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We propose an object tracking system for a service robot working in an everyday indoor environment. The system is composed of an intelligent cabinet, a floor sensing system and a data management system. The position of an object can be classified into three areas: 1) in/on furniture, 2) on the floor, 3) held by a human or a robot. Being equipped with a RFID reader and loadcells, the intelligent cabinet...
The aim of the current studies in this field of research is the development of intelligent and interactive services and systems which will provide users with personalised support. In order to develop these systems and fulfil the intended requirements it is necessary to identify which factors define an intelligent and interactive system - not only from the scientific and developing perspective but...
With the permeation of information technology into the physical world and human society, we are on the way to a Cyber Physical Society (CPSocio). A CPSocio inter-connects the nature, the cyber space, and the society, so as to provide human beings with a better living and working environment. Researches on CPSocio will lead to a new revolution of information science and technology. In realizing CPSocio,...
In this paper we study the impact of network parameters including delay, delay jitter, and packet loss on the outcome of multiplayer online games. We use a measurement methodology that allows for automating game experiments using an artificial intelligence that runs on the game clients and eliminates the need for human interaction. Thus, we were able to perform thousands of experiments with different...
With the rapid development of science technology, especially in computer field, many industries use computers as aid tools. In order to promote their key competence capability, enterprises must manage to improve their ways of human resource management, as the ways enterprises use affect the work efficiency a lot. Information system brings managers of human resource mass convenience. This article introduces...
The aim of this research is to enhance the practicability of Artificial Intelligence using Neural Network (NN) in the actual market. This paper generalized the standard Markowitz Theory's Efficient Frontier to mimic and optimise the portfolio construction and develop a neural network heuristic to better understand the chemistry of how Artificial Intelligence can construct optimal portfolio ability...
The vast quantity of data contributed and consumed via the Internet provides an environment where Collective Intelligence (CI) can emerge. This article considers CI in relation to the Peer-to-Peer (P2P) paradigm, an environment that has the necessary conditions for the generation of large data sets through frequent peer interactions. We then examine the characteristics of agency and relate agent computing...
In this paper, a system for appraisal the step of horror emotion that the intelligent agent-based system may sense when it face to a annoying event has been developed and the behaviors of emotional agents using human behavior in terms of the way their emotional states evolve over time has been described and finally it has been performed by a fuzzy inference system using Java environment and three...
The past years have seen the subtle changes of relationship between human and products when the technology developed and the consumer requirement increased, during which human feelings are much concerned within the design process. This paper introduces the concept of emotional interactive experience based on behavior through life light and proposes new interaction design method. When using the product...
Several games nowadays try to improve the player immersion by representing human behavior as real as possible, generally using agent technologies to model non-player characters (NPCs). However, agent-based behavioral models representing the existing complexity of, for instance, a decision-making for a real life situation can become a very intensive computing task. For this reason, real-time simulation-based...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynamical, distributed and multi-objective fashion. In this paper, we propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving him tactical and strategical tips about the best actions to be taken according to the current game state with the objective of improving...
Since the problem of autonomy is a fundamental philosophical issue of Artificial Intelligence, our goal in this paper is to revise the Argument from Autonomy with the help of some distinctions extracted from a broader framework of discussions in philosophy. We make a revision of the Argument from Autonomy by making a series of distinctions between agents, programs, and between the origins and exercises...
This article re-visits the foundation concepts of Computational Intelligence in relation to the established field of Artificial Intelligence and describes an emerging data technology, Formal Concept Analysis, that can contribute to the topic. Technologies from Artificial Intelligence are briefly considered in relation to the need for improved knowledge representation and accessibility rather than...
"Process Automation in Strategic Command Decision Support System" (PASC DSS) is a program being executed by Center for Artificial Intelligence and Robotics (CAIR) to provide Indian Defence with a system built on leading edge technology. PASC DSS helps in collecting, collating, filtering, processing, synthesizing and displaying the information gathered from various sources and provide support...
From the point of the complexity of knowledge, based on the complex adaptive system theory, combined with computer science and artificial intelligence theories, the author analyzes the complexity of enterprise knowledge management and provides a solution to help enterprises to establish their own knowledge management system.
We discuss a new algorithm for traversing possible worlds in games of imperfect information based on the enumerablity of permutations by means of Sims tables. The resulting anytime capabilities of the algorithm are demonstrated by applying it to the card game Schnapsen, popular in Central Europe.
In this work we propose a talking head system for animating facial expressions using a template face generated from partial differential equations (PDE). It uses a set of pre configured curves to calculate an internal template surface face. This surface is then used to associate various facial features with a given 3D face object. Motion retargeting is then used to transfer the deformations in these...
To enable intelligent agents to effectively deal with emotion, the formal description of emotional agent based on the LOBA logic and axioms derived are described. The model provide theoretical foundation for the construction of emotional rule base that supports emotion reasoning, also reflects the agent producing better emotional response and making intelligent decisions.
With the development of information technology and high technology innovation, human-computer interaction design is also constantly updated. The rapid development of Intelligence technology shows that the direction of human-computer interaction design is natural interaction that man and machine in great harmony. User-centered design of human-computer interaction will be the ultimate goal. It will...
In this research we present a question answering based searching technique for location based shopping. A user may ask a question to the system as they naturally ask to a human while the system retrieves the search results by analyzing the given question and the current GPS location. Based on the retrieved results, the system carry out conversation with the user to explicitly understand his/her needs...
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