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Psychological safety (PS) refers to the shared belief that a team environment is safe for taking interpersonal risks (i.e., it is ok to be wrong or assert new ideas). PS has been shown to improve the cohesiveness of co-workers and improve group problem solving in various situations. In the flipped classroom model of instruction students watch video lectures before coming to class, then participate...
This article aims to compare the educational effect of the Manga Case Method in offline and online environments. The Manga Case Method is an educational tool described by Manga. In this study, we used a manga case designed to improve learners' literacy when using social media in a company. We conducted experiments of the Manga Case Method in both offline and online environments. The results show that...
School Based Assessment (SBA) has been in place since 2012 in Malaysia. Amongst the main purpose of it was to improve students' learning and assessment system. However, school still fails to explain and implement a broader assessment process that can improve teaching and learning and still using manual filing systems to manage and process the students result. Therefore, Collaborative Portfolio Assessment...
Predictive maintenance of electric motors is a hot topic nowadays. Due to the extensive participation of these machines in industry, there is an increasing demand of graduate engineering students with skills in this area. In spite of this fact, in many Universities, engineering programs did not include specific courses in this specific area. In recent years, there has been a certain increase in the...
Collaborative learning is widely accepted as an approach to promote learning effectiveness and student satisfaction. However, the quality and outcomes of collaboration depend upon a number of factors, among which group formation plays an important role. Existing approaches take into account groups formed through random assignment or based on certain criteria such as academic performance, demographic...
The paper constructs a knowledge indexed video case base. A total of four functions are being incorporated in the casebase including case study, collaboration, case reflection and case management. Large-scale class and blended learning are attempted in classroom in this paper, and the video casebase is employed for pre-class preparation, video-watching, case discussion and reflection. After class,...
Virtual learning community is an important organizational form for collaborative learning. And the learning emotion, interaction degree, knowledge test are important characteristics of learning. However, the existing constructing strategy is unable to accurately determine the matching degree between the learner and the community. The lower matching degree will weaken the learning performance of learners...
Augmented reality technologies are becoming widely used in educational and business contexts. This paper shares results of the TalkTech project, in which first-year introductory technology students from a university in the United States and fourth-year multimedia students from a university in Romania research applications of augmented reality in various industries, develop original augmented reality...
The group formation problem is a key problem in group learning. In this paper, we proposed a group formation system by using learning logs, which were collected from digital books system and Moodle system. We described the design and the usage of the system. In the future, we will evaluate the effective of this system.
Transforming the conventional ways of teaching programming is essential to help lecturer to retain student's engagement with the academic matter. One of the approach is to improve the conventional ways of teaching by activating the collaborative aspect among students through the support of discussion forum. However, some concerns growth regarding the participation from the student. The use of discussion...
The research study and compare the effectiveness between Problem-Based Blended Learning (PBBL) and traditional learning method by focusing on academic writing skills of the undergraduate English major students at Chiang Rai Rajabhat University. The study was a descriptive and experimental research. The effectiveness was divided into two main parts. First, the scores from individual work and group...
This paper discusses the roles and characteristics of group members in collaborative learning under a network environment, using case study and content analysis. This paper focuses on the following aspects: design of research method, the data collection, the case analysis and discussion, the research conclusion and the existing question. The results show that implementing cooperative learning needs...
Understanding fundamental process limits is a crucial skill for all types of engineers. In mechanical engineering, this especially applies to the field of metal forming. To have the students understand the different limits of the commonly used deep drawing process, e.g. the influence of the clamping force, a tele-operative testing cell was developed at the Institute of Forming Technology and Lightweight...
Experimentation is crucial in science teaching at any education level. Students' motivation and collaborative work are also essential in order to achieve positive learning outcomes. This article portrays the implementation of remote experimentation using VISIR in a Physics subject at high-school level. Qualitative and quantitative data were analyzed for this particular case study in order to shed...
Growing attention is being paid to the use of game-based learning in education, due to the rapid progress of information technology Internet. Students need to cultivate not only their own abilities, but also the ability of collaboration after graduation. However, collaboration must be directed by appropriate guidance in order to demonstrate the expected results, the rules of the game guide can be...
In recent years, institutions of higher education have been using Massive Open Online Courses (MOOCs) as an alternative to enhance and innovate traditional classroom practices. One of the approaches to this type of innovation consists of using MOOC platforms to develop online courses exclusively for their students. They are known as SPOC (Small Private Online Courses), distance-learning courses that...
With the rapid expansion of computer usage technology, working in social collaborative learning environment has been a common teaching and learning techniques to students. Working collaboratively can trigger deeper discussion which may lead into an argumentative debate and the development of knowledge construction in argumentation. This process is known as argumentative knowledge construction and...
This paper described the effort to raise students’ higher order thinking skills (HOTs) in chemistry learning by using game-based learning. The study attempted to use scenarioepistemic game (SE game) in socio-collaborative learning environment to improve HOTs among high school chemistry students in Malaysia. The SE game was a knowledge game that centred on professional practices relevant to critical...
MOOCs are increasingly being used around the world by large numbers of educational institutions. While some people believe that MOOCs are only a transformation of existing technologies, much research has been conducted in the field, and evidence has emerged that supports the notion that this new type of course is here to stay. Elite universities around the world have been conducting programs that...
According to [8] the student's learning inspiration and adequacy can be influenced by several environmental factors which includes the learning approach and social pressure from class mates. The aim of this study is to investigate students' perceptions about the contribution of collaborative learning and the Hackathon to improve computer programming pass rate. The study included both the under-graduate...
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