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With the advancement of information and communication technologies, a great deal of learning resources can be easily accessed over the Internet, especially video-based materials. Most of them are recordings of speeches and instructions. Learners can also provide their feedback on a specific website or a learning management system. Besides, natural user interface (NUI) has become affordable which sheds...
Working memory capacity (WMC) is a cognitive trait that affects students' learning behaviors while performing complex cognitive tasks. Knowing students' WMC can positively enhance students' learning in many ways, for example, by providing them with adaptive content and activities to suit their individual WMC. This paper presents an approach for identifying students' WMC from their learning behaviors...
The use of serious educational games has many advantages, offering immersive, engaging and fun environments that require deep thinking and complex problem solving within a construct of overcoming obstacles and challenges. Developing new games, however, to support broad and rapidly evolving disciplines has remained time consuming, expensive, and requiring the expertise of game designers, software developers,...
This paper presents a brief chronological review of computer-based training (CBT) and the author's experimental implementation of CBT application software through his learning and teaching experiences, which consist of his preparation for the IEEE Certified Software Development Professional (CSDP) exam, collegiate instruction of programming languages and teaching of information and communication technology...
Due to their technological and economical advantage, laser machines are rapidly developed all over the world. Based on the theory of multi-body system (MBS), the error model of a five-axis multi-function laser machine including three slide and two rotating table was discussed. for the purpose of verification of above works, the double frequency laser interface detecting instrument of RENISHAW is used...
ICT stands for Information and Communication Technology. This paper aims to explore a theoretical study on the development of ICT-supported education systems around the world. In order to illustrate the uses of ICT in education, a case of using Web 2.0 for students learning at Aalborg University in Denmark will be introduced. A brief overview on diverse programmes of ICT-supported education systems...
This paper describes the use of the flipped classroom approach for an Introduction to Electromagnetics course. Video lectures were created on a tablet PC, and uploaded to YouTube. Students watched the videos before coming to class. Class time was used for problem solving strategy (using homework as the problems) and engineering applications of the concepts. Student satisfaction scores (course evaluations)...
By now, low-dimensional systems have been extensively explored as channel material for numerous transistor-like device ideas. Carbon nanotubes, nanowires from various materials, graphene, and more recently 2D crystals from di-chalcogenides are studied to evaluate their usefulness for a future nano-electronics, and here in particular logic device applications. While the above named materials are vastly...
This paper employs an evolutionary algorithm to adjust the weights of the evaluation function of a chess engine. The selection mechanism of this algorithm chooses the virtual players (individuals in the population) that have the highest number of problems properly solved from a database of tactical and positional chess problems. This method has as its main advantage that we only mutate those weights...
Modern high-tech products are being more widely used in College English teaching. PowerPoint presentation software is one representative of them. So while English teachers are using multimedia tools to design courseware to make presentations in teaching, is it practicable to enable students to make their own work by using presentation software such as PPT to finish their traditional English exercises...
Social presence is one of the most important factors that influence on learning process in e-learning environments. Many studies to perceive higher degree of social presence in learner and find the factors affecting social presence in e-learning environments have been done. In this study a new method based on existential psychology and knowledge extracted from learner to enhance social presence is...
The questions that are proposed as the basis for academy panel sessions are important ones to ask. In the aggregate, they cover an enormous expanse of the software engineering landscape. The reality of undergraduate computing education is that the vast majority of students do not go through software engineering curricula where there is time to address the academy questions in some depth. Instead,...
This paper describes a dynamic blocks platform, called ARBlocks, which is based on projective augmented reality and tangible user interfaces aiming early childhood educational activities development. This tool was conceived specifically for children, applying design techniques to determinate the best shape, material and typography for young students. The content is displayed by projectors, which exhibit...
The existing study focused more on one-dimensional nanostructures such as nanotubes and nanofibers for various potential applications, but less on evaluation of their mechanical properties. Therefore, this study mainly concentrates on near-field electrospinning (NFES) and hollow cylindrical near-field electrospining (HCNFES) process to fabricate permanent piezoelectricity of polyvinylidene fluoride...
This article describes the University basic computer course in support of the network platform of auxiliary teaching, I proofread carried out the reform of the teaching mode, from lecture-based teaching paradigm shift for teachers, just to play a guiding role in the teaching process, and then teaching mode, supplemented by a self-learning, to provide an independent learning platform, the use of metacognitive...
This article shows a case study in which the mathematics teacher can create learning objects (LO), by simply just having basic computer knowledge. It was taught a training course for teachers about the use of authoring tools to create these objects. In this training, the teachers, besides creating an LO, also answered three questionnaires, and these data were statistically analyzed. We conclude that...
Time has shown that technology has always had a significant influence on and role in education. The more advanced technology was the greater contribution it made to education. When we look back we can clearly see how great an influence film, radio and television have had on education. The second half of the twentieth century was marked by the results of the use of computers and information and communication...
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