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knowledge sharing (KS) could add to increment for knowledge of its organization. But there are so many of barriers in the KS process, because of so many influencing factors which include individuals & knowledge characteristic, & organization, and etc. So Pareto Optimum achievement should be used for how to improve the KS performance under positive motivation. Conceptual model of the knowledge...
The study focuses on the promotion process in the Israeli high-tech industry from the point of view of workers and managers. A questionnaire containing series of factors related to promotion (education, tenure in the organization, professional experience, success in projects/ missions, politics, multi-disciplinary professional knowledge, pressure on the supervisor, age, gender and luck), was conducted...
By entering a network epoch, the internet becomes indispensable to us. Its correlation and openness bring us convenient and timely information, but its democracy and freedom produce some uncertain factors and unnecessary troubles. It is those factors and troubles that propose new requirements and challenges for our network moral education. How to enhance the network moral education has a crucial impact...
Modern competitive sports has been no longer the simple competition between the athletes. Its inspiring achievement is the result of the combined efforts of the coaches, management staff and the researchers. Physical education institutes are frequently considered as the place of having and cultivating a large number of high-quality professional talents so as to serve the competitive sports. The paper...
The development of the virtual community has changed the way of human life and activities. This article focuses on the user behavior study in the virtual world. In this paper, the questionnaire investigation is used to analyze the characteristics of user behaviors in the virtual communities. Some problems, such as trust issue, self-disclosure, trust crisis, and relationship adjustment are discussed.
In this paper we introduce a Mixed Reality Triage and Evacuation game, MiRTE, that is used in the development, testing and training of Mass Casualty Incident (MCI) information systems for first responders. Using the Source game engine from Valve software, MiRTE creates immersive virtual environments to simulate various incident scenarios, and enables interactions between multiple players/first responders...
Affective lexicons are a useful tool for emotion studies as well as for opinion mining and sentiment analysis. Such lexicons contain lists of words annotated with their emotional assessments. There exist a number of affective lexicons for English, Spanish, German and other languages. However, only a few of such resources are available for French. A lot of human efforts are needed to build and extend...
Jenga game requires both the skill of a robot hand for dexterous block manipulation and the intelligence for deciding the strategy on which block should be removed and where this block should be placed on to the top level. This paper describes our development of a robot manipulator system that can play Jenga. Unlike most of the previous Jenga robots that use grippers, this manipulator has a hand with...
This paper explores the possibilities for believable game agents (NPCs) through the implementation of a Model Social Game Agent (MSGA). We present a high level model focusing on the conceptual framework for implementing MSGAs on a Second Life server.
Cheating in chess can take many forms and has existed almost as long as the game itself. The advent of computers has introduced a new form of cheating into the game. Thanks to the computational power of modern-day computers, a player can use a program to calculate thousands of moves for him or her, and determine the best possible scenario for each move and counter-move. These programs are often referred...
There has been considerable interest in crowd simulation and creating crowds of virtual humans that will move in a virtual environment in a believable way. This paper presents an experimental design for assessing human behavior in emergency evacuation of an aircraft among a team of players in a game set in a virtual environment. We present the sense of presence in a virtual environment as a possible...
In the experience economy era environment and people-oriented design thought of under the sponsorship, creation with the levels in demand changes. Starting from consumer demand and the pursuit of harmony, the purpose of product development and design is to let the public experience and feel happy and cheerful, get a kind of material and spiritual satisfaction. Research in product design the embodiment...
From a global perspective, regional characteristic of an area the level of sport has an important effect. In the vast expanse of our country, different habits in various regions, regional culture, and genetic factors as a result of regional differences between the groups, this difference determines the local people's physical fitness, sports habit, dominant sports are different. In this paper, the...
Based on a lot of literature studies, this article elaborates the inner meaning of Olympic culture and the significance of its transmission on college campus. Besides, in order to transmit Olympic culture on college campus, it explores some ways such as college PE teaching, organizing different sport competitions, strengthening the construction of teaching staff, displaying the role of modern media...
Our study aims to determine how an agent should be designed to perform cooperative work smoothly. From previous experiments, it has been suggested that a human does not acknowledge an agent as a real participant. We considered how we could confirm the above possibility with a cognitive experiment. We designed an experiment with a game format to determine whether subjects would acknowledge an agent's...
Most autistic people present some difficulties in developing social behavior, living in their own world. This study has the goal to improve the social life of children with autism with a main focus in promoting their social interaction and communication. It is necessary to call for children's attention and enforce their collaboration, where a robot, LEGO MindStorm, behaves as a mediator/promoter of...
Computer controlled characters in games typically lack the ability to adapt to situations that were not envisaged by the game artificial intelligence (AI) programmer. Consequently game characters tend to be lifeless and susceptible to repetitive and predictable behaviour. The focus of this work is to provide practical approaches to in-game learning and thus produce NPCs that are more believable and...
We present two social tagging games based on the Chain Model for object association. GiveALink Slider and Great Minds Think Alike harness human power to generate large streams of social tagging data. Such social annotations are utilized to help people organize Web resources and infer semantic relationship, which in turn can enhance Web applications such as search, recommendation, navigation, and categorization...
Non-Player Characters (NPCs) are a vital part of computer games. Their behaviour is usually pre determined by the developers before a computer game is released. While these NPCs exist in a virtual environment in which they aim to achieve their objectives, these objectives might involve certain actions which should be both believable and add realism to games. In internet gameplay, these may range from...
Major sports events serve as importance resource for the development of sports industry. It is thus undoubtedly significant to develop intangible asset in major sports events in theory and in practice. By referencing literatures and interviewing experts, etc, we have examined the concept of major sports events as well as the scope and value of developing the assets. We have also put forward such countermeasures...
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