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One of the aspects brought by the use of connected mobile devices in education is the possibility of learning in different environments, using physical environmental factors in its advantage. These factors are part of what we define as “mobile context”, which is comprised by different information dimensions: temporal, physical, and social. This information can be modelled as an ontology and used in...
In this paper, we propose designing a specific ontology for representing relevant aspects of affective phenomena in e-learning. The ontology is aimed to include the different types of emotions, moods and behaviors that students experience in the e-learning environments, the different types of feedback that teachers can provide to their students and the different effects in students' behavior during...
In this work, we propose an algorithm, called E-Learning Ontology Enrichment (ELOE), to derive a global representation from the personal ontologies of different agents present in an e-Learning MAS. Using ELOE, each agent of a MAS-based e-Learning system can autonomously enrich its own ontology by using semantic negotiation and, at the same time, it can access to the global ontology to have a view...
The use of web services in the field of e-learning has increased, however, in view of the significant number of these services; proper selection is needed to improve their effectiveness and contribution. We propose in this paper a system of personalized web service recommendation during online training. The objective is to assist learners in their learning activities (individual exercises, group problem...
The creation of computer-based design tools to help teachers in designing learning scenarios, more precisely teaching-learning activities, has great importance in education. Those tools are most valuable if enriched with special features as, for example, templates, scripts or wizards used to guide the teacher through the design process. Recommendation mechanisms anchored in solid theoretical achievements...
This paper is devoted to some preparations for ontology-based semantic learning object metadata, including discovering the mappings between metadata elements and ontologies, and the development of relevant ontologies, i.e. Context Ontology and Content Ontology. The result shows that most of the standard metadata elements are compliant with ontology primitives, and it is feasible to enhance the semantic...
In this paper, we propose an ontological design for developing a context-aware e-learning system that supports learners developing Software Quality Assurance (SQA) compliant software. The learning process is driven by the type of software product the learner is dealing with, as well as, its SQA requirements and corresponding SQA techniques and procedures. The paper shows a global ontology design to...
In heterogeneous service environment, E-learning, especially for learning content service, poses many opportunities and challengers of which the focus is that the service is even not able to be provided if the content can not be consumed in the service environment, termed service context also, which consists of the current state of networks, terminals, users, natural circumstance etc. To face the...
Assessment plays an essential role in the educational activity, not only to verify the knowledge acquisition of learners, but also as a motivation factor. In this paper we consider the IMS/QTI specification. We first propose a formalization of the question structure in his specification based on ontology, representing its information model. Then we enhance this specification by adding new types of...
Performance analysis is a common issue in the musical field, especially for instrument teachers and musicologists. That is why we present in this paper an ontology (technical aspect) and a descriptive model (pragmatic aspect) to allow music teachers and students to create semantic annotation on musical performances. As such, we start by studying recorded piano lessons and analyze the required concepts...
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