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In the world is about one billion of disabled people. About one third of these people are people with mobility or movements impairments. For most part of people, high precision prosthetic devices with neural control and feedback are very expensive. Almost all average price prosthetic devices have visual feedback system, which loads user vision. To solve these two problems decided develop prosthetic...
According to WHO, around a billion people with disabilities live in the world. About one third of these people are people with mobility or movements impairments. For most of these people, high-precision hand prostheses such as bebeonics or touchebonus are very expensive. Prosthetics controlled from the nervous system directly exist only as prototypes. All of the above devices provide only visual feedback...
Haptic technology is a concept-based technology, which helps the user to interface with a device via the sense of touch. The user applies force, create vibrations and give motion with the help of the haptic device. So haptic devices can be put into the category of input devices that works on the principle of force feedback. The main applications where an educational haptic device can be used are the...
In vascular interventional radiology, procedures generally start with the Seldinger technique to access the vasculature, using a needle through which a guidewire is inserted, followed by navigation of catheters within the vessels. Visual and tactile skills are learnt in a patient apprenticeship which is expensive and risky for patients. We propose a training alternative through a new virtual simulator...
Virtual training systems are attracting paramount attention from the manufacturing industries due to their potential advantages over the conventional training practices. Significant cost savings can be realized due to the shorter times for the development of different training-scenarios as well as reuse of existing designed engineering (math) models. This paper presents a newly developed virtual environment...
This paper discusses the effect of acceleration profiles on the kinesthetic illusion of being pulled (pseudo-attraction force perception). We have found that when a hand-held object oscillates in the hands, if the acceleration pattern is lopsided, one feels a pulling force sensation, although the object does move in two opposite directions. Our previous findings indicate that the pulse frequency of...
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