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Parking-lines recognition is the precondition in vehicle automatic parking system. A Parking-line Detection Method Based on Edge Direction is proposed. Transform the gray images into edge images using median filter, edge detection. Pick out linear edges in the edge images using Hough transfer. Define the signs of linear edges and propose their determinant algorithm. Based on the algorithm, determinate...
A remote environment proposed in the paper enables the study electrical drives via the Web. The active learning concept of the distance education and the set of Internet-based laboratory works open the possibility to learn Basic and Advanced Courses of Electrical Drive providing a lot of benefits for both the learners and the faculty. The remote labs for the bachelor and master students are presented...
One of the most challenging issues in most developing countries of the world today remains access to electricity. In areas where there is access to electricity, the epileptic nature of the supply and the inconsistency of the generated voltage and over loading pose a serious threat to the safety of electricity consumers equipment. In Nigeria, just like most developing countries, the situation is not...
With the increase of students, electronic laboratories and instruments have become in critical need in many universities and colleges, thus the construction of virtual laboratory and virtual instruments have attracted attentions of many researchers. LabVIEW is the most widely used virtual instruments developing software with the most powerful functions, which can be used for virtual instruments developing,...
Recent technological trends on mobile/wearable devices and sensors have been enabling increasing number of people to collect and store their “life-logs” easily in their daily lives. Beyond exercise behavior change of individual user, our research focus is on the behavior change of teams, based on life-logging technologies and information sharing. In this paper, we propose and evaluate six different...
This paper proposes a new web platform for educational activities for helping in the experimental work and the professional development of engineering students. The fundamental idea is to connect conventional theory study spaces, such as the classroom and home, through the web platform proposed with experimental training tools in the hands-on laboratory. What is proposed is a new focus on classroom...
Advances in technology have created unique opportunities for teaching digital design courses. Students in such courses no longer need to be present in the laboratory in order to obtain practical hands on experience and master the course material as students can complete laboratory assignments at home using relatively inexpensive commercial off-the-shelf development platforms and free software design...
The impacts of globalization, changing socio-demographics, and technological advances are uniquely altering the role of engineering in society, identifying significant challenges in the way colleges and universities address the engineering profession, engineering education, and associated engineering student assessment processes and practices. Schools of engineering have been challenged to reconsider...
Learning to program can be very difficult for the students involved. Students must master language syntax, programming theory and problem solving techniques in a short period of time. A non-traditional approach might help students to overcome these difficulties. Several studies have proposed the use of the physical computing paradigm. This paradigm takes the computational concepts "out of the...
Many studies have shown the importance of student self-efficacy in engineering retention. This work intends to contribute to the engineering education literature by exploring which student learning experiences are most likely to increase student confidence in engineering skills and if there are differences in these relationships among students of different gender, and achievement level, as measured...
This paper outlines a new procedure for building educational Web Laboratories (WebLabs). These WebLabs are based on JAVA and are offered to learners from Learning Management Systems (LMSs). The Virtual-Remote Laboratories (VRL) are JAVA Applets embedded in Sharable Content Object Reference Model (SCORM) packages that are able to interact with the LMS where they are hosted. This interaction is based...
Unibral is a program that supports research and education cooperation actions between German and Brazilian universities. This work in progress paper will describe a new version of such an old experience of Unibral, a project between the Federal University of Amazonas and the University of Stuttgart. This edition started in 2013 and joined two institutes related to the electrical and computer engineering...
This paper explores whether engaging embedded electronic systems students in the creation of, as opposed to simply the use of, lab equipment improves their motivation to practice, and thereby their ability to acquire, discipline-specific skills. The specific piece of laboratory equipment considered is the Microchip In Circuit Debugger, inclusive of header, for PIC16F mid-range micro-controllers. A...
Wired and wireless seamless networks comprised of optical fiber and radio-wave links can provide high-speed, resilient and flexible broadband services, where one of important items is precise and high-speed control of lightwave based on advanced photonic technologies such as digital coherent, high-speed electro-optic conversion, radio-over-fiber, etc. This talk focuses on such photonic devices for...
Over the past two decades, one of the key changes in Engineering curricula has been in the emphasis placed on the development of personal transferable skills. Employers also profess to seek these competencies when making recruiting decisions. Such skills include the ability to learn through collaboration and through meaningful critical reflection on one's own performance, both as an individual and...
In the last years the educational research advocates the use of new teaching and learning approaches, particularly in Higher Education. Simultaneously, the challenges of society requires that Higher Education institutions develop in their students other competences, beyond the academic knowledge. It seems to be consensual that the purpose of Higher Education courses is the development, among its students,...
The ability to communicate technical information is a critical engineering skill underemphasized in many programs. A base for successful technical communication is often established through a required course early in engineering curriculum. However, these courses are frequently taught by English/communication instructors, and the content is neither integrated into subsequent curriculum nor applied...
Studies have shown that co-operative learning may and may not enhance academic performance. These mixed results lead to the following research question: "What do African undergraduate engineering students prefer, cooperative learning or self-directed learning, and how do these learning styles influence their academic performance"? The purpose of this paper is to contrast the advantages of...
Due to the fast development in computer science new modules and specializations have to be developed, and the Computer Science (CS) curriculum needs to be reshaped in order to include 21st century skills such as problem-solving, creativity, innovation, communication and collaboration. This paper proposes a generic model for designing learning experiences for CS curriculum. The model builds on existing...
In this paper, we propose a model which can measure players' interest in visited places based on visiting time and we apply the model to a typical location-based game. The results in the conducted experiments show that our model works well in both simulation and a real game and that it outperforms an existing model.
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