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Modern mobile devices spreading introduce a new way of using and designing software applications. These pervasive systems are now part of our lives. More and more connected objects provide us more and more software capabilities. In this environment we have to rethink the way we traditionally consider our interactions with this software. These interactions are now potentially spread over multiple devices...
Currently, gamification is a new trend under which all activities are subsumed that try to introduce game mechanics into non-gaming applications in order to increase user engagement, motivation, and participation. This approach is especially promising in the enterprise domain since enterprise information systems (EIS) mainly focus on efficiency aspects rather than individual long-term motivation and...
This paper presents an architecture proposal for mobile services. It covers server-side and terminal-side components for the easy creation, provision and consumption of mobile services. The intrinsic characteristics of mobile services are reflected in this approach. Especially the role of the power user, that not only consumes mobile services but also modifies them or creates services of his own,...
This paper presents AFICUS, an architecture and implementation of a technology dedicated to pushing current Internet content consumer to become a prosumer (fully acting as content producer and consumer). To make this possible, AFICUS behaves as a middleware intercepting and analyzing the whole spectrum of the actual technological communications (mobile phone, social networks, IPTV, etc.). Thanks to...
Mobile commerce is gaining significant importance in the recent years as an alternative option of e-commerce for the moving user. The mobile applications through which m-commerce takes place operate in highly dynamic environments with diverse characteristics and under varying conditions. The characteristics and conditions of these environments -- called context -- should be exploited in order to provide...
In the pervasive system, it is important for its application to adapt to mobile devices. But most of pervasive systems are not quickly suitable for mobile device. In order to provide adaptive mobile services, the approach for self-adaptation is proposed in this paper. Firstly, context of mobile devices and its influence on pervasive application are analyzed and business rules based on this analysis...
Mobile and pervasive computing is gaining significant importance in the latest years. Context-awareness constitutes an essential aspect - almost a requirement - of mobile services in these environments. In this paper, we propose an architecture that supports the development and provision of context-aware services. The described approach provides means for the context adaptation of software components...
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