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Brain machine interfacing (BMI) devices have become popular in resent years because of their inexpensive tool and are comfortable to use due to which the BMI could reach out the research world and enter into the outer world including entertainment. In this paper we had put forward the concept of brain machine interface (BMI) system for gaming application both in real and virtual world. The proposed...
Traffic generation represents one of the main challenge in modeling and simulating the application and network load. In this work, we present a tool, called OpenAirInterface Traffic Generator (OTG), for the generation of realistic application traffic that can be used for testing and evaluating the performance of emerging networking architectures. In addition to the traffic of conventional applications,...
The recent development of miniaturized, low-power components for body sensor networks pave the way towards intelligent and ambulatory monitoring devices with a plurality of applications. Here, the design and development of a real-time arousal monitor, based on Human++ Body Area Network components is described. A new set of biomarkers is proposed based on psychophysiological observations and principles...
With the rise in popularity of 3D spatial interaction in console gaming, such as the Nintendo Wii, it is important to determine whether existing menuing technique findings still hold true when using a 3D pointing device such as the Wii Controller. Linear menus were compared with two other menu techniques: radial menus and rotary menus. Effectiveness was measured through task completion time and the...
For gaming applications, we propose the idea of a multimodal interface worn on the abdomen to present the feeling of being slashed. Tactors and speakers produce tactile and auditory stimuli on the abdomen. We compared the tactile apparent movement with auditory motion, focusing on position and speed. The subjectively equivalent position and velocity of the two modalities matched well. In addition,...
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