Serwis Infona wykorzystuje pliki cookies (ciasteczka). Są to wartości tekstowe, zapamiętywane przez przeglądarkę na urządzeniu użytkownika. Nasz serwis ma dostęp do tych wartości oraz wykorzystuje je do zapamiętania danych dotyczących użytkownika, takich jak np. ustawienia (typu widok ekranu, wybór języka interfejsu), zapamiętanie zalogowania. Korzystanie z serwisu Infona oznacza zgodę na zapis informacji i ich wykorzystanie dla celów korzytania z serwisu. Więcej informacji można znaleźć w Polityce prywatności oraz Regulaminie serwisu. Zamknięcie tego okienka potwierdza zapoznanie się z informacją o plikach cookies, akceptację polityki prywatności i regulaminu oraz sposobu wykorzystywania plików cookies w serwisie. Możesz zmienić ustawienia obsługi cookies w swojej przeglądarce.
Massive multiplayer online games are large-scaled distributed systems to handle a huge amount of simultaneous players. Thus, development costs can be enormous. To deal with this, it is necessary to reduce redundant development steps in such distributed systems, e.g. by using code generators and model analysers to build components from already existing knowledge. Such knowledge could be the unique...
In this paper, we present an evolutionary trust game to investigate the formation of trust in the so-called sharing economy from a population perspective. To the best of our knowledge, this is the first attempt to model trust in the sharing economy using the evolutionary game theory framework. Our sharing economy trust model consists of four types of players: a trustworthy provider, an untrustworthy...
Recent advances in sample efficient reinforcement learning algorithms in quasi-deterministic environments highlight the requirement for computationally inexpensive visual representations. Here we investigate non-parametric dimensionality reduction techniques based on random linear transformations and we provide empirical evidence on the importance of high-variance projections using sparse random matrices...
The relevance of data created in or about the IoT has a strong reliance on the context, especially spatiotemporal context, of the device and application perceiving it. To ensure that applications perceive data items that are relevant to the current context, it is necessary to restrict when each item is available. To control an application's perceptions of data availability, data items are often put...
Teachers today spend a lot of time grading students' work. Yet many times students feel under-appreciated and they lack understanding of the grading criteria, which leads to no improvement of their learning through time. This paper presents a perspective on automatic evaluations of students' work with the use of gamified peer assessment. Using peer assessment, students not only learn what was correct...
In the present work, we study the advertising competition of several marketing campaigns who need to determine how many resources to allocate to potential customers to advertise their products through direct marketing while taking into account that competing marketing campaigns are trying to do the same. Potential customers rank marketing campaigns according to the offers, promotions or discounts...
The use of games in software engineering education is not new. However, recent technologies have provided new opportunities for using games and their elements to enhance learning and student engagement. The goal of this paper is twofold. First, we discuss how game related methods have been used in the context of software engineering education by means of a systematic mapping study. Second, we investigate...
This paper presents a case study of a gamified learning experience, designed with a guiding gamification framework, for a software engineering study group. The group was formed to evaluate the learning experience in a laboratory-like setting, and the results are intended to inform the design process. Grounded-theory procedures were used to analyze qualitative data about students' perceptions of the...
We present a two player gradient play differential game in a producer market with quadratic payoff as a model of behavior in a competitive environment and show that the Nash equilibrium is not efficient. An algorithm is then presented which uses side payments to induce cooperation between firms, and rules for side payment strategies are shown. The stability of the new system at a reasonable equilibrium...
Educational games have been used as an innovative instructional strategy in order to achieve learning more effectively in Software Engineering (SE) education. However, it is essential to systematically evaluate such games in order to obtain sound evidence on their benefits. And, although, several SE games have been evaluated adopting diverse research designs and measurements, so far no larger scale...
Exertion based games have shown significant potential to influence health and well-being positively. Natural locomotion systems have been developed towards this end, however designing appropriate control schemes for such systems are particularly challenging as performance degradation might occur in terms of response time, precision and dexterity in consequence. This could affect the player's sense...
In order to understand information transmission, it is highly important to find a hidden structure of a social network such as rumors in daily life, and leaders of the underground organizations. The information above is difficult to be forecasted because such information can only be obtained in fragments and cannot be achieved through observation itself based on the data. This research aims to clarify...
This paper analyses the changes we have made in teaching agile methodologies, practices, and principles in four courses in order to address a specific dilemma: students need to apply agile methods in order to learn them, but when complementing our courses with applied content, we face the problem that students perceive the learning and application of agile methods as less important than delivering...
In game development, software teams often conduct postmortems to reflect on what went well and what went wrong in a project. The postmortems are shared publicly on gaming sites or at developer conferences. In this paper, we present an analysis of 155 postmortems published on the gaming site Gamasutra.com. We identify characteristics of game development, link the characteristics to positive and negative...
The need to utilize English in daily international communications within broad settings, such as business and academia, is accelerated by Information and Communications Technologies (ICT) and internationalisation. Internationalisation introduces the increased need (through ICT) to communicate through a common language (global language) and English has evolved into such a ‘global language’. Students...
Children use Internet in a daily activity both at home and school. Despite the benefits that Internet might has for children, there are risks surrounded children that we must recognise and be careful of it. Internet use has serious risks including child sexual harassment and child pornography. Unfortunately, cyber criminals take advantages of technological advancement and exposed young people as they...
Software development, like any prolonged and intellectually demanding activity, can negatively affect the motivation of developers. This is especially true in specific areas of software engineering, such as requirements engineering, test-driven development, bug reporting and fixing, where the creative aspects of programming fall short. The developers' engagement might progressively degrade, potentially...
implementing leaderboard is one of the most popular gamification strategies which allows triggering various types of engagement and potentially links to different performances in skill acquisition and knowledge transfer. Although leaderboards are currently implemented in various domains and many kinds of leaderboards are currently employed, previous studies reported that not all participants engaged...
Most of entrepreneurs in software industries in Indonesia have sufficient capabilities for developing their products, but lack of managerial skills in managing business. To achieve business success, the entrepreneurs need not only technical knowledge gathered from their technical education, but also need managerial business knowledge. This paper aims at presenting an integrated competency model for...
With over one hundred thousand games apps, it's important to make a mobile game app stand out. The most basic way to do it is grabbing people attention through the icon. It's the first thing people see in apps store. It represents the face of the game. The mobile game app icon must communicate the right impression and the right message. This research studies the top grossing mobile games apps icons...
Podaj zakres dat dla filtrowania wyświetlonych wyników. Możesz podać datę początkową, końcową lub obie daty. Daty możesz wpisać ręcznie lub wybrać za pomocą kalendarza.