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Currently, there are quite a number of computational systems that attend to humans automatically, e.g., using natural language. However, the interaction with these machines is still too artificial. Usually, these machines are insensitive to the emotional content being expressed by the communication partner, as well as incapable of expressing emotional content. This paper presents the architecture...
For human beings, facial expression is one of the most powerful and natural way to communicate their emotions and intensions. A human being can detect facial expressions without effort, but for a machine it is very difficult. Automatic facial expression recognition is an interesting and challenging problem. Automatic facial expression recognition systems can be mainly used for human computer interaction...
This paper presents a new human-machine interaction (HMI) method designed for hands-free control of electric wheelchairs. Both forehead electromyography (EMG) signals and color face image information is jointly used to identify winking and jaw clenching movements. Five winking and jaw clenching movement patterns are selected and classified, mapping into five control commands to drive a simulated wheelchair...
In this article we propose a cultural framework that allows to go beyond the learning styles and to define the experience styles, i.e. a set of more general styles that are related to: a) individual characteristics, b) the dimensions of the experience, c) the levels of human interaction, d) the characteristics of the educational process.
Despite the growing number of systems providing visual analytic support for investigative analysis, few empirical studies include investigations on the analytical reasoning process that needs to be supported. In this paper, we present an approach to evaluate the ability of certain visual representations from an integrated visual-computational environment to support the completion of representative...
In this paper, the authors developed an intuitive navigator system with 3D platform which is web-camera based tool for people to navigate the 3D contents of computer. As many head-controlled devices, users need not control computer by directly getting in touch with any equipment to avoid diseases from other users by using this navigator system. Although there are many navigators for people to control...
In this paper, we describe the development of a dialogue model that integrates emotional dialogue strategies and explanations in a simple hence powerful way. As intelligent environments make inroads into the market, the need for user-friendly interaction with these systems grows. Pro-active reaction to user knowledge and emotions is one of the key points in user-friendly adaption of dialogue systems...
In order for the intelligent assistant systems to provide users with timely and appropriate assistances, most of them focus on what is considered to be the "rational" aspect of the user behaviors. However, since human desire is the fundamental driving force of human behaviors, without including users' desires, the system cannot provide most appropriate responses. We propose a hierarchical...
Symbiotic Computing is a kind of research project and concept to bridge the gap between Real Space (RS) and Digital Space (DS). The purpose is mainly to develop flexible information service or application as well as to establish the next generation information platform. In order to establish the framework, it is necessary to build 'Mutual Cognition' between human and system. Mutual Cognition broadly...
In business or in daily life, people are always faced with various chances and challenges. How to discover an emerging chance from some possible chances for decision making is still a problem for human beings to solve. This paper presents an effective method to deal with this kind of problem. Based on domain experts' experiences, the possible factors influencing chances are obtained. And then the...
As more is revealed regarding the nature of computer technologies and informatics, it is becoming clear that the interaction between people and computers is actually the interaction between two kinds of intelligences, i.e., natural intelligence and artificial intelligence. Through the application of rational thought and logic inferences, this paper attempts to clarify terminologies related to interaction...
With the expanding of network teaching, more and more college students begin to addict to the internet, so the design of more scientific network teaching environment is given more attention nowadays. In network teaching, not only the teaching content should be emphasized, but also a safe network teaching environment should be provided. This paper investigates the relationship between the network teaching...
The vast growing technologies for blind users has attracted many researchers to get involved in developing and improving software and system applications useful for the blinds. However, the challenge before such development is in understanding how the users behave and interact with the system. This paper presents a mental model for blind users to assist designers in developing better systems for blind...
The tracking and understanding the behavior of human beings is an important problem in a number of industrial applications. At the highest level, the system capable of resolving this problem should be able to recognize the human behavior and understand the intent and motive from the observation alone. This is a difficult task, even for humans to perform, and the mistakes and misinterpretations are...
The electronic information display console is an important device displaying integrated information on some type of large-scale ship. The human-computer interface (HCI) design that is not good enough will cause inefficiency or injury to the operators. If the deficiency is discovered while working, it will cost much labor, money and time. The virtual simulation method is tried to use evaluating the...
The measurement and the analysis of the temporal patterns arising in human networks is of fundamental importance to many application domains including targeted advertising, opportunistic routing, resource provisioning (e.g., bandwidth allocation in infrastructured wireless networks) and, more in general, modeling of human social behavior. In this paper we present a novel and exhaustive study of the...
There were few studies focused on the acceptance of service innovations. A technology-based service innovation is usually more complicated, thus learning of this innovation is essentially required. We use the case of evidence-based medicine (EBM) realization, one kind of technology-based service innovations, to explore the acceptance of service innovations based on social learning theory. A total...
Human computer interface (HCI) is often regarded as the intersection of computer science, behavioral sciences, design and several other fields of study. In order to improve the usability of HCI, investigation of the interaction between human and computers is an important issue. In present study, we use a pointing movement experimental device with visual feedback control function which developed in...
This paper presents the question-answer approach to programming the designers activity during the collaborative development of software intensive systems. Such activity is aimed at the creative reuse of precedents in the real time when the human potential and power of computers are combined as a whole. The effectiveness of the common work can be increased essentially if the human part of the work...
Videos can be naturally represented as multidimensional arrays known as tensors. However, the geometry of the tensor space is often ignored. In this paper, we argue that the underlying geometry of the tensor space is an important property for action classification. We characterize a tensor as a point on a product manifold and perform classification on this space. First, we factorize a tensor relating...
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