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This work presents an educational board and card game named SimulES-W, as a tool for teaching Software Engineering. It encompasses 5 years of evolution, in which the game Problems and Programmers was the fundamental source. SimulES-W innovates in three distinct areas: it is a web based game, it relies on a broad view of the software process and it is customizable for content. SimulES-W is supported...
Nowadays, with rapid popularization of the WWW, Software collaborative systems can bring some dispersed teams together, automatically supporting communication and cooperation. Both teams and everyone are able to benefit from the collaborative process. The paper introduces communication modes and describes the architecture of software collaborative developing environment based on agents. Intelligent...
When teaching software engineering courses it is highly important to have good text books that are well-founded, up-to-date, and easily accessible to students. However, currently available text books on the market are either very broad or highly specialized, making it hard to select appropriate books for specific software engineering courses. Moreover, due to the rapidly changing subject of software...
A learning environment based on the integration of the LMS and MediaWiki components is suggested to support knowledge sharing among generations of master course students. A case study demonstrates significant raise of motivation and learning efficiency of students with sufficient professional experience as well as communication skills enhancement for all students.
This paper introduces a new and flexible Multifunction System. By using LabVIEW 2010 Graphical Programming and or VEE-Pro with the new class of Agilent USB Devices in this application, at the University Transylvania of Brasov was developed a Flexible Laboratory Instrumentation System (FLIS) for new nanostructurated materials. This development offers great benefits to university research laboratories...
Tools utilizing the web-server's logs for monitoring and analyzing the users' behavior are used in many fields where the Internet plays a major role as in e-commerce and e-learning. These tools are very useful for tracking the learning activities of the students in web-based Course Management Systems (CMS). While the logs can be customized to include much information on what goes-on in the CMS, they...
With quick upgrading of knowledge and high demand for all-round talents at the age of information, the integration of computer multimedia into college English course has altered traditional teaching model. The teaching focus is converted to learning process from content; teacher becomes the organizer and manager of class, the director and supervisor of students instead of the lecturer; students become...
Finding relevant and reliable information on the web is a non-trivial task. While internet search engines do find correct web pages with respect to a set of keywords, they often cannot ensure the relevance or reliability of their content. An emerging trend is to harness internet users in the spirit of Web 2.0, to discern and personalize relevant and reliable information. Users collaboratively search...
We have developed an image editing application, Quiccamera and an idea generation consistent support system, GUNGEN-SPIRAL II. Quiccamera was created for the idea collection part of GUNGEN-SPIRAL II. Quiccamera can upload data briefly. GUNGEN-SPIRAL II is a Web-based system, which can support shared ideas and the circulation of information for an idea generation method, the KJ method. We applied these...
Tele-presence and tele-immersion systems are growing to be more realistic these years. However, few show practical experiences in Internet wide tele-immersion, especially in acceptable end-to-end delay. We present a framework for multi-party tele-immersion applications that allow remote collaborative 3D interactions. This framework performs real-time stereo modeling based on the bumblebee cameras...
Complex Web-based information systems involving multiple entities and their dynamic mobile-based collaborations require efficient techniques for context information sharing. Sharing control is a requirement for preserving the privacy of personal context and shared context. Our sharing control mechanism is hybrid, based on sharing control rules defined by enterprise as well as by individuals users...
In a disaster, accurate information is a resource that is often in short supply. The combination of rapidly unfolding events and the frequent loss of communication infrastructure including mobile phones, landlines, Internet and television broadcast make it difficult to gain situational awareness. And while there is obvious value in aggregating information for centralized emergency authorities, disasters...
Billions of devices are expected to be online by 2020. These will not only provide information by monitoring the real-world, but create complex collaborations in order to provide sophisticated value-added services. Slowly, we are witnessing the emergence of Cooperating Objects in the Internet of Things, which will rapidly change the way we design, develop and realize cyber-physical dependent applications...
This paper proposes a new P2P-based hybrid music recommendation system for internet audio applications. The proposed system combines the content-based filtering (CBF) and the collaborative filtering (CF) algorithms. A unified scale allows direct comparison between the scores generated from both algorithms, thus recommendation can be made based on the scores without regarding to which algorithm each...
A low-cost collaboration architecture for web content distribution, that aims to improve all stakeholder's interests, is presented. A peer-to-peer (P2P) contribution among the end users layer is suggested, in order to increase download rates and reduce server traffic and resource usage. In addition, the Internet Service Providers (ISPs) concerns are also considered, with an ISP-aware connection strategy...
Engineered assembly may be treated mathematically as a clustering problem, in which cluster analysis hinges critically on the relationships between objects and attributes. This paper explores an analogical approach, via the evaluation of relationships against conventional assembly means, to derive and reveal the necessary relationships in collaborative virtual assembly. The inherent relationships...
Virtual organizations are increasingly pervasive in knowledge work, despite significant challenges with respect to support for common ground, member awareness, sense of community, work coupling, incentives, and other issues. Understanding how specific sociotechnical affordances of VOs can enhance effectiveness in new and distinctive ways will improve our understanding of virtual organizations, and...
The use of Web 2.0 technologies is increasingly common in many aspects of life: social, work, and study. The study reported here looks into how one type of Web 2.0 tool, the wiki, was being used to support groups of IT students involved in a collaborative authentic-task in their undergraduate studies to develop a software solution required by their "clients". The study indicates the existence...
In Internet networks, monitoring is necessary to guarantee the performance of the services. In this paper, we review the state-of-the-art monitoring architectures proposed for multi-domain networks. We note that these architectures do not support measurement configuration that enables the providers to perform flexible multi-domain measurements. Therefore, we present our proposal for the configuration...
Agile software development processes are widely adopted in software engineering projects. Their low organizational overhead and iterative nature make them ideal choices for small development teams. The application of those methods in software projects that require collaboration between multiple sub-teams is a challenging task that remains subject to intensive research. Especially the initial phases...
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