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Web-based language learning (WBLL) environment has provided English education a new arena where learning and teaching activities are vivified by the feats of computer and internet technology. A full development of learner autonomy can conduce to success in web-based English learning. This paper aims to find out ways to improve learner autonomy to achieve Chinese students' success in web-based English...
The current paper is an investigation towards understanding the navigational performance of humans on a network when the 'landmark' nodes are blocked. We observe that humans learn to cope up, despite the continued introduction of blockages in the network. The experiment proposed involves the task of navigating on a word network based on a puzzle called the word morph. We introduce blockages in the...
Identifying cultural discrepancies in worldviews is of high priority to Cultural Intelligence (CULINT). This paper presents a CULINT computer-based methodology for increasing cultural awareness. By automatically identifying themes/motifs in textual data and using machine translation, we expose cultural discrepancies in cultural understanding. This novel methodology is empirically tested through the...
Given a remarkable recent progress in robotics research, we can envision the day when robots and humans coexist and robots become closely integrated into our daily lives. This means endowing robots with the ability to communicate so they perceive human emotion, adapt their behavior to humans, and sense situations even without explicit instructions. Meanwhile, affective computing, that interprets emotion...
Intelligent agents or non-player characters (NPCs) in human interaction scenarios are required to react in ways that are consistent to the training scenario. In many cases these NPCs are controlled by a simple state machine and scripts. The use of these techniques leads to responses that are of poor quality and machine driven. In our work we aim to design a model for incorporating emotional enhancements...
We discuss the challenges of designing an adaptive service management for smart homes. Agents with intrinsic motivation are proposed to deal with environment uncertainty, incomplete information, and diversity of requirements. The proposed agent-mediate service is realized by a goal oriented approach, which can help service customers to make fast and intelligent decisions so as to achieve the user...
The ability to make good decisions is important to people in all areas of lives. This is also evident in sports games where players have a very limited time to obtain, interpret and analyze information on ever-changing situations before they decide on their actions. Using common basketball game scenarios, this research compares and evaluates decisions made by novice and experienced basketball players...
Calling and being called by one's own name play essential roles in our social life. In the study reported here, we investigated the possibility that own as opposed to other names would be automatically detected by mechanisms utilizing some initial acoustic indications. To this end, we examined early event-related potential responses (up to 400-ms latency) to one's own and other names while playing...
Social network analysis is a popular topic in social science. However, it needs a lot of human labor to get the information in psychological analysis. In this paper, we propose a multi-camera based evaluation system which can automatically track and recognize the human activities in an environment, and then build the corresponding social network and personality graphs. The proposed system contains...
We investigated the effect of height of a robot on comfortableness of spoken dialog with the robot. We created a robot that could change the height continuously, and carried out dialog experiment with 18 subjects changing the robot's height. From the experimental result revealed the two observations: the "comfortable height" of a robot was lower than the eye height of a subject, and the...
Learning is a process that is associated with a lot of effort and perseverance. In learning theories, motivation can be observed as a key factor. In some cases learning can become playing if the learning experience is so intrinsically satisfying and rewarding that external pressures or rewards for learning are of secondary importance. Serious games are able to increase motivation for learning by realizing...
Software development is most often done in teams, where human and cooperative aspects are vital for team effectiveness. This has been the topic of study in several disciplines, and in this article we describe three team effectiveness models from other fields. We discuss priorities for future studies on software teams, and ask: Do we need our own effectiveness model for software teams?
Computers are not merely data-processing devices. They are an unlimited vast world that enables virtual life. This paper maintains that humans are paradoxical beings who want private and secret life on one hand, and make their thoughts and actions public and open on the other hand. Coining the notion of the Privacy-Openness (PO) game that humans play, this paper reveals that such paradoxical desire...
High performance work system refers to a set of coherent human resource management practices that companies can implement with their workforce to expect better performance. This study complements the relevant literature by examining the relationship of high performance work system with another work result: individual's creativity performance. Surveying data from new product development team in Taiwanese...
This paper provides detail discussions on the definition, theory and practice of psychology in warfare in its broader context, and how it ties to Malaysia case. It will begin with looking into the origin of Psychological Warfare (PsW); the many facades of PsW definitions, its concepts, the research trend of PsW and its future development. This paper ends with Malaysian case of PsW enfolding the understanding...
Given the remarkable recent progress in robotics research, we can envision the day when robots and humans coexist and robots become closely integrated into our daily lives. This means endowing robots with the ability to communicate so they perceive human emotion, adapt their behavior to humans, and sense situations even without explicit instructions. Meanwhile, affective computing, that interprets...
Evolutionary computation has often been presented as a possible model for creativity in computers. In this theoretical paper, preparing for a series of experiments, evolution is discussed in the light of a theoretical model of human artistic process, recently presented by the author. Some crucial differences between human artistic creativity and natural evolution are observed and discussed, also in...
In this study, we investigate the effect of the attributes of humans, such as sex and age, on their psychological evaluation of humanoids. We used 11 humanoids in order to investigate the basic tendency of humans to evaluate humanoids. In addition, we included wheeled-walking robots, biped-walking robots, and androids in order to consider the influence of the type of humanoid. We collected data from...
This study investigates the potential of an online intervention, namely an online community, to reduce energy consumption among consumers. The study model, underpinned by Self-Determination Theory, explores how such an intervention can enhance consumer psychological needs of autonomy, competence and relatedness in the energy saving context. This would be highly beneficial to energy providers, such...
This study identifies the basic general perspectives that ordinary people use to evaluate humanoids (Study 1). In addition, it develops a new psychological scale to quantify general impressions regarding humanoids based on these basic perspectives (Study 2). In Study 1, to discover the basic perspectives toward humanoids, we used 11 humanoids and collected data from 919 Japanese people ranging from...
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