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In this paper, we analyze the three bottlenecks that limit the large-scene in virtual reality applications and especially in the Web-based applications. We also analyze the technical characteristics and defects of the LOD strategy and then propose a novel partitioning model. Based on the proposed model and XML, we present a scheme to overcome the three bottlenecks regarding CPU, memory and network...
Preliminary analyses were performed on the current sample of forty-five participants. Inspection of strategies in the Starmaze task showed that 50% of participants who completed the egocentric training changed navigation strategy in the post-training trial. 22.22% of participants who received the allocentric training shifted strategy in the post-training trial. 18.75% and 16.67% of participants adopted...
Creating immersive and aesthetic auditory spaces in virtual reality primarily focuses on enhancing the quality of an interactive experience for the user by utilizing a sophisticated combination of advanced immersive audio techniques and tools. While emerging Virtual Reality (VR) audio design and development best practices are documented herein, specific real world examples are also presented which...
Natural movement and locomotion in Virtual Environments (VE) is constrained by the user's immediate physical space. To overcome this obstacle, researchers have established the use of impossible spaces. This work illustrates how impossible spaces can be utilized to enhance the aesthetics of, and presence within, an interactive narrative. This is done by creating impossible spaces with a narrative intent...
Virtual Reality technology has a promising future in the area of living space because of its capacity for deconstructing data of space and visualization. The article is mainly about the brand new ways of space designing and the application of intelligent home system based on virtual reality technologies. It describes the revolution this technology will bring in constructing a humanized, scientific,...
Virtual reality (VR) technology has been applied successfully in a wide range of fields, as mobile devices and wearable electronics have become popular commercial products. In this pilot study, we apply the VR technology with seven main steps to reconstruct a historical site (i.e., a nonextant historic east Taiwan railway station) to develop a VR simulation system. It provides an interactive environment...
Prospective memory can maintain our ability to living independently, which is important for our daily lives. Evaluation of prospective memory can be reflecting the severity of cognitive ability regression. Previous studies developed slide-based task and living-based task to evaluate prospective memory performance in different conditions. However, as a new technology that can provide a more realistic...
This paper describes one professor's positive experience with the AACU-TIDES STEM initiative to increase student retention with populations of historically disadvantaged groups within computer science. The paper will also discuss the use of Bitpim, Human Computer Interaction (HCI), Virtualization, Virtual Reality, and the Cyberlink Brain Body Interface as tools to increase student interest in the...
Information technologies impact our daily life in many significant ways. Despite this there is a lack of availability of some technologies to the wide public caused by their availability and price. This insufficiency seems to be even bigger for handicapped people. LIRKIS laboratory of Technical university of Košice proposes solutions in education of these people and develops technologies of virtual...
A process-scheduling algorithm is a fundamental operating system function that manages the assignment of CPU (Central Processing Unit) processes. It aims to make the system efficient, fast, and fair, allowing as many processes as possible to make the best use of the CPU at any given time. Understanding scheduling algorithms and their impact in practice is a challenging and time-consuming task for...
This work deals with interactive motion planning processes intended to assist a human operator when simulating industrial tasks such as assembly, maintenance or disassembly in Virtual Reality. Such applications need motion planning on surfaces. We propose an original interactive path planning algorithm with contact, I-RRT-C, based on a RRT-Connect approach. This algorithm is based on a real-time interactive...
Imagine you are an operating room nurse. Could training with virtual human teammates empower you to speak up to a bullying teammate? Could virtual teammates change the way you speak as to reduce errors? How about learn new patient safety policies or efficiently transfer care?In this talk, we will explore the emerging area of using virtual humans to subtly influence healthcare teams' teamwork and communication...
The paper is partly based on an article/ chapter from 2013, called Social inclusion through virtual worlds. Added are the results of two recent projects: an EC funded project called Discover (2012-2015) and the Dutch project Leuk voor Elkaar (2015 - present). In The Netherlands we have developed a virtual world called VayaV Metaverse, based on the Open Sim platform. Also we have a demonstration build...
In this article we study the negative effects of applying motivating e-Learning tools as a method to increase students' engagement through their learning process. In particular, we demonstrate that increasing students' motivation can have a negative effect on students' efficiency if they engage with the applications in a wrong way. In our carried out experience, we have used a virtual reconstruction...
The term Next Generation Technology has been often used by IT enthusiasts. Many see next generation technologies as one of the solution vectors for the global challenges of the 21st century. However, a small research has shed light on this term and specified its characteristics and meaning of it. Next generation technologies are critical to solve large problems faced by this world. Therefore, this...
In recent years, with the rise of the concept of Computational Thinking, the issue about College Computer teaching reforms has received wide attention. A high percentage of the research nowadays focuses on how to impart knowledge of computer in the perspective of computational thinking. But more importantly, the research ignores an important way to train thinking — practice. This paper starts with...
Over the past few years, gesture recognition has made its debut in education and virtual reality environment. This paper reviews the current literature in gesture recognition technology for interactive storybooks and the existing methods and challenges for this technology. A conceptual framework is proposed to resolve two main challenges that have been reviewed from previous work: to provide a novel...
To address the problem of underexposure, underrepresentation, and underproduction of diverse professionals in the field of computing, we target middle school education using an idea that combines computational thinking with dance and movement choreography. This lightning talk delves into a virtual reality education and entertainment application named Virtual Environment Interactions (VEnvI). Our in...
3D volume reconstruction technology is the new sign of future technology and communications. In 2008 this technology first received attention worldwide by Prince Charles addressed the World future energy summit and made his first appearance as a hologram in a bid to reduce the royal carbon footprint. In past it is known as the pepper's ghost technique. The same way using the light illusion ghost is...
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