The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
Remote laboratory environments have the potential for delivering current standards of education while creating distance-learning environments. Design of a remote electronics laboratory presents many challenges such as scheduling, switching, content design etc. Several possible switching techniques are used in electronic experiments when implemented in a remote laboratory. This paper discusses various...
The course on Software Engineering is important for both the undergraduate and postgraduate programmes of computer science. This is particularly so in terms of making the students industry ready by exposing them to the processes and practices of life cycle activities of software development. The traditional approach to teaching the course on Software Engineering has not been able to make a positive...
Introducing System simulation and modelling course as well as laboratory in the curriculum of computer science and information science program is of great challenge. The course focuses more on discrete event system. In laboratory, experiments are conducted using simulation software tools like Flexsim® or Arena®, where discrete system are realized by modelling and simulating job manufacturing process...
This project seeks to demonstrate the use of remote experimentation and 3D virtual environments applied to the teaching-learning in the areas of exact sciences-physics. In proposing the combination of remote experimentation and 3D virtual worlds in teaching-learning process, we intend to achieve greater geographic coverage, contributing to the construction of new methodologies of teaching support,...
This article presents the use of remote experimentation laboratories integrated with 3D virtual worlds and their application in the school context. The use of this educational tool is designed to complement the teaching and learning. Using technology in teaching to promote learning beyond the classroom. The remote experimentation has been configured as an alternative to promote this learning supplement...
The paper reports a novel approach of self teaching Very Large Scale Integration (VLSI) to Computer Science students through the use of a Virtual laboratory. It formalizes the notion of hierarchical design of Integrated Circuits and abstracts the notion of design of integrated circuits based on physical approaches. Using the developed Virtual VLSI Laboratory, a set of about 100 Computer Science students...
For at least fifty years, the inverted pendulum has been the most popular benchmark, among others, for teaching and researches in control theory and robotics. This paper presents the key motivations for the use of that system and explains, in details, the main reflections on how the inverted pendulum benchmark gives an effective and efficient application. Several real experiences, virtual models and...
Traditional physical networking components form the basis of the Internet and the backbone of most enterprise networks. Virtual networking is essential in connecting virtual machines among themselves and to the physical world in any virtualization platform. In order to produce work ready IT graduates with practical, hands-on networking experience, it is desirable to provide an integrated virtual and...
An autonomous and multiplatform virtual laboratory for educational purposes is presented. The implemented platform includes a server with a SSH (Secure SHell) connection and a separated repository containing the virtual experiments. The programming of the experiments is implemented in Java language based tool, the EJS (Easy Java Simulation) and uses an external computation engine, for example Matlab...
The use of laboratories in Engineering Education at universities is an adequate opportunity to implement experiential and research based learning - e.g. in material sciences. Within these laboratories the students have the chance to do own experiments and by that gain own experiences in their learning processes. Recently finished research projects - e.g. like the PeTEX project done by universities...
This paper presents a change in the methodology of the laboratory activities in an undergraduate microprocessor systems design course focused on I/O methods and small microprocessors system integration. The laboratory was changed on two main aspects: firstly the assignments are done at home, shortening the time between design activity and experimental verification; secondly a soft-core processor synthesized...
This research aims to investigate how successful are the students in achieving the intended learning outcomes in one of the electronic subject taught by the author, and how well they contribute to achieving the program outcomes set by the author's campus. In this subject, three intended learning outcomes were set and were mapped to the four program outcomes dictated by the campus. The assessment tasks...
Three-dimensional virtual world technologies have the potential to be applied in the domain of education. However, end users such as teachers found it difficult to apply virtual world technologies because of technical issues. This paper discusses the technical difficulties end users face when developing 3D virtual worlds. We investigate the problem from the perspective of end-user programming and...
Schweitzer Engineering Laboratories, Inc. (SEL) not only recognizes the impending problem of the lack of electrical engineers, but is taking a number of steps to grow the next generation of engineers. SEL appreciates the fact that a career in electrical engineering starts with getting students interested in science, technology, engineering, and math (STEM) careers, so we are tending to those interests...
Software product line development refers to software engineering practices and techniques for creating families of similar software systems from a basic set of reusable components, called shared assets. Teaching how to deal with software product lines in a university lab course is a challenging task, because there are several practical issues that have to be solved in short time. In this paper we...
In Germany, education in Systems Engineering (SE) is not formally addressed in Engineering Studies. Only some German Universities for Applied Sciences are offer studies called “Systems Engineering”. Hereby, the focus is set on conventional design. System thinking, managing complex systems, and accompanied methods make not part of the curriculum. When considering the requirements in Germany industry,...
This demonstration will allow visitors to use different applications builded for the ARBlocks, a dynamic blocks platform based on projective augmented reality and tangible user interfaces aiming early childhood educational activities. Those applications, along with the platform itself, were designed to be useful tools for educators to teach general subjects for children, such as mathematical and language...
The use of mobile devices and tablets in engineering education has been gaining lot of interest, due to its interactive capabilities and its ability to stimulate student interest. On the other hand, this technology can also enable instructors to broaden the scope of their curriculum and increase student participation. In this paper, we describe an interactive application to perform signal processing...
This paper presents the "Gestor de Coevaluación Orientado a Grupos" (GCOG, Co-evaluation Manager Focused on Groups) for Moodle, a software tool to support peer evaluation when the students are organized using Moodle's groups and groupings. The main functionalities of this Moodle module are: a view to edit of co-evaluation questionnaires, a view to show those questionnaires adapted to each...
This paper presents an ultra-low-cost wireless communications laboratory that is based on a commercial off-the-shelf field programmable gate array (FPGA) development board that is both inexpensive and available worldwide. The total cost of the laboratory is under USD $200, but it includes complete transmission, channel emulation, reception (coherent and noncoherent), and probing capabilities. Over...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.