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According to the problem that exists in restoring of the ancient architecture, in this paper, which focuses on the virtual reality system of Gu Yuan, a technical solution based on UDK and Kinect is proposed to develop a virtual reality roam system. This system includes Kinect, server and circular-screen projector system. The application of this technical solution provides a new display method for...
In order to avoid the repeated design of Distributed Combat Visual Simulation System Architecture, we propose a Distributed Combat Visual Simulation General Expansible Architecture (VSGEA) after having analyzed and summarized the development needs of general Distributed Combat Visual Simulation System. Through parsing information table dynamically in real time, configuring general information list...
The ambiance in virtual environments is affected by the loss of multimodal information. For many purposes, the affective qualities of a virtual environment require special attention in the modeling process. In order to construct the right ambiance it can be beneficial to engineer the affective appraisal of the virtual environment. However, a userpsilas assessment of the affective qualities of a (virtual)...
This paper presents an architecture to support fast prototyping of augmented reality systems, based on virtual reality. The architecture defines simulation services separated from other aspects of the system. These services support incremental evolution of simulated prototypes into nonsimulated systems. Focus is also placed on user interaction,through the definition of an interaction architecture...
In this paper, we propose a novel user interface framework for controlling appliances in smart spaces based on the natural look of UI on physical appliances. When a user selects a specific target appliance to control, the proposed architecture and procedures provide NVUI (NaturalView User Interface) on a userpsilas mobile device to maximize userpsilas a priori familiarity with the user interface....
In this paper, we study how to exploit the context-awareness in augmented reality (AR) applications to take advantage of the context in both the high-level and low-level processing. We propose an AR system architecture that works with a context-awareness framework. In the system, both the preliminary and the final context is provided to the process that needs the context. We provide two scenarios...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
Building on the extensive research in Virtual Reality (VR), we are proposing a new dynamic prototype for modelling and simulating carbon emissions in a virtual village called VIRVIL. VIRVIL is a simulated settlement for the assessment of the impact of low and zero carbon technologies and measures in the built environment. The prototype will focus on the impact on the community as a whole, as well...
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