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This paper presents a method for mapping captured human motion with stepping to a humanoid model, considering the current state and the controller behavior. The mapping algorithm modifies the joint angle, trunk and center of mass (COM) trajectories so that the motion can be tracked and desired contact states can be achieved. The mapping is performed in two steps. The first step modifies the joint...
Recent litterature suggested a top-down organization of locomotion, with the head being the stable frame of reference and the gaze anticipating the future direction. The present paper provides detailed investigation into the spatial and temporal relationship among the gaze and each body segment during locomotion on a complex trajectory without visual cues or guidance. We established that gaze direction...
In this paper, we generate the biped gait of a humanoid robot that looks like a human's one. To generate the human like motion, we first capture walking motion of a human. Then, we analyze the captured data and obtain several information such as the relationship between the step length and waist height etc. We consider applying these informations to the real humanoid robot. Also, when the human walks,...
This work presents a methodology to generate dynamically stable whole-body motions for a humanoid robot, which are converted from human motion capture data. The methodology consists of the kinematic and dynamical mappings for human-likeness and stability, respectively. The kinematic mapping includes the scaling of human foot and Zero Moment Point (ZMP) trajectories considering the geometric differences...
Recent humanoid control investigations have emphasized the importance of controlling whole-body angular momentum throughout a movement task. For typical movement tasks, such as normal walking, such controllers minimize fluctuations in angular momentum about the center of mass (CM). This minimization is consistent with observed behavior of humans for such tasks. However, there are cases where such...
The purpose of this study is to develop a methodology that enables a humanoid robot to imitate a whole body motion of a human. In the communication and interaction with a human being with motions and gestures, a humanoid robot needs not only to look like a human but to behave as a human does to make sure the meanings of motions and gestures. To act like a human, the humanoid robot has to imitate the...
This paper introduces two new important issues to be considered in the design of the zero moment point (ZMP) reference trajectory for the sagittal plane balance control of an autonomous walking biped robot with an human-like gait. ZMP trajectory reference generation is very important in the design and balance control of the walking of a biped robot. ZMP reference generation algorithms based on the...
Biped robot research has been developing several decade of year in the world. We usually saw experimental biped robot in order to reduce single leg support time and let biped robot easy to control, so many researcher choose linearism plant of biped robot. But this approach couldnpsilat make our biped robot smooth walking naturally like as real human. We will obtain each angle of joints from real human...
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