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The purpose of this paper is to describe a new emerging science: Internet science. This paper argues that current Internet is a direct by-product of Shannon's Information theory and its master thesis. After that I attempt a general and generic definition of a network and discuss the different alternatives. This discussion results in defining a network as a set of distributed actors cooperating for...
Internet has become the largest repository for documents. PDF documents distribution through Internet is prevalent, as the cost is almost zero. At present, files are mostly downloaded from the Internet and users go through cursorily over entire document and then they decide to store it in their hard disk or not. To facilitate the user-document interaction, a novel document distribution technique is...
In this two-part paper we describe the ongoing standardization work on designing an autonomicity-enabled mesh architecture framework. This is work in progress being carried out by the AFI (Autonomic network engineering for the self-managing Future Internet) working group of the European Telecommunications Standards Institute (ETSI). In this first part, we briefly describe the AFI GANA (Generic Autonomic...
Based on "information complex holographic person" hypothesis, any systems involved to person can be considered a giant complexity intelligent system. The Internet of Things (IoT) can bring Interconnection, Human to Human (H2H), Human to Things (H2T), Things to Things(T2T). So higher education and the Internet of Things should be giant complexity intelligent systems. In essence, the Internet...
The Internet has created a universal medium wherein peoples of the world engage in dialogue and participate in a myriad of activities, despite the medium lacking universally enforceable rules of conduct. This absence, or perceived weakness, of Governance in and of the Internet, has aided the creation of a sphere of existence wherein issues such as censorship, violation of the end-to-end principle,...
The Internet of Things (IoT) extends and expands the range of the internet by interconnecting Internet and end device networks. As the raising of awareness about IoT, more and more application may applied for various areas. Especially, the development of intelligent energy saving becomes a new trend in all circles. This research integrated appliance and activity recognition mechanism for IoT energy...
The Internet of Things (IoT) presents huge potential for designing new technologies. However it is not yet clear which of these technologies will actually be accepted as a part of our everyday lives. Alongside the development of prototypes and exploratory evaluations, other research methods could be useful in eliciting responses to future visions, and developing implications that can inform design...
With rapid development of information and communication technology, human behavior has extended to mobile internet. In this paper, we studied posting behavior of micro-blog users in mobile internet. Statistical results suggest that there exist significant negative correlation between inter-event time and social concern. This means that users' interest in posting micro-blogs is influenced by social...
In order to keep the awareness of the problem without fading the experience of past disaster, it is effective to reexperience it with high presence sensation. in this study, earthquake disaster experience system that records the scene of the disaster and represents it with high presence sensation was developed. in this method, the scene of the real world is recorded using virtual sphere model and...
The field of Culturomics exploits “big data” to explore human society at population scale. Culturomics increasingly needs to consider geographic contexts and, thus, this research develops a geospatial visual analytical approach that transforms vast amounts of textual data into emotional heatmaps with fine-grained spatial resolution. Fulltext geocoding and sentiment mining extract locations and latent...
Along with the development of Internet technology, more and more design need to engage with the human elements. in this paper we first focus on the characteristics of Internet product and user requirement, then on this basis of user research, we build up a humanized system of Internet product design and a specific design method, at last we introduce the concept of emotional design and emphasize the...
This paper describes a framework for perception creation from sensor data. We propose using data abstraction techniques, in particular Symbolic Aggregate Approximation (SAX), to analyse and create patterns from sensor data. The created patterns are then linked to semantic descriptions that define thematic, spatial and temporal features, providing highly granular abstract representation of the raw...
Internet of Things allows the interconnection of smart objects, such as mobile robots, wireless sensors, etc., and of human beings, by using different communication protocols and by developing a dynamic multi-modal heterogeneous network. This paper proposes some considerations on cognitive robots based on radio frequency identification technology within Internet of Things, by adding a social dimension...
The upcoming communication aim will not focus on connecting humans by different kinds of multimedia services, but also connecting machines of different aspects, providing a global smart world. The telecommunication industry is currently moving towards service-oriented infrastructures based on Internet Protocol (IP), Service Oriented Architectures (SOA), and Service Delivery Platforms (SDP). In this...
The structure of the current Internet does not fully reflect the structure of human relationships in the real world. Human relationships are structured as various community networks, however IP-based network is essentially not structured in terms of information retrieval and sharing. In the communication style on the current network, end node can obtain information and contents from the whole of the...
The strong revenue generating engines of mobile social games have caught attention of both researchers and the industry. The analysis of revenue-generating engines has identified the characteristics of service engineering in the era of social media and services. One such finding is that mobile social game design creates different types of satisfaction with a single service, which is unique in social...
The integration of social networking concepts into the Internet of Things (IoT) has led to the so called Social Internet of Things (SIoT) paradigm, according to which the objects are capable of establishing social relationships in an autonomous way with respect to their owners. The benefits are those of improving scalability in information/service discovery when the SIoT is made of huge numbers of...
In modern life, people are involved in multiple online and offline social communities. Previous works on content sharing and information dissemination are single-community oriented. The complementary features as well as the joint-effect of distinct forms of social communities, however, has not been well explored. In this paper, we present hybrid social networking (HSN), which highlights the interweaving...
Crowd sourcing has become a term used to describe a broad variety of effective approaches that engage potentially large and open crowds of participants for the undertaking of a task. The emergence of Heterogeneous Networks (Het Nets) that brings about a significant expansion of existing mobile network capacity will enable and accelerate new forms of mobile and ubiquitous crowd sourcing. This paper...
Web-based language learning (WBLL) environment has provided English education a new arena where learning and teaching activities are vivified by the feats of computer and internet technology. A full development of learner autonomy can conduce to success in web-based English learning. This paper aims to find out ways to improve learner autonomy to achieve Chinese students' success in web-based English...
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