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Studies in Computational Intelligence > Advanced Computational Intelligence Paradigms in Healthcare 6. Virtual Reality in Psychotherapy, Rehabilitation, and Assessment > Part 2: Virtual Reality and Rehabilitation > 193-228
Lecture Notes in Computer Science > Algorithms and Architectures for Parallel Processing > Parallel Algorithms > 113-123
Lecture Notes in Computer Science > Computer and Information Sciences – ISCIS 2006 > Mobile Computing > 765-773
Lecture Notes in Computer Science > Human Interface and the Management of Information. Methods, Techniques and Tools in Information Design > Part I: Design and Evaluation Methods and Techniques > 12-20
Lecture Notes in Computer Science > Visual Informatics: Bridging Research and Practice > Virtual Environment > 415-426
Lecture Notes in Computer Science > Virtual and Mixed Reality - Systems and Applications > VR in Education, Training and Health > 129-137
Lecture Notes in Computer Science > Learning by Playing. Game-based Education System Design and Development > VR-Based Education/Training > 316-327
Lecture Notes in Computer Science > Visual Informatics: Sustaining Research and Innovations > Visual Computing > 13-22
Lecture Notes in Computer Science > Human-Computer Interaction. Interaction Platforms and Techniques > Part 3: Virtual Environments and 3D Interaction > 560-568
Lecture Notes in Computer Science > Virtual and Mixed Reality > Design, Development and Evaluation of VR Environments > 196-205
Lecture Notes in Computer Science > Haptic Human-Computer Interaction > Applications of Haptics > 165-173
Lecture Notes in Computer Science > Interactive Technologies and Sociotechnical Systems > Virtual Reality and Computer Graphics > 71-80
Lecture Notes in Computer Science > Active Networks > Experiences with Service Engineering for Active Networks > 190-201
Lecture Notes in Computer Science > Computer Network Security > Adaptive Security, Security Analysis and Virtualization > 329-336
Lecture Notes in Computer Science > Technologies for E-Learning and Digital Entertainment > E-Learning Platforms and Tools > 60-69
Lecture Notes in Computer Science > Universal Access in Human-Computer Interaction. Ambient Interaction > Part III: Virtual and Augmented Environments > 666-675