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Nowadays, the cloud computing have engulfed not only the IT industry but also the general publics all around the world. Our daily life is now full of various cloud services such as Gmail or Google Document. Although the cloud services can provide on-line platforms for co-working between a group of collaborators, trust is always a hesitation for a user to adopt cloud services. In this paper, we aim...
Distributed Virtual Environments (DVEs), like Massively Multiplayer Online Games(MMOG) are attracting millions of users from all over the world. However, as the number of simultaneous users keeps growing, the current used Client/Server infrastructure technologies are showing their limits on the side of the practicality and applicability. As a consequence, novel solutions based on Cloud and P2P architectures...
Mobile cloud computing aims at improving the performance of mobile applications and to enhance the resource utilization of service providers. In this paper, we consider a mobile cloud computing environment in which the service providers can form a coalition to create a resource pool to support the mobile applications. First, an admission control mechanism is used to provide services of mobile applications...
Cloud computing is an emerging paradigm in which tasks are assigned to a combination (“cloud”) of servers and devices, accessed over a network. Typically, the cloud constitutes an additional means of computation and a user can perform workload factoring, i.e., split its load between the cloud and its other resources. Based on empirical data, we demonstrate that there is an intrinsic relation between...
In recent years, massively multiplayer online games (MMOGs) become more and more popular. To increase flexibility of resource allocation, MMOGs can be integrated with cloud computing. In an MMOG cloud environment, virtual machines (VMs) in game servers are allocated to serve players, instead of game servers. A game world is divided into several game regions. Each game region is serviced by at least...
Several fields in Computer Science use distributed computing to solve many intensive computational problems. Digital games use this approach mainly in multiplayer games, where a mainframe or cluster processes the majority of game logic. Single player games can also use distribute computing to process game logic and visualization algorithms, usually the tasks where digital games spend most of the processing...
A new Cloud Mobile Gaming (CMG) approach, where the responsibility of executing the gaming engines, including the most compute intensive tasks of graphic rendering, is put on cloud servers instead of the mobile devices, has the potential for enabling mobile users to play the same rich Internet games available to PC users. However, the mobile gaming user experience may be limited by the communication...
Traditional client-server online games do not scale well in terms of the number of players they can support. Most of this is due to the quadratic growth of bandwidth requirements as the number of players increases, and the limitations on processing power of any single machine. Considering the excitement a first person shooter (FPS) game can provide by bringing an epic scale online battle to real life,...
Cloud computing is becoming an increasingly viable source of low cost computing power for developers and users in diverse areas. Services from the creation of presentations, spreadsheets and text processing, to picture and video editing, and more recently high performance scientific computing are some examples of systems currently available in the cloud. While these applications are typically executed...
Massively Multiplayer Online Games (MMOG) are a class of computationally-intensive client-server applications with severe real-time Quality of Service (QoS) requirements, such as the number of updates per second each client needs to receive from the servers for a fluent and realistic experience. To guarantee the QoS requirements, game providers over-provision to game sessions a large amount of their...
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