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Conference proceedings front matter may contain various advertisements, welcome messages, committee or program information, and other miscellaneous conference information. This may in some cases also include the cover art, table of contents, copyright statements, title-page or half title-pages, blank pages, venue maps or other general information relating to the conference that was part of the original...
This case study reports on the experiences of designing and assessing the effectiveness of a faculty development program on writing across the curriculum (WAC). The report focuses on the question: What are the key components of an effective faculty development program to integrate WAC into engineering and scientific courses taught by faculty in those disciplines? <bold>Situating the case:</bold>...
We present the Showdown AI Competition, a game-based AI competition built around a clone of the popular game Pokemon. This is a game of turn-based team battle, where the objective is to defeat an opponent team using clever combinations of creatures and their abilities. The gameplay is reminiscent of computer role-playing game battles and collectible card games. The game has characteristics, such as...
This paper presents the description of a system model (meta-system) that specifies structural and functional aspects of a middleware architecture, such as: composition elements, interfaces, interaction rules, protocols, etc. The implementation of such middleware architecture (middleware-layer) aim to make a retrofitting in the conventional low voltage circuits to convert them into smart circuits and,...
Supporting interdisciplinary research (IDR) requires detecting the expertise needed to solve complex problems and identifying researchers with that expertise. Universities have adopted various expertise systems, many of which use publications and keywords to identify experts. Research expertise is dynamic in nature as one's expertise may change over time. Relying solely on publications to infer research...
Location-Based games (LBGs) are a subtype of digital games that uses the location of players as a key component for playability, including changes to the game state. However, a significant challenge that threatens the development and popularization of LBGs is the game balancing. Since LBGs rely on players' location, it is hard to manually design interactions, challenges, and game scenarios for each...
In this paper, we present hierarchical relationbased latent Dirichlet allocation (hrLDA), a data-driven hierarchical topic model for extracting terminological ontologies from a large number of heterogeneous documents. In contrast to traditional topic models, hrLDA relies on noun phrases instead of unigrams, considers syntax and document structures, and enriches topic hierarchies with topic relations...
Cooperative games with partial observability are a challenging domain for AI research, especially when the AI should cooperate with a human player. In this paper we investigate one such game, the award-winning card game Hanabi, which has been studied by other researchers before. We present an agent designed to play better with a human cooperator than these previous results by basing it on communication...
The perfect Gaussian integer sequences have been recently used in orthogonal frequency division multiplexing (OFDM) systems and code division multiple access (CDMA) systems. This paper proposes a new construction method, called monomial o-polynomials, to generate the perfect Gaussian integer sequences. The resulting sequences have odd periods and high energy efficiency. Furthermore, the number of...
Dynamic feature location techniques (DFLTs), which use execution profiles of scenarios that trigger a feature, are a promising approach to locating features in the source code. A sufficient set of scenarios is key to obtaining highly accurate results, however, its preparation is laborious and difficult in practice. In most cases, a scenario exercises not only the desired feature but also other features...
Addressed in this paper is the leader-following lag consensus of multiagent systems. By leader-following lag consensus, we mean that the followers achieve the state consensus with a lagged state of the leader. By means of Lyapunov-Krasovskii method, a sufficient condition is established which guarantees the required lag consensus. A numerical example is provided to illustrate the proposed theoretical...
The authors study the second-order finite-time coordination problems of nonlinear multi-agent systems with directed graph. By using the homogeneous theories, we firstly give a finite-time coordination controller for the leaderless multi-agent system. Then, another finite-time controller for leader-follower multiagent system was given. Finally, the authors give a simulation, which shows the effectiveness...
Sweeps is a well-known localization algorithm based on the consistent connection constraints in WSN, and utilizes the concept of finite localization to relax the constraint conditions from trilateration to bilateration. In this paper, we deeply analyze the finite localization in various localization environments, and uniquely localize the finitely localized node without flip ambiguities using iterative...
In this paper, we address the problem of evaluating the aggregated services offered to the user through a multimodal travel planner. The effective design of a multimodal travel planner is considered a complex task since it requires the identification of the best possible route that combines segments of different transport modes. We describe a novel architecture and its respective connectivity infrastructure...
Although the Z-domain precoding method for blind separation of spatially correlated sources is proved reliable in theory, it has disadvantages in its implementation since it requires knowledge of precoder zeros at the receiver beforehand. A new method is proposed in this article to find these precoder zeros and estimate the separation vectors of the coded signals at the same time by exploiting the...
In this paper, we consider a new problem of combinatorial optimization. An enterprise plans to sponsor a sports game, in which 2n teams from 2n different cites participate. The game adopts the home and away double-loop rule, and a team's home is located in its city. Once a team has completed a game in some city, it will fly to another city on the next day, and when all games finish, teams go back...
The group formation problem is a key problem in group learning. In this paper, we proposed a group formation system by using learning logs, which were collected from digital books system and Moodle system. We described the design and the usage of the system. In the future, we will evaluate the effective of this system.
A real-time learning analytics system is proposed for in-classroom use. We used an e-learning system and an e-book system to collect real-time learning activities during lectures. The collected logs were analyzed and presented visually on a web-based system for the teacher. The teacher can monitor how many students are viewing the same page as the teacher, whether they are following the explanation,...
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