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Unit testing is based on the idea that units under test behave in a reproducible and deterministic way. If the unit's code is dependent on external context factors like time or location, these factors have to be controlled in order to produce meaningful results. Spaced repetition mobile learning games in which users are reminded to play at time intervals are based on previous user interaction with...
Background: Several mobile app releases do not find their way to the end users. Our analysis of 11,514 releases across 917 open source mobile apps revealed that 44.3% of releases created in GitHub never shipped to the app store (market). Aims: We introduce "marketability" of open source mobile apps as a new release decision problem. Considering app stores as a complex system with unknown...
User-generated mobile application reviews have become a gold mine for timely identifying functional defects in this type of software artifacts. In this work, we develop a hidden structural SVM model for extracting detailed defect descriptions from user reviews at the sentence level. Structured features and constraints are introduced to reduce the demand of exhaustive manual annotation at the sentence...
In today's rapidly evolving world of information and technology, software that tries to respond to growing demands is used in many industries. Everything can be made easier and faster with mobile platforms and smart PCs that almost everyone now has. Different types of technology can be managed and used, in various area such as shopping, banking, education. In this study, a mobile software was developed...
Today, information technology has been used frequently in the veterinary field. Storage, information gathering and interpretation processes are realized by transferring the related field data to digital medium. In this context, expert systems provide important implications for symptom-disease relationship. In the study, the symptoms obtained from the pets are evaluated by the expert system and the...
This paper presents the application of the Monte Carlo method for non-detected failure analysis on the mobile seat platform across the dynamic system testing on the commercial vehicle. This method has been applied in automotive embedded software of OEM components to reduce project development time, provide standardization and to predict software errors and look towards quality improvement. With growing...
This paper presents a conceptual framework for co-design (by multidisciplinary team) Location-based Mobile Learning Applications. Four stages are identified related with this kind of applications: conceptual design, development cycle, put into practice and evaluation. This paper is focus on the first stage, the conceptual design. For this stage, relevant features are described. In particular, good...
Mobile app testing is challenging since each test needs to be executed in a variety of operating contexts including heterogeneous devices, various wireless networks and different locations. Crowdsourcing enables a mobile app test to be distributed as a crowdsourced task to leverage crowd workers to accomplish the test. However, high test quality and expected test context coverage are difficult to...
In less than a decade, mobile apps became an integral part of our lives. In several situations it is important to provide assurance that a mobile app is authentic, i.e., that it is indeed the app produced by a certain company. However, this is challenging, as such apps can be repackaged, the user malicious, or the app tampered with by an attacker. This paper presents the design of TRUAPP, a software...
This WIP exposes the design and implementation of Midroid, an open mobile platform focused on microcontrollers' education. The platform has been designed with the aim to address both the problems detected as the educational gaps associated to the acquisition of the algorithmic thinking needed in the conceptualization and structuring of a program or algorithm determined. To technical level, the platform...
Mobile learning has emerged as a new and promising learning modality, providing more interactivity and flexibility to learners, tutors and teachers in carrying out educational activities and practices. However, in spite of the benefits, the existing applications still have several issues and challenges to be addressed, such as the quality evaluation of the resulting mobile learning applications. Aiming...
Child health screening is a fundamental component of public health, which includes neonatal screening, detection of infectious diseases and monitoring of nutritional status. Unfortunately, the tools to perform these tasks are often very crude, requiring manual input of data which is prone to error and falsification. Furthermore, the staff which performs these duties often lack clinical training or...
This paper addresses the problem of selecting the most appropriate project management and communication software for a project having specific requirements. A four-stage procedure featuring the weighted regularized Hasse method is used to compare and rank the candidate tools. The ranking of the tools takes into consideration the importance of the functional and non-functional features of the project...
Functionality of software products often does not match user needs and expectations. The closed set-up of systems and information is replaced by wide access to data of users and competitor products. This shift offers completely new opportunities to approach requirements elicitation and subsequent planning of software functionality. This is, in particular true for app store markets. App stores are...
Industry and society are facing radical changes due to fast growing digital technologies and its ubiquity. Products and services will increasingly augment and integrate the real world with the digital world. This digital transformation has reached all business areas. Companies and consumers expect to obtain innovation, market penetration, cost reductions and more flexibility. The relationship between...
Mobile Broadband (MBB) Networks are evolving at a fast pace, with technology enhancements that promise drastic improvements in capacity, connectivity, coverage, i.e., better performance in general. But how to measure the actual performance of a MBB solution? In this paper, we present our experience in running the simplest of the performance test: "speedtest-like" measurements to estimate...
This paper discusses the role of safety, availability, dependability of Internet of Things (IoT) data services dedicated to the monitoring and control of objects in the physical world. These services are designed to be available to devices and users on request at any time and at any location. The Internet of Things differs from today's global Internet in a number of ways. For instance, the networks...
In recent years, mobile cyber physical systems have found applicability in multiple areas such as mobile intelligent robots and robotics systems, intelligent transportation systems, environmental monitoring systems, healthcare systems and so on. Remote control of mobile objects is a very promising field which allows to improve the convenience and safety of human society life. According to the fact...
This paper describes a solution based on Near Field Communication technology to improve Passenger Experience, i.e. the fruition of services and assets, in airports. This system has been developed within the PITAGORA project, a research program co-financed by the Regional Government of Tuscany, Italy, focusing on the development of an innovative integrated platform for airport management. The proposed...
This paper focuses on culture and software development tools issues with respect to the development of a proposed Culture Aware Reference Architecture (CARA) for the delivery of culture competent mobile oriented solutions through culture awareness. The paper presents a discussion of selected architectural design approaches, tools or methodologies that were considered and applied across defined architectural...
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