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Applying new technology to the healthcare training goes beyond transferring and sharing health information and experiences. Following on from e-learning, serious games are new training solutions for doctors, nurses and patients. This new way of training is a technology that helps users learns while having fun. In this paper we will present a serious game dedicated for the nursing training that will...
In this paper, some approaches to teaching multi variable control design are discussed, with special attention being devoted to a step-by-step transition to e-learning. The approach put into practice and presented here is developed through design projects, from which one is chosen as a competition game and is realized using the E-CHO system, Matlab, and a laboratory pilot plant. All the preparations...
In recent years there has been significant growth in the use of virtual worlds for e-learning. These immersive environments offer the capability to create complex, highly interactive simulations. Video games have entered the mainstream as an increasingly popular entertainment format. Virtual learning environments support teaching and learning in an educational context, offering the functionality to...
Recent researches argue that web-based learning environment and active learning would greatly improve the efficiency and effectiveness of teaching. This paper aims to develop a system which promotes efficient learning by a web-based system and facilitates active learners' participation through game competition for an e-commerce topic, auction agent programming. The game competition is about an auction...
Problems on Learners' poor accomplishment in learning have existed for a long time. By analyzing and comparing the differences between the traditional teaching resources and learning resources in e-learning, it is concluded that there is a severe lack of intangible learning resources, which is the main reason for learners' poor accomplishment in e-learning. Besides, some suggestions on how to strengthen...
In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. These immersive environments offer the ability to create complex, highly interactive simulations using in-world modeling and scripting tools. Virtual learning environments' support teaching and learning in an educational context, offering the functionality to manage the presentation,...
M-learning the combination of e-learn- ling with mobile technologies captures the very nature of e-learning by providing users with independence from the constraints of time and location.1 To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques.2 The Explore! m-learning system implements an excursion-game technique to help middle school...
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