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This paper present the results of the research study carried out on the emerging next generation Information and Communication Technology looking at global recent developments and trend, explicitly Machine-to-Machine (M2M) Communication Systems and evaluating its impact on the global business performance and the society in general. The findings are that M2M Systems are totally bringing a new wave...
We developed new interactive display system called the palm display. Our prototype system shows the image of graphical user interface on the palm and allows the user to have interaction with it using fingertip as they manipulate a common mobile device with stylus pen. We implemented this system using image processing technology and employed common projector and a networked PTZ camera. The feature...
This paper describes the design and implementation of a ubiquitous learning system called prête-à-apprendre+. The system is based on e-textile components and consists of shirts and fabric pads that communicate through the Zigbee wireless protocol. A simple tag game based on this ubiquitous platform is described.
Camera monitoring service is useful for security, caring service for the old and the week, disaster prevention, and so on. In this paper, we discuss the service scenario to support various devices and its issues in ubiquitous computing environment. Also, we propose a framework for camera monitoring service for supporting mobile devices in ubiquitous computing environment.
Cyber-Individual, with a short term 'Cyber-I', is a real individual's counterpart in cyberspace. It is closely related to human-centric computing ideology which focuses on placing human in the center of computing. The study on Cyber-I tries to re-examine and analyze human essence in the digital era. Cyber-I's vision is to create a unique, digital, comprehensive description for every real person being...
The purpose of this paper is to present the application of distribute mutual exclusion for controlling the text message exchange in a ubiquitous chat named M-SynchroTalk. This chat allows tutors and students to be in contact even on the move. The main issue is to organize the entire communication when several students speak at the same time and about many subjects. All in all, the chat hold the dialog...
The context of user is necessary to serve the user-oriented services in the ubiquitous computing environment. The types of the context are user's position, social position, available computing resource around the user, etc. The gaze proximity is new type of context proposed in our previous work. The gaze proximity of some object is the degree of the nearness to the user's gaze. The ubiquitous environment...
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