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This paper describes the use of Bluetooth hardware for localization and signal processing education on Android smart-phones and tablets. The localization algorithm uses the Received Signal Strength Indcation (RSSI) value of transmitting devices in order to triangulate their position. The concepts that are featured in the use of this technology have classroom relevant content such as multilateration...
This paper presents results of a survey that explored the challenges low-income mobile users of Dhaka, Bangladesh (N = 131) face in mobile text entry. Results revealed that all users use the Bengali language at some capacity to compose text, yet many (are forced to) write with the Roman alphabet. Both feature phone and smartphone users feel that the existing text entry techniques are difficult to...
Smart Objects, the constituent elements of the Internet of Things, are computationally enhanced everyday objects such as shoes, fridges, tools, and more. In education, they have the potential to boost exploratory learning of engineering concepts by providing real-time information to students during their learning activities. With this goal in mind, we developed the Smart Cube: a Smart Object for physics...
The ability of students to retain information for future use is worthwhile in any subject. Specifically, it is essential in IT because concepts are built upon each other as a student progresses through a curriculum and courses. In this paper, we propose a mobile-based micro learning approach to help students to retain more knowledge and skills, and support classroom learning. The idea is to chunk...
Mobile learning has emerged as a new and promising learning modality, providing more interactivity and flexibility to learners, tutors and teachers in carrying out educational activities and practices. However, in spite of the benefits, the existing applications still have several issues and challenges to be addressed, such as the quality evaluation of the resulting mobile learning applications. Aiming...
In Africa, wide diffusion of Information and Communication Technology (ICT), particularly mobile phones and Internet technology, has opened new opportunities for informal workers. New opportunities include better access to information, improved welfare, reduction of search and transaction costs, and improved competitiveness. Despite these opportunities, there is limited scientific knowledge about...
Mobile education (ME) has been greatly spread through mobile devices, transforming the way education is delivered. However, in Tanzania, little is known whether teachers in higher education institutions (HEIs) utilize mobile devices for their own ME training and other educational related matters. The aim of this study, therefore, is to investigate the usage of mobile devices owned by teachers at the...
There has been series of introduction of low-cost learning technologies worldwide such as laptop and tablet computers, especially in developing countries to address uneven standard education which has attracted attention from many researchers and practitioners as reflected in myriad studies. The State Government of Osun in Nigeria following the trend of technology globally introduced Opón Ìmò Initiative...
The appearance of MOOCs brings a lot of attentions. Although MOOCs provide the people with more learning opportunities and conditions, there are some disadvantages, such as the practice of the skills and the difficulties in the understanding of the key notes due to the lack of the interaction between the teacher and the students. Virtual reality technology brings the chance to solve these problems...
Homework review is a crucial process oi learning in which teachers can assess the learning condition oi students and the whole class. Accordingly, teachers can make adjustments for further teaching. However, there are some key problems which make homework review a pressure ior teachers, such as large amount of assignments versus teachers' limited time. Under this condition, teachers could not give...
Most of the children prefer digital games as an entertaining spare time activity. So there is a growing interest among teachers in using digital games as a part of their lesson plans. DGBL (Digital game-based learning) has become a viable instructional option in recent years due to its support of learning motivation. In this article, a Virtual Reality game developed for Elementary school students...
Bring your own device (BYOD) studies the benefits and impacts of allowing the employees to bring their technological devices to their workplaces. This topic has been studied in educational environments from a pedagogical perspective as well. The main concerns of the studies are to understand how students can be affected. However, there are only few studies that tackle how privacy and personal information...
With the popularity of many massive online courses (MOOCs) and relevant platforms such as the Coursera, edX and Udemy, open learning and education will obviously become a very influential and significant sector in education all over the world, especially for developing countries like China and India with large population sizes and huge demands for tertiary education to develop the knowledge-based...
Augmented Reality (AR) is a live, direct or indirect projection of the physical-real world which allows users to experience the surrounding environment as it is, in real-time, enhanced with digital and/or interactive content. It seems that AR can be exploited for teaching various disciplines. In this paper, the preliminary results of a study regarding a teaching intervention about science education...
RefugeeScout is a mobile application developed for refugees and other people coming to Germany, having the need or interest to get used to and to learn something about German culture. The idea of the application is to give arriving refugees an understanding of our culture. A simple and intuitive user interface is utilized which was evaluated within a final summative test. Unlike other applications...
Teamwork is considered as an important competency in the era of information technology. Communications are predominantly doing virtually. The study aims to measure the role of instant messaging in building vitual teamwork. The study posited convenience sampling technique and quantitative method-based applying the measurement of frequency for managing and interpreting the data. The respondents involved...
Mobile banking as a kind of new combinative product of electronic currency with the advantage of handling a variety of financial businesses whenever and wherever, is rapidly becoming an alternative, efficient and relatively safe way to conduct banking services, compared to traditional banking. A lot of research has been conducted in this field. However, it can be seen that most researches are focusing...
Various prior studies have leveraged cloud computing and big data techniques to promote adaptive micro open learning. However, this novel way of open education resource (OER) delivery and access suffers from the cold start problem of learner information. In this paper, we introduce a service oriented solution to assist OER providers and instructors to deal with the sparsity of data in OER recommendation...
Augmented Reality (AR) is a technology that augments the real physical world with computer-generated 3D virtual objects such that the users can interact with them using the screen of their mobile devices. This paper studies how to effectively use AR to enhance the learning experience of kindergarten students, while addressing parents' concern that a long-time usage of electronic devices may affect...
This research aims to map out possible pedagogical strategies for improve the social relations of elderly in distance courses. Around the world are increasing the number of the old-aged people, at the same time the interest in courses of continued education. The distance education is the one of viable ways for the elders, because allow an increase of best quality of life based in their interests and...
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