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Consideration of the availability of learning resources, or the ability of mobile learners to find information, is not enough when defining mobile and ubiquitous learning approaches. This limited consideration could play a role in blending both learning approaches as they assist the mobile learners. Moreover, the essential requirements for mobile learners may be overlooked by this consideration and...
Despite a growing interest in design patterns by the Human-Computer Interaction (HCI) community, an interaction pattern collection that is universally accepted is yet to be found. Such a collection would aid the design of pervasive computing systems, in which interactions occur in both the material and logical worlds. This paper first seeks to define interaction patterns by adopting a model that captures...
We've shaped our tools and process to support design in a world of tangible interfaces and ubiquitous computing in which the keyboard, mouse, and monitor make way for granular, inexpensive devices that let people augment their daily life. Tangible interfaces can be more natural, intuitive, and efficient than the way we currently interact with digital devices and interfaces. The key to developing these...
This paper presents harmonious human-computer interaction research in pervasive environment based on dynamic sharing niche technology and co-evolutionary learning. It begins with a discussion of some important issues related to user-centered human-computer interaction. Then it describes niched co-evolving approach, and based on dynamic sharing niche technology and homophily principle, the group model...
Today's mobile devices have inherited many of the characteristics of desktop computing -- including the assumptions that the user's full attention and dexterity can be focused on the interface. Unfortunately, on-the-go users are impaired by their mobility and often find desktop-style Windows Icon Menu and Pointer (WIMP) interfaces difficult, if not impossible, to use while performing their primary...
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