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Complex information systems make a wide variety of data types available, but users may find it difficult to obtain insight when inspecting those data sets. This need has led to data analytics research and resulting technologies such as information visualization and data mining. While these research efforts provide a necessary and useful component of many information systems, they lack the ability...
The Time-Dependent Execution Design Pattern describes a way of temporally decoupling a client and a server instance, based on the possibility to specify a point in time at which the operation required by the client instance will be executed on the server instance.
In a pattern recognition sequence consisting of alternating steps of interactive labeling, classifier training, and automated labeling (e.g., CAVIAR systems), the choice of sample size at each step affects the overall amount of human interaction necessary to label all the samples correctly. The appropriate splits depend on the error rate of the classifier as a function of the size of the training...
Web rapid development has provided new learning environments, bringing online education as a necessity in many sectors of the society. In such an environment, selecting supervisor is a critical decision that graduate students as well as professors are involved with which could benefit from e-learning tools. In this paper we have proposed ADAM, an ADvisor Agent Modeling system, which is a solution...
An investigation due to adverse outcomes in a computer incident encapsulates stakeholders acting in specific roles. These stakeholders will have a unique worldview, based upon their association with other actors or the items of evidence. The worldviews of each actor will lean either side of neutrality towards either the prosecution or defense perspective. This paper discusses the inclusion of stakeholder...
Blot e-Learning is bio-computing approach to design an effective e-Learning system. E-Learning practice has achieved an enormous momentum, it makes a tremendous impact in education and corporate, each year more of the world's population becomes connected into internet. By the last decade many virtual universities and online-educational sectors emerged, but people were not much benefitted by e-learning...
The use of autonomous robots in organizations is expected to increase steadily over the next few decades. Although some empirical work exists that examines how people collaborate with robots, little is known about how to best design interfaces to support operators in understanding aspects of the task or tasks at hand. This paper presents a design investigation to understand how interfaces should be...
We investigate the use of care-receiving robot (CRR) for the purpose of supporting childhood education. In contrast to the conventional teaching agents that are designed to play the role of human teachers or caregivers, the robot here receives cares from children. We hypothesize that by using this CRR, we may construct a new educational framework whose goal is to promote children's spontaneous learning...
A 2 × 2 between-subjects experiment was conducted to examine the effects of the type of artificial agent (robot vs. computer) and the role of the agent (ally vs. enemy) on people's perceptions and evaluations of the agent when playing a video game. Participants perceived that playing the game with a robot was more enjoyable and easier than playing with a computer. Regardless of the agent type, participants...
According to studies confirming that robot assisted learning (RAL) can positively contribute to improving learners' motivation and achievement for language learning [1,4], RAL is facing its diffusion through the demand of parents and government. However, the biggest obstacle to the long-term interaction between humans and robots is the robots' low-success rate of visual and voice recognition, as well...
Nanotechnology covers a wide range of materials and techniques With the development of semiconductors, bringing computers down to palm-size, scientists, telecommunication, medicine, biotechnology environmental energy, and universe security of which the risks and unknowns vary greatly. Nano material may pass easily into the bloodstream when inhaled or swallowed, and possibly when applied to the skin...
Regarding the future usage of social robots in workplace scenarios, we addressed the question of potential mere robotic presence effects on human performance. Applying the experimental social facilitation paradigm in social robotics, we compared task performance of 106 participants on easy and complex cognitive and motoric tasks across three presence groups (alone vs. human present vs. robot present)...
In recent years, much research attention has been paid to evolving self-learning game players. Fogel's Blondie24 is a demonstration of a real success in this field, inspiring many other scientists. In this paper, artificial neural networks are used as function evaluators in order to evolve game playing strategies for the game of checkers. We introduce a league structure into the learning phase of...
Along to the durative increase of the battlefield situation information, the graphically visualize of which becomes a more and more complicated problem. How to plot the operational symbols on the basic geographical map suitably, clearly and completely deserves more consideration. This article bases on the presentation of huge battlefield information, make a specific research on fusing the operational...
Research in the field of emotional interaction is discussed here, for the EmotiRob project, to maintain interaction with children in the 4-to-8 year old age range. The objective of this project is to give comfort to vulnerable children and/or those undergoing long-term hospitalisation through the help of an emotional robot companion. The studies carried out on perception and emotional synthesis have...
Web based learning or e-learning is growing day by day. But the evaluation system is always questioned by the authority if it is conducted remotely. The questions mainly arise about the authenticity of the examinee and fairness during the examination. In this paper a biometric authentication and tracking system has been proposed. Here iris recognition is used as biometric authentication tool. The...
We discuss an approach to formalise game playing behaviour for human and AI players. The presented outline for an implementation facilitates a high level description to steer the AI in games designed for behavioural experiments.
One of the most important challenges in the field of human-computer interaction, is maintaining and enhancing the willingness of the user to interact with the technical system. This willingness to cooperate provides a solid basis which is needed for a collaborative human-computer dialogue. This paper investigates how the intelligibility of a technical system can be upheld by providing explanations...
Design and development for computer game have been started more than four decades ago with first computer game production that named Spacewar. At that time, such game only used to throw single-handedly. However, nowadays, digital game competition can be shared individual leisure with routine activity. Computer game suitability influenced a lot by computer design itself. A study related to basic design...
The electrical activity in brain or known as electroencephalogram (EEG) signal is being used in the diagnosis of sleep quality. Based on EEG signal, power of brain wave that related with a sleep quality could be obtained by analysis of power spectral density. The problem in developing countries, for example in Indonesia, EEG instrument is not widely available in each region of the country. This project...
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