for the 3G (TD-SCDMA) system, then to a system for the WiFi access system and finally become a generic Interactive Wireless Mobile Learning System which can be used in any wireless networks. The system designs in different stages of evolution are presented. To promote mobile...
Along with the gradual popularity of various palmtop calculation devices, mobile education gains universal attention. According to the relationship between device and network, we classify mobile education into three categories: permanently online, frequently online and offline. Considering the current condition of network environment in primary and secondary school, as well as the general requirement...
Researches in mobile commerce have increased significantly with the emphasis on identifying new applications, designing frameworks, and engineering network solutions. Mobile payment is a natural successor to Web centric payments which has emerged as one of the sub domains of mobile commerce applications. A study reveals that there are wide ranges of mobile payment solutions and models which are available...
This paper reports a study that aims to construct a handheld augmented reality supported ubiquitous learning system, called HELLO (Handheld English Language Learning Organization), to enhance students' English learning. The HELLO integrates the sensor, augmented reality, ubiquitous computing and information technologies, and consists of two subsystems: an English learning management system and learning...
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in how lectures are taught. The lecture game uses the equipment and infrastructure already available in lecture halls like the teacherpsilas portable PC, a large screen and a video projector, network connections, and the studentspsila...
A network-based mobile dictionary requires frequent accesses from a mobile device to a dictionary server for searching or downloading materials. In this paper, we propose a prefetching-based mobile dictionary to reduce the network communication cost. We first propose an overall working framework for the prefetching-based mobile dictionary. We then present a method of determining the amount of prefetching...
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